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xp.manifest |
README.md
melonDS
DS emulator, sortaThe goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
How to use
melonDS requires BIOS/firmware copies from a DS. Files required:
- bios7.bin, 16KB: ARM7 BIOS
- bios9.bin, 4KB: ARM9 BIOS
- firmware.bin, 128/256/512KB: firmware
Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
Possible firmware sizes
- 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
- 256KB: regular DS firmware
- 512KB: iQue DS firmware
DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.
As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
How to build
Linux:
- Install dependencies:
sudo apt-get install gtk+-3.0 libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev
- Compile:
mkdir -p build
cd build
cmake ..
make -j$(nproc --all)
Windows:
- use CodeBlocks
MSYS2 and CMake
- Install MSYS2
- Open the MSYS2 MinGW 64-bit terminal
- Update the packages using
pacman -Syu
and reopen the terminal if it asks you to - Install dependencies:
pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain}
- Run the following commands
git clone https://github.com/Arisotura/melonDS.git cd melonDS mkdir build cd build cmake .. -G "MSYS Makefiles" make -j$(nproc --all) ../msys-dist.sh
If everything went well, melonDS and the libraries it needs should now be in the dist
folder.
TODO LIST
- DSi emulation
- the impossible quest of pixel-perfect 3D graphics
- improve libui and the emulator UI
- support for rendering screens to separate windows
- emulating some fancy addons
- other non-core shit (debugger, graphics viewers, cheat crapo, etc)
TODO LIST FOR LATER
- better wifi
- maybe emulate flashcarts or other fancy hardware
- big-endian compatibility (Wii, etc)
- LCD refresh time (used by some games for blending effects)
- any feature you can eventually ask for that isn't outright stupid
Credits
- Martin for GBAtek, a good piece of documentation
- Cydrak for the extra 3D GPU research
- All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc
License
melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.