parent
3f7bc1a6c1
commit
7adff320f7
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@ -128,6 +128,8 @@
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<Unit filename="src/GPU3D_OpenGL.cpp" />
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<Unit filename="src/GPU3D_OpenGL_shaders.h" />
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<Unit filename="src/GPU3D_Soft.cpp" />
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<Unit filename="src/GPU_OpenGL.cpp" />
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<Unit filename="src/GPU_OpenGL_shaders.h" />
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<Unit filename="src/NDS.cpp" />
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<Unit filename="src/NDS.h" />
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<Unit filename="src/NDSCart.cpp" />
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@ -11,6 +11,7 @@ add_library(core STATIC
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CRC32.cpp
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DMA.cpp
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GPU.cpp
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GPU_OpenGL.cpp
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GPU2D.cpp
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GPU3D.cpp
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GPU3D_OpenGL.cpp
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@ -20,7 +20,7 @@
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#include <string.h>
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#include "NDS.h"
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#include "GPU.h"
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u64 vbltime;
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namespace GPU
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{
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@ -0,0 +1,32 @@
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/*
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "NDS.h"
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#include "GPU.h"
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#include "Config.h"
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#include "OpenGLSupport.h"
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#include "GPU_OpenGL_shaders.h"
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namespace GPU
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{
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// shit goes here
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}
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@ -0,0 +1,27 @@
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/*
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef GPU_OPENGL_SHADERS_H
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#define GPU_OPENGL_SHADERS_H
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#define kShaderHeader "#version 140"
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// shader shit goes here
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#endif // GPU_OPENGL_SHADERS_H
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