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18 Commits

Author SHA1 Message Date
Nadia Holmquist Pedersen 9ed7e5803e ci: upgrade vcpkg to a commit that works for our deps with CMake 4.0
CMake 4.0 dropped support for projects with a minimum required version
below 3.5. libarchive, as well as possibly other dependencies, had older
versions set so they now fail to build.

GitHub Actions and MSYS2 were very quick to update their CMake version
and there isn't a tagged vcpkg release with a fix for libarchive yet, so
we will use a specific commit for now.
2025-04-09 17:40:12 +02:00
Jesse Talavera 0fcf1f6e3a
Add support for using the solar sensor without requiring a Boktai ROM (#2221)
* Add a `GBAHeader` struct

* Add extra `GBAAddon` entries for the Boktai carts

- Each game in the trilogy has a different effect on Lunar Knights (the only commercial DS game to support the solar sensor)

* Copy the logo data from the NDS ROM's header to the Boktai stub's header
2025-03-09 18:20:27 +01:00
Nadia Holmquist Pedersen 63b468927e ci: enable building of appimages on aarch64
Looks like whatever was causing linuxdeploy to crash got fixed, so we can build them now.
2025-02-21 08:58:48 +01:00
Nadia Holmquist Pedersen e8265df4bd vcpkg 2025.01.13, update nixpkgs 2025-02-10 22:53:51 +01:00
Nadia Holmquist Pedersen 15c3faa26e Use GitHub's new arm64 Linux runners for the Ubuntu CI builds 2025-01-17 04:15:13 +01:00
Jakly a9cce557d2
fix framelimiter bugs (#2256) 2025-01-14 18:21:03 +01:00
Nadia Holmquist Pedersen 0c5dd28b1c just case the string length to int to make std::min happy in all cases 2024-12-26 09:17:46 +01:00
Nadia Holmquist Pedersen c41951d49c
Fix almost every warning (#2195)
Fix almost every warning as of Clang 19

* <codecvt> is deprecated, we can use QString's UTF-16 conversion
  instead
* remove sem_timedwait implementation as we don't need it anymore
* remove a useless shift that has its result discarded
* change usages of deprecated sprintf to snprintf
2024-12-25 16:54:10 +01:00
izder456 be26878b4c FIX: this should be namespace std:: to preserve compatibilty with non-glibc when building without gdb stub 2024-12-25 16:48:46 +01:00
Jakly 66d1091330
improve audio handling at non-60 fps targets (#2246) 2024-12-25 16:34:30 +01:00
Campbell Suter 72c86ade31
Fix gdbstub not activating until the console is reset (#2245)
The check for initialising the gdbstub depending on whether the JIT was
enabled or not was the wrong way around: previously, it would only
enable the gdbstub if the JIT was enabled.

The stub started working again if you reset the console, as
NDS::SetGdbArgs didn't have any such check and it was called by
EmuInstance::updateConsole.
2024-12-24 00:29:21 +01:00
Nadia Holmquist Pedersen 7d718ada39 cmake: set default CMAKE_OSX_DEPLOYMENT_TARGET before project()
project() appears to set it to an empty string (the value of nonexistent
$ENV{MACOSX_DEPLOYMENT_TARGET}?), causing our attempt to set its default
to fail. CMake bug?
2024-12-05 15:40:29 +01:00
Jakly 817b409ec8
ah. (#2225) 2024-11-30 02:54:54 +01:00
Rayyan Ansari cba838dd52
TitleManager: fix handling of title string
Truncate the title at the first occurrence of \0, as title strings
should be null-terminated.

Fixes #2219 (Weird characters on DSi Title Manager on melonDS 1.0RC)
2024-11-27 13:15:18 +00:00
Nadia Holmquist Pedersen 730b488fe3 vcpkg 2024.11.16 & update nixpkgs 2024-11-23 14:41:25 +01:00
Nadia Holmquist Pedersen 1d6c9023ff get rid of the incorrect CLOCK_MONOTONIC redefinition 2024-11-23 12:43:06 +01:00
Nadia Holmquist Pedersen 0db536c063 Set _WIN32_WINNT to Windows 8 when JIT is enabled (fixes #2209) 2024-11-23 12:40:02 +01:00
RSDuck 6a15dbfa12 unmappinged everything 2024-11-22 03:34:18 +01:00
34 changed files with 234 additions and 607 deletions

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@ -4,12 +4,13 @@ on:
push:
branches:
- master
- ci/vcpkg-update
- ci/*
pull_request:
branches:
- master
env:
VCPKG_COMMIT: 2ad004460f5db4d3b66f62f5799ff66c265c4b5d
MELONDS_GIT_BRANCH: ${{ github.ref }}
MELONDS_GIT_HASH: ${{ github.sha }}
MELONDS_BUILD_PROVIDER: GitHub Actions
@ -34,7 +35,7 @@ jobs:
- name: Set up vcpkg
uses: lukka/run-vcpkg@v11
with:
vcpkgGitCommitId: 10b7a178346f3f0abef60cecd5130e295afd8da4
vcpkgGitCommitId: ${{ env.VCPKG_COMMIT }}
- name: Build
uses: lukka/run-cmake@v10
with:

View File

@ -4,6 +4,7 @@ on:
push:
branches:
- master
- ci/*
pull_request:
branches:
- master
@ -15,16 +16,24 @@ env:
MELONDS_VERSION_SUFFIX: " RC"
jobs:
build-x86_64:
build:
continue-on-error: true
strategy:
matrix:
arch:
- runner: ubuntu-22.04
name: x86_64
runs-on: ubuntu-22.04
- runner: ubuntu-22.04-arm
name: aarch64
name: ${{ matrix.arch.name }}
runs-on: ${{ matrix.arch.runner }}
steps:
- uses: actions/checkout@v4
name: Check out sources
- name: Install dependencies
run: |
sudo rm -f /etc/apt/sources.list.d/dotnetdev.list /etc/apt/sources.list.d/microsoft-prod.list
sudo apt update
sudo apt install --allow-downgrades cmake ninja-build extra-cmake-modules libpcap0.8-dev libsdl2-dev libenet-dev \
qt6-{base,base-private,multimedia}-dev libqt6svg6-dev libarchive-dev libzstd-dev libfuse2
@ -36,56 +45,19 @@ jobs:
DESTDIR=AppDir cmake --install build
- uses: actions/upload-artifact@v4
with:
name: melonDS-ubuntu-x86_64
name: melonDS-ubuntu-${{ matrix.arch.name }}
path: AppDir/usr/bin/melonDS
- name: Fetch AppImage tools
run: |
wget https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
wget https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/download/continuous/linuxdeploy-plugin-qt-x86_64.AppImage
wget https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-${{ matrix.arch.name }}.AppImage
wget https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/download/continuous/linuxdeploy-plugin-qt-${{ matrix.arch.name }}.AppImage
chmod a+x linuxdeploy-*.AppImage
- name: Build the AppImage
env:
QMAKE: /usr/lib/qt6/bin/qmake
run: |
./linuxdeploy-x86_64.AppImage --appdir AppDir --plugin qt --output appimage
./linuxdeploy-${{ matrix.arch.name }}.AppImage --appdir AppDir --plugin qt --output appimage
- uses: actions/upload-artifact@v4
with:
name: melonDS-appimage-x86_64
name: melonDS-appimage-${{ matrix.arch.name }}
path: melonDS*.AppImage
build-aarch64:
name: aarch64
runs-on: ubuntu-latest
container: ubuntu:22.04
steps:
- name: Prepare system
shell: bash
run: |
dpkg --add-architecture arm64
sh -c "sed \"s|^deb \([a-z\.:/]*\) \([a-z\-]*\) \(.*\)$|deb [arch=amd64] \1 \2 \3\ndeb [arch=arm64] http://ports.ubuntu.com/ubuntu-ports \2 \3|\" /etc/apt/sources.list > /etc/apt/sources.list.new"
rm /etc/apt/sources.list
mv /etc/apt/sources.list{.new,}
apt update
apt -y full-upgrade
apt -y install git {gcc-12,g++-12}-aarch64-linux-gnu cmake ninja-build extra-cmake-modules \
{libsdl2,qt6-{base,base-private,multimedia},libqt6svg6,libarchive,libzstd,libenet}-dev:arm64 \
pkg-config dpkg-dev
- name: Check out source
uses: actions/checkout@v4
- name: Configure
shell: bash
run: |
cmake -B build -G Ninja \
-DPKG_CONFIG_EXECUTABLE=/usr/bin/aarch64-linux-gnu-pkg-config \
-DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc-12 \
-DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++-12 \
-DMELONDS_EMBED_BUILD_INFO=ON
- name: Build
shell: bash
run: |
cmake --build build
- uses: actions/upload-artifact@v4
with:
name: melonDS-ubuntu-aarch64
path: build/melonDS

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@ -10,6 +10,7 @@ on:
- master
env:
VCPKG_COMMIT: 2ad004460f5db4d3b66f62f5799ff66c265c4b5d
MELONDS_GIT_BRANCH: ${{ github.ref }}
MELONDS_GIT_HASH: ${{ github.sha }}
MELONDS_BUILD_PROVIDER: GitHub Actions
@ -33,7 +34,7 @@ jobs:
- name: Set up vcpkg
uses: lukka/run-vcpkg@v11
with:
vcpkgGitCommitId: 10b7a178346f3f0abef60cecd5130e295afd8da4
vcpkgGitCommitId: ${{ env.VCPKG_COMMIT }}
- name: Configure
run: cmake --preset=release-mingw-x86_64 -DMELONDS_EMBED_BUILD_INFO=ON
- name: Build

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@ -9,6 +9,7 @@ set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_SOURCE_DIR}/cmake/DefaultBuildFlags.cmake")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
option(USE_VCPKG "Use vcpkg for dependency packages" OFF)
if (USE_VCPKG)
@ -29,8 +30,6 @@ include(CheckIPOSupported)
include(SetupCCache)
include(Sanitizers)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_CXX_STANDARD 17)

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@ -9,7 +9,8 @@ if (VCPKG_ROOT STREQUAL "${_DEFAULT_VCPKG_ROOT}")
endif()
FetchContent_Declare(vcpkg
GIT_REPOSITORY "https://github.com/Microsoft/vcpkg.git"
GIT_TAG 2024.10.21
GIT_TAG 2ad004460f5db4d3b66f62f5799ff66c265c4b5d
EXCLUDE_FROM_ALL
SOURCE_DIR "${CMAKE_SOURCE_DIR}/vcpkg")
FetchContent_MakeAvailable(vcpkg)
endif()

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@ -5,11 +5,11 @@
"systems": "systems"
},
"locked": {
"lastModified": 1726560853,
"narHash": "sha256-X6rJYSESBVr3hBoH0WbKE5KvhPU5bloyZ2L4K60/fPQ=",
"lastModified": 1731533236,
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "c1dfcf08411b08f6b8615f7d8971a2bfa81d5e8a",
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
"type": "github"
},
"original": {
@ -20,11 +20,11 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1730531603,
"narHash": "sha256-Dqg6si5CqIzm87sp57j5nTaeBbWhHFaVyG7V6L8k3lY=",
"lastModified": 1739020877,
"narHash": "sha256-mIvECo/NNdJJ/bXjNqIh8yeoSjVLAuDuTUzAo7dzs8Y=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "7ffd9ae656aec493492b44d0ddfb28e79a1ea25d",
"rev": "a79cfe0ebd24952b580b1cf08cd906354996d547",
"type": "github"
},
"original": {

View File

@ -95,7 +95,13 @@
libtool
ninja
pkg-config
python3
];
# Undo the SDK setup done by nixpkgs so we can use AppleClang
shellHook = ''
unset DEVELOPER_DIR SDKROOT MACOSX_DEPLOYMENT_TARGET
'';
};
};
}

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@ -115,7 +115,7 @@ ARM::ARM(u32 num, bool jit, std::optional<GDBArgs> gdb, melonDS::NDS& nds) :
Num(num), // well uh
NDS(nds)
{
SetGdbArgs(jit ? gdb : std::nullopt);
SetGdbArgs(jit ? std::nullopt : gdb);
}
ARM::~ARM()

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@ -83,7 +83,7 @@ void Compiler::Comp_JumpTo(u32 addr, bool forceNonConstantCycles)
// doesn't matter if we put garbage in the MSbs there
if (addr & 0x2)
{
cpu9->CodeRead32(addr-2, true) >> 16;
cpu9->CodeRead32(addr-2, true);
cycles += cpu9->CodeCycles;
cpu9->CodeRead32(addr+2, false);
cycles += CurCPU->CodeCycles;

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@ -900,7 +900,7 @@ ARMJIT_Memory::ARMJIT_Memory(melonDS::NDS& nds) : NDS(nds)
}
#else
char fastmemPidName[snprintf(NULL, 0, "/melondsfastmem%d", getpid()) + 1];
sprintf(fastmemPidName, "/melondsfastmem%d", getpid());
snprintf(fastmemPidName, sizeof(fastmemPidName), "/melondsfastmem%d", getpid());
MemoryFile = shm_open(fastmemPidName, O_RDWR | O_CREAT | O_EXCL, 0600);
if (MemoryFile == -1)
{
@ -951,7 +951,6 @@ ARMJIT_Memory::~ARMJIT_Memory() noexcept
MemoryBase = nullptr;
FastMem9Start = nullptr;
FastMem7Start = nullptr;
printf("unmappinged everything\n");
}
if (MemoryFile)
@ -979,6 +978,8 @@ ARMJIT_Memory::~ARMJIT_Memory() noexcept
MemoryFile = -1;
}
Log(LogLevel::Info, "unmappinged everything\n");
#if defined(__ANDROID__)
if (Libandroid)
{

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@ -102,6 +102,8 @@ if (ENABLE_JIT)
dolphin/CommonFuncs.cpp)
if (WIN32)
# Required for memory mapping-related functions introduced in Windows 8
target_compile_definitions(core PRIVATE -D_WIN32_WINNT=_WIN32_WINNT_WIN8)
target_link_libraries(core PRIVATE onecore)
endif()

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@ -539,6 +539,57 @@ CartGameSolarSensor::CartGameSolarSensor(std::unique_ptr<u8[]>&& rom, u32 len, s
{
}
std::unique_ptr<CartGameSolarSensor> CreateFakeSolarSensorROM(const char* gamecode, const NDSCart::CartCommon& cart, void* userdata) noexcept
{
return CreateFakeSolarSensorROM(gamecode, cart.GetHeader().NintendoLogo, userdata);
}
std::unique_ptr<CartGameSolarSensor> CreateFakeSolarSensorROM(const char* gamecode, const GBACart::CartGame& cart, void* userdata) noexcept
{
return CreateFakeSolarSensorROM(gamecode, cart.GetHeader().NintendoLogo, userdata);
}
std::unique_ptr<CartGameSolarSensor> CreateFakeSolarSensorROM(const char* gamecode, const u8* logo, void* userdata) noexcept
{
if (!gamecode)
return nullptr;
if (strnlen(gamecode, sizeof(GBAHeader::GameCode)) > sizeof(GBAHeader::GameCode))
return nullptr;
bool solarsensor = false;
for (const char* i : SOLAR_SENSOR_GAMECODES)
{
if (strcmp(gamecode, i) == 0) {
solarsensor = true;
break;
}
}
if (!solarsensor)
return nullptr;
// just 256 bytes; we don't need a whole ROM!
constexpr size_t FAKE_BOKTAI_ROM_LENGTH = 0x100;
std::unique_ptr<u8[]> rom = std::make_unique<u8[]>(FAKE_BOKTAI_ROM_LENGTH);
// create a fake ROM
GBAHeader& header = *reinterpret_cast<GBAHeader*>(rom.get());
memcpy(header.Title, BOKTAI_STUB_TITLE, strnlen(BOKTAI_STUB_TITLE, sizeof(header.Title)));
memcpy(header.GameCode, gamecode, strnlen(gamecode, sizeof(header.GameCode)));
header.FixedValue = 0x96;
if (logo)
{
memcpy(header.NintendoLogo, logo, sizeof(header.NintendoLogo));
}
else
{
memset(header.NintendoLogo, 0xFF, sizeof(header.NintendoLogo));
}
return std::make_unique<CartGameSolarSensor>(std::move(rom), FAKE_BOKTAI_ROM_LENGTH, nullptr, 0, userdata);
}
const int CartGameSolarSensor::kLuxLevels[11] = {0, 5, 11, 18, 27, 42, 62, 84, 109, 139, 183};
void CartGameSolarSensor::Reset()
@ -843,7 +894,18 @@ std::unique_ptr<CartCommon> LoadAddon(int type, void* userdata)
case GBAAddon_RumblePak:
cart = std::make_unique<CartRumblePak>(userdata);
break;
case GBAAddon_SolarSensorBoktai1:
// US Boktai 1
cart = CreateFakeSolarSensorROM("U3IE", nullptr, userdata);
break;
case GBAAddon_SolarSensorBoktai2:
// US Boktai 2
cart = CreateFakeSolarSensorROM("U32E", nullptr, userdata);
break;
case GBAAddon_SolarSensorBoktai3:
// JP Boktai 3
cart = CreateFakeSolarSensorROM("U33J", nullptr, userdata);
break;
default:
Log(LogLevel::Warn, "GBACart: !! invalid addon type %d\n", type);
return nullptr;

View File

@ -35,6 +35,25 @@ enum CartType
RumblePak = 0x202,
};
// See https://problemkaputt.de/gbatek.htm#gbacartridgeheader for details
struct GBAHeader
{
u32 EntryPoint;
u8 NintendoLogo[156]; // must be valid
char Title[12];
char GameCode[4];
char MakerCode[2];
u8 FixedValue; // must be 0x96
u8 MainUnitCode;
u8 DeviceType;
u8 Reserved0[7];
u8 SoftwareVersion;
u8 ComplementCheck;
u8 Reserved1[2];
};
static_assert(sizeof(GBAHeader) == 192, "GBAHeader should be 192 bytes");
// CartCommon -- base code shared by all cart types
class CartCommon
{
@ -91,6 +110,8 @@ public:
[[nodiscard]] const u8* GetROM() const override { return ROM.get(); }
[[nodiscard]] u32 GetROMLength() const override { return ROMLength; }
[[nodiscard]] const GBAHeader& GetHeader() const noexcept { return *reinterpret_cast<const GBAHeader*>(ROM.get()); }
[[nodiscard]] GBAHeader& GetHeader() noexcept { return *reinterpret_cast<GBAHeader*>(ROM.get()); }
u8* GetSaveMemory() const override;
u32 GetSaveMemoryLength() const override;
@ -309,6 +330,23 @@ std::unique_ptr<CartCommon> ParseROM(std::unique_ptr<u8[]>&& romdata, u32 romlen
std::unique_ptr<CartCommon> LoadAddon(int type, void* userdata);
/// Creates a solar sensor-enabled GBA cart without needing a real Boktai ROM.
/// This enables the solar sensor to be used in supported games.
/// Will not contain any SRAM.
/// @param gamecode
/// @param logo The Nintendo logo data embedded in the headers for GBA ROMs and NDS ROMs.
/// Required for the cart to be recognized as a valid GBA cart.
/// Overloads that accept cart objects directly exist as well.
/// If not provided, then it will have to be patched with equivalent data
/// from a real ROM (NDS or GBA) before booting the emulator.
/// @param userdata Optional user data to associate with the cart.
/// @return A CartGameSolarSensor if the ROM was created successfully,
/// or nullptr if any argument is wrong (e.g. an incorrect game code).
std::unique_ptr<CartGameSolarSensor> CreateFakeSolarSensorROM(const char* gamecode, const u8* logo, void* userdata = nullptr) noexcept;
std::unique_ptr<CartGameSolarSensor> CreateFakeSolarSensorROM(const char* gamecode, const NDSCart::CartCommon& cart, void* userdata = nullptr) noexcept;
std::unique_ptr<CartGameSolarSensor> CreateFakeSolarSensorROM(const char* gamecode, const GBACart::CartGame& cart, void* userdata = nullptr) noexcept;
constexpr const char* BOKTAI_STUB_TITLE = "BOKTAI STUB";
}
#endif // GBACART_H

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@ -546,6 +546,26 @@ void NDS::Reset()
void NDS::Start()
{
Running = true;
if (ConsoleType != 0)
return;
auto* ndscart = NDSCartSlot.GetCart();
if (!ndscart)
return;
if (auto* cart = GBACartSlot.GetCart(); cart && cart->Type() == GBACart::CartType::GameSolarSensor)
{ // If we have a solar sensor cart inserted...
auto& solarcart = *static_cast<GBACart::CartGameSolarSensor*>(cart);
GBACart::GBAHeader& header = solarcart.GetHeader();
if (strncmp(header.Title, GBACart::BOKTAI_STUB_TITLE, sizeof(header.Title)) == 0) {
// If this is a stub Boktai cart (so we can use the sensor without a full ROM)...
// ...then copy the Nintendo logo data from the NDS ROM into the stub GBA ROM.
// Otherwise, the GBA cart won't be recognized.
memcpy(header.NintendoLogo, ndscart->GetHeader().NintendoLogo, sizeof(header.NintendoLogo));
}
}
}
static const char* StopReasonName(Platform::StopReason reason)
@ -875,7 +895,7 @@ void NDS::RunSystemSleep(u64 timestamp)
param = evt.Param;
EventFunc func = evt.Funcs[evt.FuncID];
func(this, param);
func(evt.That, param);
}
}
}

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@ -215,6 +215,12 @@ enum
{
GBAAddon_RAMExpansion = 1,
GBAAddon_RumblePak = 2,
// Each game in the GBA Boktai trilogy uses the same solar sensor,
// but Lunar Knights (the only NDS game to use the solar sensor)
// applies slightly different effects depending on the game.
GBAAddon_SolarSensorBoktai1 = 3,
GBAAddon_SolarSensorBoktai2 = 4,
GBAAddon_SolarSensorBoktai3 = 5,
};
class SPU;

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@ -210,8 +210,6 @@ if (WIN32)
endif()
if (APPLE)
target_sources(melonDS PRIVATE sem_timedwait.cpp)
# Copy icon into the bundle
set(RESOURCE_FILES "${CMAKE_SOURCE_DIR}/res/melon.icns")
target_sources(melonDS PUBLIC "${RESOURCE_FILES}")

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@ -59,6 +59,8 @@ void CameraFrameDumper::present(const QVideoFrame& _frame)
case QVideoFrameFormat::Format_NV12:
cam->feedFrame_NV12((u8*)frame.bits(0), (u8*)frame.bits(1), frame.width(), frame.height());
break;
default:
break;
}
frame.unmap();

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@ -58,7 +58,7 @@ protected:
void timerEvent(QTimerEvent* event) override;
private slots:
void done(int r);
void done(int r) override;
void on_chkChangeTime_clicked(bool checked);
void on_chkResetTime_clicked(bool checked);

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@ -1082,13 +1082,13 @@ std::optional<DSi_NAND::NANDImage> EmuInstance::loadNAND(const std::array<u8, DS
auto firmcfg = localCfg.GetTable("Firmware");
// we store relevant strings as UTF-8, so we need to convert them to UTF-16
auto converter = wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{};
//auto converter = wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{};
// setting up username
std::u16string username = converter.from_bytes(firmcfg.GetString("Username"));
size_t usernameLength = std::min(username.length(), (size_t) 10);
auto username = firmcfg.GetQString("Username");
size_t usernameLength = std::min((int) username.length(), 10);
memset(&settings.Nickname, 0, sizeof(settings.Nickname));
memcpy(&settings.Nickname, username.data(), usernameLength * sizeof(char16_t));
memcpy(&settings.Nickname, username.utf16(), usernameLength * sizeof(char16_t));
// setting language
settings.Language = static_cast<Firmware::Language>(firmcfg.GetInt("Language"));
@ -1101,10 +1101,10 @@ std::optional<DSi_NAND::NANDImage> EmuInstance::loadNAND(const std::array<u8, DS
settings.BirthdayDay = firmcfg.GetInt("BirthdayDay");
// setup message
std::u16string message = converter.from_bytes(firmcfg.GetString("Message"));
size_t messageLength = std::min(message.length(), (size_t) 26);
auto message = firmcfg.GetQString("Message");
size_t messageLength = std::min((int) message.length(), 26);
memset(&settings.Message, 0, sizeof(settings.Message));
memcpy(&settings.Message, message.data(), messageLength * sizeof(char16_t));
memcpy(&settings.Message, message.utf16(), messageLength * sizeof(char16_t));
// TODO: make other items configurable?
}
@ -1292,7 +1292,7 @@ bool EmuInstance::updateConsole() noexcept
};
auto gdbargs = gdbopt.GetBool("Enabled") ? std::make_optional(_gdbargs) : std::nullopt;
#else
optional<GDBArgs> gdbargs = std::nullopt;
std::optional<GDBArgs> gdbargs = std::nullopt;
#endif
NDSArgs ndsargs {
@ -1670,14 +1670,12 @@ void EmuInstance::customizeFirmware(Firmware& firmware, bool overridesettings) n
auto firmcfg = localCfg.GetTable("Firmware");
// setting up username
std::string orig_username = firmcfg.GetString("Username");
if (!orig_username.empty())
auto username = firmcfg.GetQString("Username");
if (!username.isEmpty())
{ // If the frontend defines a username, take it. If not, leave the existing one.
std::u16string username = std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{}.from_bytes(
orig_username);
size_t usernameLength = std::min(username.length(), (size_t) 10);
size_t usernameLength = std::min((int) username.length(), 10);
currentData.NameLength = usernameLength;
memcpy(currentData.Nickname, username.data(), usernameLength * sizeof(char16_t));
memcpy(currentData.Nickname, username.utf16(), usernameLength * sizeof(char16_t));
}
auto language = static_cast<Firmware::Language>(firmcfg.GetInt("Language"));
@ -1707,12 +1705,10 @@ void EmuInstance::customizeFirmware(Firmware& firmware, bool overridesettings) n
}
// setup message
std::string orig_message = firmcfg.GetString("Message");
if (!orig_message.empty())
auto message = firmcfg.GetQString("Message");
if (!message.isEmpty())
{
std::u16string message = std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{}.from_bytes(
orig_message);
size_t messageLength = std::min(message.length(), (size_t) 26);
size_t messageLength = std::min((int) message.length(), 26);
currentData.MessageLength = messageLength;
memcpy(currentData.Message, message.data(), messageLength * sizeof(char16_t));
}
@ -2146,6 +2142,12 @@ QString EmuInstance::gbaAddonName(int addon)
return "Rumble Pak";
case GBAAddon_RAMExpansion:
return "Memory expansion";
case GBAAddon_SolarSensorBoktai1:
return "Solar Sensor (Boktai 1)";
case GBAAddon_SolarSensorBoktai2:
return "Solar Sensor (Boktai 2)";
case GBAAddon_SolarSensorBoktai3:
return "Solar Sensor (Boktai 3)";
}
return "???";

View File

@ -29,7 +29,7 @@ using namespace melonDS;
int EmuInstance::audioGetNumSamplesOut(int outlen)
{
float f_len_in = (outlen * 32823.6328125) / (float)audioFreq;
float f_len_in = (outlen * 32823.6328125 * (curFPS/60.0)) / (float)audioFreq;
f_len_in += audioSampleFrac;
int len_in = (int)floor(f_len_in);
audioSampleFrac = f_len_in - len_in;
@ -73,6 +73,7 @@ void EmuInstance::audioCallback(void* data, Uint8* stream, int len)
// resample incoming audio to match the output sample rate
int len_in = inst->audioGetNumSamplesOut(len);
if (len_in > 1024) len_in = 1024;
s16 buf_in[1024*2];
int num_in;

View File

@ -366,7 +366,7 @@ void EmuThread::run()
if (slowmo) emuInstance->curFPS = emuInstance->slowmoFPS;
else if (fastforward) emuInstance->curFPS = emuInstance->fastForwardFPS;
else if (!emuInstance->doLimitFPS) emuInstance->curFPS = 1000.0;
else if (!emuInstance->doLimitFPS && !emuInstance->doAudioSync) emuInstance->curFPS = 1000.0;
else emuInstance->curFPS = emuInstance->targetFPS;
if (emuInstance->audioDSiVolumeSync && emuInstance->nds->ConsoleType == 1)
@ -389,6 +389,7 @@ void EmuThread::run()
if (frametimeStep < 0.001) frametimeStep = 0.001;
if (emuInstance->doLimitFPS)
{
double curtime = SDL_GetPerformanceCounter() * perfCountsSec;
@ -428,9 +429,9 @@ void EmuThread::run()
double actualfps = (59.8261 * 263.0) / nlines;
int inst = emuInstance->instanceID;
if (inst == 0)
sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, actualfps);
snprintf(melontitle, sizeof(melontitle), "[%d/%.0f] melonDS " MELONDS_VERSION, fps, actualfps);
else
sprintf(melontitle, "[%d/%.0f] melonDS (%d)", fps, fpstarget, inst+1);
snprintf(melontitle, sizeof(melontitle), "[%d/%.0f] melonDS (%d)", fps, actualfps, inst+1);
changeWindowTitle(melontitle);
}
}
@ -445,9 +446,9 @@ void EmuThread::run()
int inst = emuInstance->instanceID;
if (inst == 0)
sprintf(melontitle, "melonDS " MELONDS_VERSION);
snprintf(melontitle, sizeof(melontitle), "melonDS " MELONDS_VERSION);
else
sprintf(melontitle, "melonDS (%d)", inst+1);
snprintf(melontitle, sizeof(melontitle), "melonDS (%d)", inst+1);
changeWindowTitle(melontitle);
SDL_Delay(75);

View File

@ -403,6 +403,8 @@ void LANDialog::doUpdatePlayerList()
case LAN::Player_Disconnected:
status = "Connection lost";
break;
case LAN::Player_None:
break;
}
model->item(i, 2)->setText(status);

View File

@ -48,7 +48,7 @@ public:
}
private slots:
void done(int r);
void done(int r) override;
private:
Ui::LANStartHostDialog* ui;
@ -76,7 +76,7 @@ private slots:
void onGameSelectionChanged(const QItemSelection& cur, const QItemSelection& prev);
void on_tvAvailableGames_doubleClicked(QModelIndex index);
void onDirectConnect();
void done(int r);
void done(int r) override;
void doUpdateDiscoveryList();
@ -105,7 +105,7 @@ protected:
private slots:
void on_btnLeaveGame_clicked();
void done(int r);
void done(int r) override;
void doUpdatePlayerList();

View File

@ -54,7 +54,7 @@ public:
}
private slots:
void done(int r);
void done(int r) override;
//

View File

@ -187,7 +187,7 @@ void NetplayDialog::doUpdatePlayerList(Netplay::Player* players, int num)
char ip[32];
u32 addr = player->Address;
sprintf(ip, "%d.%d.%d.%d", addr&0xFF, (addr>>8)&0xFF, (addr>>16)&0xFF, addr>>24);
snprintf(ip, sizeof(ip), "%d.%d.%d.%d", addr&0xFF, (addr>>8)&0xFF, (addr>>16)&0xFF, addr>>24);
model->setItem(i, 4, new QStandardItem(ip));
}
}

View File

@ -876,7 +876,7 @@ bool ScreenPanelGL::createContext()
if (ourwin->getWindowID() != 0)
{
if (windowinfo.has_value())
if (glContext = parentwin->getOGLContext()->CreateSharedContext(*windowinfo))
if ((glContext = parentwin->getOGLContext()->CreateSharedContext(*windowinfo)))
glContext->DoneCurrent();
}
else
@ -885,7 +885,7 @@ bool ScreenPanelGL::createContext()
GL::Context::Version{GL::Context::Profile::Core, 4, 3},
GL::Context::Version{GL::Context::Profile::Core, 3, 2}};
if (windowinfo.has_value())
if (glContext = GL::Context::Create(*windowinfo, versionsToTry))
if ((glContext = GL::Context::Create(*windowinfo, versionsToTry)))
glContext->DoneCurrent();
}

View File

@ -119,13 +119,14 @@ void TitleManagerDialog::createTitleItem(u32 category, u32 titleid)
// TODO: make it possible to select other languages?
QString title = QString::fromUtf16(banner.EnglishTitle, 128);
title = title.left(title.indexOf('\0'));
title.replace("\n", " · ");
char gamecode[5];
*(u32*)&gamecode[0] = *(u32*)&header.GameCode[0];
gamecode[4] = '\0';
char extra[128];
sprintf(extra, "\n(title ID: %s · %08x/%08x · version %08x)", gamecode, category, titleid, version);
snprintf(extra, sizeof(extra), "\n(title ID: %s · %08x/%08x · version %08x)", gamecode, category, titleid, version);
QListWidgetItem* item = new QListWidgetItem(title + QString(extra));
item->setIcon(icon);
@ -481,7 +482,7 @@ void TitleImportDialog::accept()
network = new QNetworkAccessManager(this);
char url[256];
sprintf(url, "http://nus.cdn.t.shop.nintendowifi.net/ccs/download/%08x%08x/tmd", titleid[1], titleid[0]);
snprintf(url, sizeof(url), "http://nus.cdn.t.shop.nintendowifi.net/ccs/download/%08x%08x/tmd", titleid[1], titleid[0]);
QNetworkRequest req;
req.setUrl(QUrl(url));

View File

@ -152,12 +152,12 @@ void WifiSettingsDialog::on_cbxDirectAdapter_currentIndexChanged(int sel)
melonDS::AdapterData* adapter = &adapters[sel];
char tmp[64];
sprintf(tmp, "%02X:%02X:%02X:%02X:%02X:%02X",
snprintf(tmp, sizeof(tmp), "%02X:%02X:%02X:%02X:%02X:%02X",
adapter->MAC[0], adapter->MAC[1], adapter->MAC[2],
adapter->MAC[3], adapter->MAC[4], adapter->MAC[5]);
ui->lblAdapterMAC->setText(QString(tmp));
sprintf(tmp, "%d.%d.%d.%d",
snprintf(tmp, sizeof(tmp), "%d.%d.%d.%d",
adapter->IP_v4[0], adapter->IP_v4[1],
adapter->IP_v4[2], adapter->IP_v4[3]);
ui->lblAdapterIP->setText(QString(tmp));

View File

@ -320,7 +320,7 @@ MainWindow::MainWindow(int id, EmuInstance* inst, QWidget* parent) :
QMenu * submenu = menu->addMenu("Insert add-on cart");
QAction *act;
int addons[] = {GBAAddon_RAMExpansion, GBAAddon_RumblePak, -1};
int addons[] = {GBAAddon_RAMExpansion, GBAAddon_RumblePak, GBAAddon_SolarSensorBoktai1, GBAAddon_SolarSensorBoktai2, GBAAddon_SolarSensorBoktai3, -1};
for (int i = 0; addons[i] != -1; i++)
{
int addon = addons[i];

View File

@ -1,488 +0,0 @@
/*
* s e m _ t i m e d w a i t
*
* Function:
* Implements a version of sem_timedwait().
*
* Description:
* Not all systems implement sem_timedwait(), which is a version of
* sem_wait() with a timeout. Mac OS X is one example, at least up to
* and including version 10.6 (Leopard). If such a function is needed,
* this code provides a reasonable implementation, which I think is
* compatible with the standard version, although possibly less
* efficient. It works by creating a thread that interrupts a normal
* sem_wait() call after the specified timeout.
*
* Call:
*
* The Linux man pages say:
*
* #include <semaphore.h>
*
* int sem_timedwait(sem_t *sem, const struct timespec *abs_timeout);
*
* sem_timedwait() is the same as sem_wait(), except that abs_timeout
* specifies a limit on the amount of time that the call should block if
* the decrement cannot be immediately performed. The abs_timeout argument
* points to a structure that specifies an absolute timeout in seconds and
* nanoseconds since the Epoch (00:00:00, 1 January 1970). This structure
* is defined as follows:
*
* struct timespec {
* time_t tv_sec; Seconds
* long tv_nsec; Nanoseconds [0 .. 999999999]
* };
*
* If the timeout has already expired by the time of the call, and the
* semaphore could not be locked immediately, then sem_timedwait() fails
* with a timeout error (errno set to ETIMEDOUT).
* If the operation can be performed immediately, then sem_timedwait()
* never fails with a timeout error, regardless of the value of abs_timeout.
* Furthermore, the validity of abs_timeout is not checked in this case.
*
* Limitations:
*
* The mechanism used involves sending a SIGUSR2 signal to the thread
* calling sem_timedwait(). The handler for this signal is set to a null
* routine which does nothing, and with any flags for the signal
* (eg SA_RESTART) cleared. Note that this effective disabling of the
* SIGUSR2 signal is a side-effect of using this routine, and means it
* may not be a completely transparent plug-in replacement for a
* 'normal' sig_timedwait() call. Since OS X does not declare the
* sem_timedwait() call in its standard include files, the relevant
* declaration (shown above in the man pages extract) will probably have
* to be added to any code that uses this.
*
* Compiling:
* This compiles and runs cleanly on OS X (10.6) with gcc with the
* -Wall -ansi -pedantic flags. On Linux, using -ansi causes a sweep of
* compiler complaints about the timespec structure, but it compiles
* and works fine with just -Wall -pedantic. (Since Linux provides
* sem_timedwait() anyway, this really isn't needed on Linux.) However,
* since Linux provides sem_timedwait anyway, the sem_timedwait()
* code in this file is only compiled on OS X, and is a null on other
* systems.
*
* Testing:
* This file contains a test program that exercises the sem_timedwait
* code. It is compiled if the pre-processor variable TEST is defined.
* For more details, see the comments for the test routine at the end
* of the file.
*
* Author: Keith Shortridge, AAO.
*
* History:
* 8th Sep 2009. Original version. KS.
* 24th Sep 2009. Added test that the calling thread still exists before
* trying to set the timed-out flag. KS.
* 2nd Oct 2009. No longer restores the original SIGUSR2 signal handler.
* See comments in the body of the code for more details.
* Prototypes for now discontinued internal routines removed.
* 12th Aug 2010. Added the cleanup handler, so that this code no longer
* leaks resources if the calling thread is cancelled. KS.
* 21st Sep 2011. Added copyright notice below. Modified header comments
* to describe the use of SIGUSR2 more accurately in the
* light of the 2/10/09 change above. Now undefs DEBUG
* before defining it, to avoid any possible clash. KS.
* 14th Feb 2012. Tidied out a number of TABs that had got into the
* code. KS.
* 6th May 2013. Copyright notice modified to one based on the MIT licence,
* which is more permissive than the previous notice. KS.
*
* Copyright (c) Australian Astronomical Observatory (AAO), (2013).
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifdef __APPLE__
#include <semaphore.h>
#include <time.h>
#include <sys/time.h>
#include <pthread.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/fcntl.h>
#include <setjmp.h>
#include "sem_timedwait.h"
/* Some useful definitions - TRUE, FALSE, and DEBUG */
#undef TRUE
#define TRUE 1
#undef FALSE
#define FALSE 0
#undef DEBUG
#define DEBUG printf
/* A structure of type timeoutDetails is passed to the thread used to
* implement the timeout.
*/
typedef struct {
struct timespec delay; /* Specifies the delay, relative to now */
pthread_t callingThread; /* The thread doing the sem_wait call */
volatile short *timedOutShort; /* Address of a flag set to indicate that
* the timeout was triggered. */
} timeoutDetails;
/* A structure of type cleanupDetails is passed to the thread cleanup
* routine which is called at the end of the routine or if the thread calling
* it is cancelled.
*/
typedef struct {
pthread_t *threadIdAddr; /* Address of the variable that holds
* the Id of the timeout thread. */
struct sigaction *sigHandlerAddr; /* Address of the old signal action
* handler. */
volatile short *timedOutShort; /* Address of a flag set to indicate that
* the timeout was triggered. */
} cleanupDetails;
/* Forward declarations of internal routines */
static void* timeoutThreadMain (void* passedPtr);
static int triggerSignal (int Signal, pthread_t Thread);
static void ignoreSignal (int Signal);
static void timeoutThreadCleanup (void* passedPtr);
/* -------------------------------------------------------------------------- */
/*
* s e m _ t i m e d w a i t
*
* This is the main code for the sem_timedwait() implementation.
*/
int sem_timedwait (
sem_t *sem,
const struct timespec *abs_timeout)
{
int result = 0; /* Code returned by this routine 0 or -1 */
/* "Under no circumstances shall the function fail if the semaphore
* can be locked immediately". So we try to get it quickly to see if we
* can avoid all the timeout overheads.
*/
if (sem_trywait(sem) == 0) {
/* Yes, got it immediately. */
result = 0;
} else {
/* No, we've got to do it with a sem_wait() call and a thread to run
* the timeout. First, work out the time from now to the specified
* timeout, which we will pass to the timeout thread in a way that can
* be used to pass to nanosleep(). So we need this in seconds and
* nanoseconds. Along the way, we check for an invalid passed time,
* and for one that's already expired.
*/
if ((abs_timeout->tv_nsec < 0) || (abs_timeout->tv_nsec > 1000000000)) {
/* Passed time is invalid */
result = -1;
errno = EINVAL;
} else {
struct timeval currentTime; /* Time now */
long secsToWait,nsecsToWait; /* Seconds and nsec to delay */
gettimeofday (&currentTime,NULL);
secsToWait = abs_timeout->tv_sec - currentTime.tv_sec;
nsecsToWait = (abs_timeout->tv_nsec - (currentTime.tv_usec * 1000));
while (nsecsToWait < 0) {
nsecsToWait += 1000000000;
secsToWait--;
}
if ((secsToWait < 0) || ((secsToWait == 0) && (nsecsToWait < 0))) {
/* Time has passed. Report an immediate timeout. */
result = -1;
errno = ETIMEDOUT;
} else {
/* We're going to have to do a sem_wait() with a timeout thread.
* The thread will wait the specified time, then will issue a
* SIGUSR2 signal that will interrupt the sem_wait() call.
* We pass the thread the id of the current thread, the delay,
* and the address of a flag to set on a timeout, so we can
* distinguish an interrupt caused by the timeout thread from
* one caused by some other signal.
*/
volatile short timedOut; /* Flag to set on timeout */
timeoutDetails details; /* All the stuff the thread must know */
struct sigaction oldSignalAction; /* Current signal setting */
pthread_t timeoutThread; /* Id of timeout thread */
cleanupDetails cleaningDetails; /* What the cleanup routine needs */
int oldCancelState; /* Previous cancellation state */
int ignoreCancelState; /* Used in call, but ignored */
int createStatus; /* Status of pthread_create() call */
/* If the current thread is cancelled (and CML does do this)
* we don't want to leave our timer thread running - if we've
* started the thread we want to make sure we join it in order
* to release its resources. So we set a cleanup handler to
* do this. We pass it the address of the structure that will
* hold all it needs to know. While we set all this up,
* we prevent ourselves being cancelled, so all this data is
* coherent.
*/
pthread_setcancelstate (PTHREAD_CANCEL_DISABLE,&oldCancelState);
timeoutThread = (pthread_t) 0;
cleaningDetails.timedOutShort = &timedOut;
cleaningDetails.threadIdAddr = &timeoutThread;
cleaningDetails.sigHandlerAddr = &oldSignalAction;
pthread_cleanup_push (timeoutThreadCleanup,&cleaningDetails);
/* Set up the details for the thread. Clear the timeout flag,
* record the current SIGUSR2 action settings so we can restore
* them later.
*/
details.delay.tv_sec = secsToWait;
details.delay.tv_nsec = nsecsToWait;
details.callingThread = pthread_self();
details.timedOutShort = &timedOut;
timedOut = FALSE;
sigaction (SIGUSR2,NULL,&oldSignalAction);
/* Start up the timeout thread. Once we've done that, we can
* restore the previous cancellation state.
*/
createStatus = pthread_create(&timeoutThread,NULL,
timeoutThreadMain, (void*)&details);
pthread_setcancelstate (oldCancelState,&ignoreCancelState);
if (createStatus < 0) {
/* Failed to create thread. errno will already be set properly */
result = -1;
} else {
/* Thread created OK. This is where we wait for the semaphore.
*/
if (sem_wait(sem) == 0) {
/* Got the semaphore OK. We return zero, and all's well. */
result = 0;
} else {
/* If we got a -1 error from sem_wait(), it may be because
* it was interrupted by a timeout, or failed for some
* other reason. We check for the expected timeout
* condition, which is an 'interrupted' status and the
* timeout flag set by the timeout thread. We report that as
* a timeout error. Anything else is some other error and
* errno is already set properly.
*/
result = -1;
if (errno == EINTR) {
if (timedOut) errno = ETIMEDOUT;
}
}
}
/* The cleanup routine - timeoutThreadCleanup() - packages up
* any tidying up that is needed, including joining with the
* timer thread. This will be called if the current thread is
* cancelled, but we need it to happen anyway, so we set the
* execute flag true here as we remove it from the list of
* cleanup routines to be called. So normally, this line amounts
* to calling timeoutThreadCleanup().
*/
pthread_cleanup_pop (TRUE);
}
}
}
return (result);
}
/* -------------------------------------------------------------------------- */
/*
* t i m e o u t T h r e a d C l e a n u p
*
* This internal routine tidies up at the end of a sem_timedwait() call.
* It is set as a cleanup routine for the current thread (not the timer
* thread) so it is executed even if the thread is cancelled. This is
* important, as we need to tidy up the timeout thread. If we took the
* semaphore (in other words, if we didn't timeout) then the timer thread
* will still be running, sitting in its nanosleep() call, and we need
* to cancel it. If the timer thread did signal a timeout then it will
* now be closing down. In either case, we need to join it (using a call
* to pthread_join()) or its resources will never be released.
* The single argument is a pointer to a cleanupDetails structure that has
* all the routine needs to know.
*/
static void timeoutThreadCleanup (void* passedPtr)
{
/* Get what we need from the structure we've been passed. */
cleanupDetails *detailsPtr = (cleanupDetails*) passedPtr;
short timedOut = *(detailsPtr->timedOutShort);
pthread_t timeoutThread = *(detailsPtr->threadIdAddr);
/* If we created the thread, stop it - doesn't matter if it's no longer
* running, pthread_cancel can handle that. We make sure we wait for it
* to complete, because it is this pthread_join() call that releases any
* memory the thread may have allocated. Note that cancelling a thread is
* generally not a good idea, because of the difficulty of cleaning up
* after it, but this is a very simple thread that does nothing but call
* nanosleep(), and that we can cancel quite happily.
*/
if (!timedOut) pthread_cancel(timeoutThread);
pthread_join(timeoutThread,NULL);
/* The code originally restored the old action handler, which generally
* was the default handler that caused the task to exit. Just occasionally,
* there seem to be cases where the signal is still queued and ready to
* trigger even though the thread that presumably sent it off just before
* it was cancelled has finished. I had thought that once we'd joined
* that thread, we could be sure of not seeing the signal, but that seems
* not to be the case, and so restoring a handler that will allow the task
* to crash is not a good idea, and so the line below has been commented
* out.
*
* sigaction (SIGUSR2,detailsPtr->sigHandlerAddr,NULL);
*/
}
/* -------------------------------------------------------------------------- */
/*
* t i m e o u t T h r e a d M a i n
*
* This internal routine is the main code for the timeout thread.
* The single argument is a pointer to a timeoutDetails structure that has
* all the thread needs to know - thread to signal, delay time, and the
* address of a flag to set if it triggers a timeout.
*/
static void* timeoutThreadMain (void* passedPtr)
{
void* Return = (void*) 0;
/* We grab all the data held in the calling thread right now. In some
* cases, we find that the calling thread has vanished and released
* its memory, including the details structure, by the time the timeout
* expires, and then we get an access violation when we try to set the
* 'timed out' flag.
*/
timeoutDetails details = *((timeoutDetails*) passedPtr);
struct timespec requestedDelay = details.delay;
/* We do a nanosleep() for the specified delay, and then trigger a
* timeout. Note that we allow for the case where the nanosleep() is
* interrupted, and restart it for the remaining time. If the
* thread that is doing the sem_wait() call gets the semaphore, it
* will cancel this thread, which is fine as we aren't doing anything
* other than a sleep and a signal.
*/
for (;;) {
struct timespec remainingDelay;
if (nanosleep (&requestedDelay,&remainingDelay) == 0) {
break;
} else if (errno == EINTR) {
requestedDelay = remainingDelay;
} else {
Return = (void*) errno;
break;
}
}
/* We've completed the delay without being cancelled, so we now trigger
* the timeout by sending a signal to the calling thread. And that's it,
* although we set the timeout flag first to indicate that it was us
* that interrupted the sem_wait() call. One precaution: before we
* try to set the timed-out flag, make sure the calling thread still
* exists - this may not be the case if things are closing down a bit
* messily. We check this quickly using a zero test signal.
*/
if (pthread_kill(details.callingThread,0) == 0) {
*(details.timedOutShort) = TRUE;
if (triggerSignal (SIGUSR2,details.callingThread) < 0) {
Return = (void*) errno;
}
}
return Return;
}
/* -------------------------------------------------------------------------- */
/*
* t r i g g e r S i g n a l
*
* This is a general purpose routine that sends a specified signal to
* a specified thread, setting up a signal handler that does nothing,
* and then giving the signal. The only effect will be to interrupt any
* operation that is currently blocking - in this case, we expect this to
* be a sem_wait() call.
*/
static int triggerSignal (int Signal, pthread_t Thread)
{
int Result = 0;
struct sigaction SignalDetails;
SignalDetails.sa_handler = ignoreSignal;
SignalDetails.sa_flags = 0;
(void) sigemptyset(&SignalDetails.sa_mask);
if ((Result = sigaction(Signal,&SignalDetails,NULL)) == 0) {
Result = pthread_kill(Thread,Signal);
}
return Result;
}
/* -------------------------------------------------------------------------- */
/*
* i g n o r e S i g n a l
*
* And this is the signal handler that does nothing. (It clears its argument,
* but this has no effect and prevents a compiler warning about an unused
* argument.)
*/
static void ignoreSignal (int Signal) {
Signal = 0;
}
#endif

View File

@ -1,8 +0,0 @@
#ifndef __SEM_TIMEDWAIT_H
#define __SEM_TIMEDWAIT_H
#ifdef __APPLE__
int sem_timedwait(sem_t *sem, const struct timespec *abs_timeout);
#endif
#endif

View File

@ -653,6 +653,8 @@ void LAN::ProcessHostEvent(ENetEvent& event)
enet_packet_destroy(event.packet);
}
break;
case ENET_EVENT_TYPE_NONE:
break;
}
}
@ -777,6 +779,8 @@ void LAN::ProcessClientEvent(ENetEvent& event)
enet_packet_destroy(event.packet);
}
break;
case ENET_EVENT_TYPE_NONE:
break;
}
}

View File

@ -54,7 +54,6 @@ const u8 kServerMAC[6] = {0x00, 0xAB, 0x33, 0x28, 0x99, 0x44};
// https://stackoverflow.com/questions/5404277/porting-clock-gettime-to-windows
struct timespec { long tv_sec; long tv_nsec; };
#define CLOCK_MONOTONIC 1312
int clock_gettime(int, struct timespec *spec)
{

View File

@ -726,6 +726,8 @@ void ProcessHost()
}
}
break;
case ENET_EVENT_TYPE_NONE:
break;
}
}
}
@ -822,6 +824,8 @@ printf("birf\n");
}
}
break;
case ENET_EVENT_TYPE_NONE:
break;
}
}
}