improve audio handling at non-60 fps targets (#2246)
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@ -29,7 +29,7 @@ using namespace melonDS;
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int EmuInstance::audioGetNumSamplesOut(int outlen)
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{
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float f_len_in = (outlen * 32823.6328125) / (float)audioFreq;
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float f_len_in = (outlen * 32823.6328125 * (curFPS/60.0)) / (float)audioFreq;
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f_len_in += audioSampleFrac;
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int len_in = (int)floor(f_len_in);
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audioSampleFrac = f_len_in - len_in;
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@ -73,6 +73,7 @@ void EmuInstance::audioCallback(void* data, Uint8* stream, int len)
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// resample incoming audio to match the output sample rate
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int len_in = inst->audioGetNumSamplesOut(len);
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if (len_in > 1024) len_in = 1024;
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s16 buf_in[1024*2];
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int num_in;
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