Arisotura
b0efde8bf7
also, update copyright name
2019-01-22 15:58:29 +01:00
StapleButter
669247e8c8
redesign main emu loop to use timestamps instead of being a trainwreck
...
* cleaner code
* faster in some cases
* more accurate (on-demand compensation for timers and GPU)
* less prone to desyncs
* overall betterer
2019-01-05 05:28:58 +01:00
StapleButter
f6e6fa05ea
some work on extreme/degenerate shit in GPU
...
* clip against Z then Y then X. apparently, fixes #310 . I had also observed hints that the hardware does it this way.
* truncate W to 24 bits before viewport transform.
* mark any polygons that have a W=0 at that point as degenerate. do not render.
2018-12-20 01:31:31 +01:00
StapleButter
dd30b417b8
implement proper support for POWCNT1.
...
fixes #260
2018-12-18 17:04:42 +01:00
StapleButter
a9e7f8bc5b
add proper support for GXFIFO stalls.
...
bad games that blast the GXFIFO and overflow it:
* Super Mario 64 DS
* Rayman RR2
latter seems to get its music streaming crapoed.
2018-11-23 22:21:41 +01:00
StapleButter
a2cc7087f7
GPU done
2018-10-18 02:31:01 +02:00
StapleButter
fea7955675
fixor copyright years.
2018-09-15 02:32:13 +02:00
StapleButter
2e23ae54b2
3D:
...
* more accurate polygon edges (still not perfect. heh)
* antialiasing (doesn't always work)
2017-08-28 18:37:07 +02:00
StapleButter
8f031f698b
normalize W values in both directions (0123-0157 -> 1230-1570)
2017-07-06 18:54:51 +02:00
StapleButter
d5376b4184
3D: Y-sorting
2017-07-05 18:38:10 +02:00
StapleButter
01404ac6c3
3D: move opaque/translucent sorting to GPU3D.cpp
2017-07-05 18:11:00 +02:00
StapleButter
fa2db3826e
(finally) make the threaded 3D renderer option actually work
2017-06-04 15:55:23 +02:00
StapleButter
64a447bb7c
clean up some shit. make framebuffer access less weird.
2017-06-03 22:10:32 +02:00
StapleButter
ae78faf2a7
rework slope/edge code. lay groundwork for antialiasing.
2017-05-28 18:36:42 +02:00
StapleButter
6f4d835c7f
fog
2017-05-26 15:14:22 +02:00
StapleButter
a63ab24447
fix crapoed shadows
2017-05-26 04:00:15 +02:00
StapleButter
4b3caedbe7
first attempt at threading the 3D renderer
2017-05-23 23:38:28 +02:00
StapleButter
cb1b03b253
make the 3D renderer work per-scanline
2017-05-21 20:14:03 +02:00
StapleButter
9fe24cb1e7
latch 3D registers upon VBlank
...
(fixes the last bugs in Gericom's train game)
2017-05-09 22:22:52 +02:00
StapleButter
da31af9202
fix Z-buffering. not really clean, and not perfectly accurate.
2017-04-29 00:20:04 +02:00
StapleButter
9eb68c2ede
misc optimizations
2017-04-25 01:14:26 +02:00
StapleButter
1759672d14
a few attempts at optimization
2017-04-23 15:25:15 +02:00
StapleButter
a086e22023
attempt at shadows. they're still a bit weird tho.
2017-04-22 18:04:54 +02:00
StapleButter
eb656857d9
optimize the 3D renderer somewhat
2017-04-21 22:40:15 +02:00
StapleButter
c62e160b26
* decal texture blending
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* start implementing toon shading
* temp. revert the DMA fix, causes issues
2017-04-12 20:25:54 +02:00
StapleButter
8bbcc83771
* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
...
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
2017-04-10 20:24:41 +02:00
StapleButter
3dd79d63f1
start 3D rendering at scanline 215. fixes Worms2D.
2017-03-21 11:45:12 +01:00
StapleButter
8a4ed8f41c
reorganize repo, move shit around
2017-03-16 23:01:22 +01:00