StapleButter
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f16d2aec61
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calculate texture coordinates
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2017-02-28 00:50:54 +01:00 |
StapleButter
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8c2572e354
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correct VRAM emulation.
there is room for optimizations esp. in the GPU drawing routines.
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2017-02-27 21:26:11 +01:00 |
StapleButter
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dadf1eb5a5
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fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right.
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2017-02-20 18:46:44 +01:00 |
StapleButter
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abd2cb444b
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improve 3D renderer precision. not perfect, but not bad at all.
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2017-02-17 04:07:00 +01:00 |
StapleButter
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676e5b32cc
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perspective-correct Gouraud
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2017-02-15 17:49:14 +01:00 |
StapleButter
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c5b7ec2168
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attempt at depth buffer
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2017-02-14 03:29:02 +01:00 |
StapleButter
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68fb77b204
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* backface/frontface culling (and rendering of backfacing polygons)
* fix clipping/viewport transform precision errors
* triangle/quad strips
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2017-02-14 02:43:35 +01:00 |
StapleButter
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fb53fd5195
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* fix overflows during fixed-point multiply
* small fix to SwapBuffers
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2017-02-13 14:59:51 +01:00 |
StapleButter
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361ddd7595
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* fix GXFIFO decoding
* proper SwapBuffers implementation
* fix polygon clipping
* misc fixes
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2017-02-13 02:07:54 +01:00 |
StapleButter
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15c8d59e2b
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vertex colors, with Gouraud shading and all
has yet to be checked for whether it's accurate, optimized, etc...
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2017-02-11 04:10:59 +01:00 |
StapleButter
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050ba5dfbe
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some debuts of 3D drawing.
it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
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2017-02-11 03:54:08 +01:00 |
StapleButter
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78f49d061a
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base for software renderer
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2017-02-10 16:50:26 +01:00 |