Commit Graph

1836 Commits

Author SHA1 Message Date
WaluigiWare64 b24e855fb8 Fix the ARM64 Code Emitter on macOS 2020-12-28 18:18:33 +05:00
Arisotura e2de622d57 heh 2020-12-25 14:42:23 +01:00
Arisotura 08416329aa welp 2020-12-25 12:42:49 +01:00
Arisotura 5025e9a989 clean up some things 2020-12-24 13:08:46 +01:00
RSDuck d6b0ff1eda fix last commit, account for little endian 2020-12-24 12:34:40 +01:00
RSDuck 0e304441e4 add eCDP to romlist
closes #885
2020-12-24 12:22:38 +01:00
WaluigiWare64 82af9de9b6
Fix JIT linkage on ARM64 Macs (#890) 2020-12-24 11:23:29 +01:00
Arisotura b00cd8bdee remove the hardcoded F11 debug key before I forget about it again 2020-12-24 01:46:13 +01:00
RSDuck 0f353e0d5f add palette and OAM dirty flag
currently not used anywhere
2020-12-23 09:23:46 +01:00
WaluigiWare64 78419dbce1
Allow pkg-config to find libarchive on macOS
macOS already provides the libarchive libraries, so Homebrew doesn't link it.
However, macOS does not provide the headers.
2020-12-19 18:17:06 +00:00
WaluigiWare64 6b8738bb60 Update workflow files 2020-12-19 17:51:23 +00:00
WaluigiWare64 0be3f449a7
fix for the last commit 2020-12-19 17:46:09 +00:00
WaluigiWare64 df190b0400
Merge branch 'master' into feature/zip-support 2020-12-19 17:43:53 +00:00
WaluigiWare64 d6cade25f4
Extract ROM to new folder next to archive
For example if DS_ROMS.zip had game.nds, the directory structure would be:
├── DS_ROMS
│   └── game.nds
└── DS_ROMS.zip
2020-12-19 17:41:51 +00:00
RSDuck 659dc58d4d fix segfault for build with OpenGL disabled 2020-12-14 17:21:55 +01:00
Arisotura c106bec1a0 correct save type for Jelly Belly - Ballistic Beans (USA)
fixes #852
2020-12-14 11:34:40 +01:00
Arisotura 49317e9165 don't axe error bits when writing to IPCFIFOCNT. fixes #801 2020-12-11 18:06:26 +01:00
Arisotura aac843c7de GL: don't break rendering order when translucent polygons contain opaque pixels.
fixes #831

(also disable edgemarking for now. it sucked anyway)
2020-12-11 04:38:11 +01:00
Arisotura a47a3fa692 GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc happy. 2020-12-11 03:29:37 +01:00
WaluigiWare64 a9223d6c0a
Fix fastmem building on ARM64 Macs (#841) 2020-12-11 01:41:53 +01:00
Arisotura 8530c099bc GPU: make sure to always pass BG0HOFS to the 3D engine, even if the 2D engine is disabled. 2020-12-10 19:34:31 +01:00
Arisotura 66cec85a9a GPU: forward BG0HOFS to internal rendering engine register for 3D layer scroll (only when the rendering engine is enabled).
fixes #840

thank you RSDuck and Hydr8gon for your insight into this.
2020-12-10 19:12:08 +01:00
Arisotura 1dbe69c6be remove some debug crap 2020-12-10 18:09:11 +01:00
Nadia Holmquist Pedersen af62c99124
Ubuntu CI cleanups (#842) 2020-12-09 23:08:48 +01:00
RSDuck e34ce013df only start display capture on first line
fixes Spearpillar in Pokemon D/P/Pt
also fixes #782 and #474
2020-12-09 22:45:16 +01:00
RSDuck b6de3cc638 VRAM dirty tracking fix reset/savestate load 2020-12-09 20:10:44 +01:00
RSDuck 51b2671aa9 add cur vertex and light information to savestate 2020-12-09 19:18:42 +01:00
RSDuck ee75443d50 Merge branch 'master' of https://github.com/Arisotura/melonDS 2020-12-09 19:00:08 +01:00
RSDuck 49b5860f0f aligned_alloc instead of memalign
also carry over new Switch changes
2020-12-09 18:58:51 +01:00
WaluigiWare64 8a9043fa92
Ignore all .DS_Store files (#839) 2020-12-07 23:06:15 +01:00
RSDuck d2cfd71c32 rename the class as well
this is getting emberassing
2020-12-07 18:45:50 +01:00
RSDuck 23b1a231cb change cmake file as well 2020-12-07 18:36:14 +01:00
RSDuck 77996879a8 rename GPU2DSoft.cpp to GPU2D_Soft.cpp 2020-12-07 18:34:42 +01:00
RSDuck 9673659db4 fix toggle FPS hotkey 2020-12-07 17:00:53 +01:00
RSDuck b80d5a04f3 lay base for multiple GPU2D backends 2020-12-06 17:40:16 +01:00
RSDuck 473205cab7 fix non static LTO windows build 2020-12-05 21:10:00 +01:00
RSDuck 40899940b5 fix #838 2020-12-05 12:25:49 +01:00
Arisotura c572996426
Merge pull request #837 from Arisotura/dsi_camera
merge DSi camera branch
2020-12-04 18:32:35 +01:00
Arisotura 129018a662 Merge remote-tracking branch 'remotes/origin/master' into dsi_camera 2020-12-04 18:28:15 +01:00
Arisotura 6aad429383 misc. shito 2020-12-04 18:26:48 +01:00
RSDuck 42e083960e always cap FPS to 1000 2020-12-04 00:00:35 +01:00
RSDuck 906521e7e9 fix 4-bit affine sprites 2020-12-03 14:52:36 +01:00
WaluigiWare64 07423492c4
Use AF_LINK and net/if_dl.h on all non-Linux systems (#835) 2020-12-01 23:01:57 +01:00
webgeek1234 298b958e2a
Rename jit linkage asm files (#836)
An extension of lower case s indicates to not run the
preprocessor while upper case S does. These files have defines.
2020-12-01 19:48:46 +01:00
RSDuck 6e8bac3909 Merge vram dirty tracking
Squashed commit of the following:

commit b463a05d4b909372f0cd1ad91caa0c77a25e5901
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 30 01:55:35 2020 +0100

    minor fix

commit ce73cebbdf5da243d7ebade82d8799ded9cd6b28
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 30 00:43:08 2020 +0100

    fix dirty flags of BG/OBJ mappings not being reset

commit fc5d73a6178e3adc444398bdd23de8314b5ca8f8
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 30 00:11:13 2020 +0100

    use flat vram for gpu2d everywhere

commit 34ee9fe2bf04fcfa2a5a1c8d78d70007e606f1a2
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Sat Nov 28 19:10:34 2020 +0100

    mark VRAM dirty for display capture

commit e8778fa2f429c6df0eece19d6a5ee83ae23a0cf4
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Sat Nov 28 18:59:31 2020 +0100

    use flat VRAM for textures and texpals
    also skip rendering if nothing changed and a bunch of fixes

commit 53f2041e2e1a28b35702a2ed51de885c36689f71
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Fri Nov 27 18:29:56 2020 +0100

    use vram dirty tracking for extpals
    also preparations to take this further

commit 4cdfa329e95aed26d3b21319c8fd86a04abf20f7
Author: RSDuck <rsduck@users.noreply.github.com>
Date:   Mon Nov 16 23:32:22 2020 +0100

    VRAM dirty tracking
2020-11-30 19:49:18 +01:00
Filippo Scognamiglio acb272ed78
Use ashmem instead of memfd_create on Android. (#816)
* Use ashmem instead of memfd_create on Android.

* Fix code styling issues.

* fix small mistake in merge commit

Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
2020-11-30 15:33:43 +01:00
WaluigiWare64 7da4550eea
Add support for macOS (#771)
* use shm_open() instead of memfd_create() on macOS

malloc.h isn't a header on macOS

* Change OpenGL headers + create ifdef for DO_PROCLIST

macOS seems to already have the OpenGL functions defined, without the ifdef, it gives "ambiguous references" errors.

* macOS doesn't have ->gregs in uc_mcontext

and it doesn't have REG_RIP either
https://github.com/gperftools/gperftools/blob/master/m4/pc_from_ucontext.m4

* use getpid() to make memory file name unique

* #ifndef __APPLE__ for AF_PACKET and linux/if_packet.h

* Add include and link directories for macOS and link the OpenGL framework

* Add macOS CI

* Use newly added libslirp package from Homebrew

https://github.com/Homebrew/homebrew-core/pull/63412

* Use Apple's Clang instead of GNU GCC on macOS

* Add macOS build instructions to README

* Try to fix macOS undefined symbol

* snprintf doesn't take null terminator into account

* Map new memory on macOS for JIT

* Only use gcc-ar if using GNU Compiler

* re-add fastmem code - whoops!

* Fix style issue - use camelCase not snake_case

* Set Minimum macOS version

* Switch Minimum OS X version to 10.9

* Add macOS libpcap library name

* fix memory leak

* Fix binding keys in macOS

* Allow getting MAC address on macOS

melonDS on Linux uses AF_PACKET, which doesn't exist on macOS. Instead, this commit uses AF_LINK on macOS to get the MAC address.

* Remove unneeded macOS CI dependencies

* Build melonDS app bundle on macOS

Now it is no longer required to install the libraries on macOS, they come with the app bundle.

* fix macOS CI not being able to find macdeployqt

* copy melonDS.app with recursive because it's a folder

* Disable fastmem checkbox on macOS

* Disable fastmem by default in config

* forgot a semicolon

* Don't bundle libraries, causes issues on macOS <10.15

* Update README + allow finding version in Finder on macOS

* Make sure fastmem checkbox stays uncheckable
2020-11-29 17:11:33 +01:00
Nadia Holmquist Pedersen 14be591ab8
Override CMAKE_AR/CMAKE_RANLIB, fixes flatpak builds, also use lld with clang if found (#828)
* Override CMAKE_AR/CMAKE_RANLIB, fixes flatpak builds, also use lld with clang if found

* Ensure we build with -fPIC/-pie for LTO builds
2020-11-28 17:12:44 +01:00
RSDuck 1ff4a1564f fix DSi mode with interpreter
I'm so stupid
2020-11-26 00:04:19 +01:00
Nadia Holmquist Pedersen ddf9a5ac27
CMake build fixups (#825)
* CMake build fixups

* Correctly set C/C++ standard
* Specify CXX in project() to get things set up right, also causes it to
link using the C++ compiler which is necessary for LTO builds with Clang
to work right
* Remove Fedora/flatpak build workaround, no longer needed with C++ standard set
* Link libm explicitly if we need to
* Specify -fuse-linker-plugin when building with LTO just in case

* Restore CMAKE_{C,CXX}_STANDRD, oops

* Use C++17
2020-11-23 21:57:36 +01:00