parent
23b1a231cb
commit
d2cfd71c32
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@ -144,8 +144,8 @@ u8 VRAMFlat_TexPal[128*1024];
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bool Init()
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{
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GPU2D_A = new GPU2DSoft(0);
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GPU2D_B = new GPU2DSoft(1);
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GPU2D_A = new GPU2D_Soft(0);
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GPU2D_B = new GPU2D_Soft(1);
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if (!GPU3D::Init()) return false;
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FrontBuffer = 0;
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@ -123,11 +123,11 @@ protected:
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virtual void MosaicXSizeChanged() = 0;
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};
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class GPU2DSoft : public GPU2D
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class GPU2D_Soft : public GPU2D
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{
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public:
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GPU2DSoft(u32 num);
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~GPU2DSoft() override {}
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GPU2D_Soft(u32 num);
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~GPU2D_Soft() override {}
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void SetRenderSettings(bool accel) override;
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@ -1,7 +1,7 @@
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#include "GPU2D.h"
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#include "GPU.h"
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GPU2DSoft::GPU2DSoft(u32 num)
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GPU2D_Soft::GPU2D_Soft(u32 num)
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: GPU2D(num)
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{
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// initialize mosaic table
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@ -15,12 +15,12 @@ GPU2DSoft::GPU2DSoft(u32 num)
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}
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}
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void GPU2DSoft::SetRenderSettings(bool accel)
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void GPU2D_Soft::SetRenderSettings(bool accel)
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{
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Accelerated = accel;
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}
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u32 GPU2DSoft::ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb)
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u32 GPU2D_Soft::ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb)
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{
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u32 r = (((val1 & 0x00003F) * eva) + ((val2 & 0x00003F) * evb)) >> 4;
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u32 g = ((((val1 & 0x003F00) * eva) + ((val2 & 0x003F00) * evb)) >> 4) & 0x007F00;
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@ -33,7 +33,7 @@ u32 GPU2DSoft::ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb)
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return r | g | b | 0xFF000000;
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}
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u32 GPU2DSoft::ColorBlend5(u32 val1, u32 val2)
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u32 GPU2D_Soft::ColorBlend5(u32 val1, u32 val2)
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{
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u32 eva = ((val1 >> 24) & 0x1F) + 1;
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u32 evb = 32 - eva;
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@ -58,7 +58,7 @@ u32 GPU2DSoft::ColorBlend5(u32 val1, u32 val2)
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return r | g | b | 0xFF000000;
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}
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u32 GPU2DSoft::ColorBrightnessUp(u32 val, u32 factor)
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u32 GPU2D_Soft::ColorBrightnessUp(u32 val, u32 factor)
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{
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u32 rb = val & 0x3F003F;
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u32 g = val & 0x003F00;
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@ -69,7 +69,7 @@ u32 GPU2DSoft::ColorBrightnessUp(u32 val, u32 factor)
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return rb | g | 0xFF000000;
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}
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u32 GPU2DSoft::ColorBrightnessDown(u32 val, u32 factor)
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u32 GPU2D_Soft::ColorBrightnessDown(u32 val, u32 factor)
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{
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u32 rb = val & 0x3F003F;
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u32 g = val & 0x003F00;
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@ -80,7 +80,7 @@ u32 GPU2DSoft::ColorBrightnessDown(u32 val, u32 factor)
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return rb | g | 0xFF000000;
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}
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u32 GPU2DSoft::ColorComposite(int i, u32 val1, u32 val2)
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u32 GPU2D_Soft::ColorComposite(int i, u32 val1, u32 val2)
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{
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u32 coloreffect = 0;
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u32 eva, evb;
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@ -150,7 +150,7 @@ u32 GPU2DSoft::ColorComposite(int i, u32 val1, u32 val2)
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return val1;
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}
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void GPU2DSoft::DrawScanline(u32 line)
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void GPU2D_Soft::DrawScanline(u32 line)
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{
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int stride = Accelerated ? (256*3 + 1) : 256;
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u32* dst = &Framebuffer[stride * line];
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@ -342,7 +342,7 @@ void GPU2DSoft::DrawScanline(u32 line)
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}
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}
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void GPU2DSoft::VBlankEnd()
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void GPU2D_Soft::VBlankEnd()
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{
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GPU2D::VBlankEnd();
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@ -357,7 +357,7 @@ void GPU2DSoft::VBlankEnd()
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#endif
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}
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void GPU2DSoft::DoCapture(u32 line, u32 width)
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void GPU2D_Soft::DoCapture(u32 line, u32 width)
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{
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u32 dstvram = (CaptureCnt >> 16) & 0x3;
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@ -612,7 +612,7 @@ void GPU2DSoft::DoCapture(u32 line, u32 width)
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if (Accelerated) InterleaveSprites<DrawPixel_Accel>(prio); else InterleaveSprites<DrawPixel_Normal>(prio);
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template<u32 bgmode>
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void GPU2DSoft::DrawScanlineBGMode(u32 line)
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void GPU2D_Soft::DrawScanlineBGMode(u32 line)
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{
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for (int i = 3; i >= 0; i--)
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{
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@ -662,7 +662,7 @@ void GPU2DSoft::DrawScanlineBGMode(u32 line)
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}
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}
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void GPU2DSoft::DrawScanlineBGMode6(u32 line)
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void GPU2D_Soft::DrawScanlineBGMode6(u32 line)
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{
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for (int i = 3; i >= 0; i--)
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{
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@ -686,7 +686,7 @@ void GPU2DSoft::DrawScanlineBGMode6(u32 line)
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}
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}
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void GPU2DSoft::DrawScanlineBGMode7(u32 line)
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void GPU2D_Soft::DrawScanlineBGMode7(u32 line)
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{
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// mode 7 only has text-mode BG0 and BG1
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@ -714,7 +714,7 @@ void GPU2DSoft::DrawScanlineBGMode7(u32 line)
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}
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}
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void GPU2DSoft::DrawScanline_BGOBJ(u32 line)
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void GPU2D_Soft::DrawScanline_BGOBJ(u32 line)
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{
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// forced blank disables BG/OBJ compositing
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if (DispCnt & (1<<7))
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}
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void GPU2DSoft::DrawPixel_Normal(u32* dst, u16 color, u32 flag)
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void GPU2D_Soft::DrawPixel_Normal(u32* dst, u16 color, u32 flag)
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{
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u8 r = (color & 0x001F) << 1;
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u8 g = (color & 0x03E0) >> 4;
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@ -894,7 +894,7 @@ void GPU2DSoft::DrawPixel_Normal(u32* dst, u16 color, u32 flag)
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*dst = r | (g << 8) | (b << 16) | flag;
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}
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void GPU2DSoft::DrawPixel_Accel(u32* dst, u16 color, u32 flag)
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void GPU2D_Soft::DrawPixel_Accel(u32* dst, u16 color, u32 flag)
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{
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u8 r = (color & 0x001F) << 1;
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u8 g = (color & 0x03E0) >> 4;
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*dst = r | (g << 8) | (b << 16) | flag;
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}
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void GPU2DSoft::DrawBG_3D()
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void GPU2D_Soft::DrawBG_3D()
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{
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u16 xoff = BGXPos[0];
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int i = 0;
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@ -950,8 +950,8 @@ void GPU2DSoft::DrawBG_3D()
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}
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}
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template<bool mosaic, GPU2DSoft::DrawPixel drawPixel>
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void GPU2DSoft::DrawBG_Text(u32 line, u32 bgnum)
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template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel>
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void GPU2D_Soft::DrawBG_Text(u32 line, u32 bgnum)
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{
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u16 bgcnt = BGCnt[bgnum];
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@ -1114,8 +1114,8 @@ void GPU2DSoft::DrawBG_Text(u32 line, u32 bgnum)
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}
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}
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template<bool mosaic, GPU2DSoft::DrawPixel drawPixel>
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void GPU2DSoft::DrawBG_Affine(u32 line, u32 bgnum)
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template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel>
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void GPU2D_Soft::DrawBG_Affine(u32 line, u32 bgnum)
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{
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u16 bgcnt = BGCnt[bgnum];
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BGYRefInternal[bgnum-2] += rotD;
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}
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template<bool mosaic, GPU2DSoft::DrawPixel drawPixel>
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void GPU2DSoft::DrawBG_Extended(u32 line, u32 bgnum)
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template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel>
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void GPU2D_Soft::DrawBG_Extended(u32 line, u32 bgnum)
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{
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u16 bgcnt = BGCnt[bgnum];
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BGYRefInternal[bgnum-2] += rotD;
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}
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template<bool mosaic, GPU2DSoft::DrawPixel drawPixel>
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void GPU2DSoft::DrawBG_Large(u32 line) // BG is always BG2
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template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel>
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void GPU2D_Soft::DrawBG_Large(u32 line) // BG is always BG2
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{
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u16 bgcnt = BGCnt[2];
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// * bit19: X mosaic should be applied here
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// * bit24-31: compositor flags
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void GPU2DSoft::ApplySpriteMosaicX()
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void GPU2D_Soft::ApplySpriteMosaicX()
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{
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// apply X mosaic if needed
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// X mosaic for sprites is applied after all sprites are rendered
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}
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}
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template <GPU2DSoft::DrawPixel drawPixel>
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void GPU2DSoft::InterleaveSprites(u32 prio)
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template <GPU2D_Soft::DrawPixel drawPixel>
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void GPU2D_Soft::InterleaveSprites(u32 prio)
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{
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u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
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DrawSprite_##type<false>(__VA_ARGS__); \
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}
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void GPU2DSoft::DrawSprites(u32 line)
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void GPU2D_Soft::DrawSprites(u32 line)
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{
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if (line == 0)
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{
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@ -1746,7 +1746,7 @@ void GPU2DSoft::DrawSprites(u32 line)
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}
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template<bool window>
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void GPU2DSoft::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos)
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void GPU2D_Soft::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos)
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{
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u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0];
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u16* attrib = &oam[num * 4];
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}
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template<bool window>
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void GPU2DSoft::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos)
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void GPU2D_Soft::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos)
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{
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u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0];
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u16* attrib = &oam[num * 4];
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}
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}
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void GPU2DSoft::MosaicXSizeChanged()
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void GPU2D_Soft::MosaicXSizeChanged()
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{
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CurBGXMosaicTable = MosaicTable[BGMosaicSize[0]];
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CurOBJXMosaicTable = MosaicTable[OBJMosaicSize[1]];
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Loading…
Reference in New Issue