GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc happy.
This commit is contained in:
parent
a9223d6c0a
commit
a47a3fa692
|
@ -53,17 +53,18 @@ GLuint CurShaderID = -1;
|
|||
GLuint FinalPassEdgeShader[3];
|
||||
GLuint FinalPassFogShader[3];
|
||||
|
||||
// std140 compliant structure
|
||||
struct
|
||||
{
|
||||
float uScreenSize[2];
|
||||
u32 uDispCnt;
|
||||
float uScreenSize[2]; // vec2 0 / 2
|
||||
u32 uDispCnt; // int 2 / 1
|
||||
u32 __pad0;
|
||||
float uToonColors[32][4];
|
||||
float uEdgeColors[8][4];
|
||||
float uFogColor[4];
|
||||
float uFogDensity[34][4];
|
||||
u32 uFogOffset;
|
||||
u32 uFogShift;
|
||||
float uToonColors[32][4]; // vec4[32] 4 / 128
|
||||
float uEdgeColors[8][4]; // vec4[8] 132 / 32
|
||||
float uFogColor[4]; // vec4 164 / 4
|
||||
float uFogDensity[34][4]; // float[34] 168 / 136
|
||||
u32 uFogOffset; // int 304 / 1
|
||||
u32 uFogShift; // int 305 / 1
|
||||
|
||||
} ShaderConfig;
|
||||
|
||||
|
@ -284,7 +285,7 @@ bool Init()
|
|||
|
||||
glGenBuffers(1, &ShaderConfigUBO);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, ShaderConfigUBO);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(ShaderConfig), &ShaderConfig, GL_STATIC_DRAW);
|
||||
glBufferData(GL_UNIFORM_BUFFER, (sizeof(ShaderConfig) + 15) & ~15, &ShaderConfig, GL_STATIC_DRAW);
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, 0, ShaderConfigUBO);
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue