RSDuck
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6e3207f9dc
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GX: fix vector test
after I broke it in d2c04c5c51
fixes Mario & Luigi Partners in Time
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2021-01-04 16:36:51 +01:00 |
WaluigiWare64
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6c91157495
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Fix libarchive being found on macOS
properly this time
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2021-01-04 10:31:57 +00:00 |
WaluigiWare64
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9e15488e95
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Fix mistake in merge commit
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2021-01-03 16:00:50 +00:00 |
WaluigiWare64
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83648f2d31
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Merge branch 'master' into feature/zip-support
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2021-01-03 15:53:23 +00:00 |
WaluigiWare64
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f070eafce4
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Fix return value of Archive::ExtractFileFromArchive
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2021-01-03 15:29:03 +00:00 |
RSDuck
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cb58a422ac
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fix mac/clang build again
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2021-01-02 19:58:49 +01:00 |
RSDuck
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7d448d911d
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use C++ style structs everywhere
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2021-01-02 11:38:06 +01:00 |
RSDuck
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e2c61b28e0
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fix mac/clang build
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2021-01-02 11:28:46 +01:00 |
RSDuck
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18fe5c6759
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prevent bleeding in screen texture
fixes #920
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2021-01-02 08:55:48 +01:00 |
RSDuck
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fa4363ede6
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make FIFO size static whene possible
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2020-12-30 23:37:46 +01:00 |
Arisotura
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162a0f4fb6
|
Merge pull request #918 from abcdjdj/open-recent
Add option to open recent files
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2020-12-30 14:32:22 +01:00 |
Madhav Kanbur
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6adf1731c1
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Add option to open recent files
* Remember last 10 roms in config
* Clear button for clearing list
Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
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2020-12-30 18:57:43 +05:30 |
RSDuck
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d2c04c5c51
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GX: add fastpath for single parameter cmds
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2020-12-30 02:29:43 +01:00 |
RSDuck
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1649c0e089
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don't calculate the CRC checksum of ROMs on load
the value isn't used anywhere anyway
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2020-12-30 01:59:35 +01:00 |
Arisotura
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c32e83f140
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Merge pull request #911 from WaluigiWare64/fix/macos-arm64-emitter
Fix the ARM64 Code Emitter on macOS
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2020-12-29 14:00:16 +01:00 |
WaluigiWare64
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b24e855fb8
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Fix the ARM64 Code Emitter on macOS
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2020-12-28 18:18:33 +05:00 |
Arisotura
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e2de622d57
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heh
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2020-12-25 14:42:23 +01:00 |
Arisotura
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08416329aa
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welp
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2020-12-25 12:42:49 +01:00 |
Arisotura
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5025e9a989
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clean up some things
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2020-12-24 13:08:46 +01:00 |
RSDuck
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d6b0ff1eda
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fix last commit, account for little endian
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2020-12-24 12:34:40 +01:00 |
RSDuck
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0e304441e4
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add eCDP to romlist
closes #885
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2020-12-24 12:22:38 +01:00 |
WaluigiWare64
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82af9de9b6
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Fix JIT linkage on ARM64 Macs (#890)
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2020-12-24 11:23:29 +01:00 |
Arisotura
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b00cd8bdee
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remove the hardcoded F11 debug key before I forget about it again
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2020-12-24 01:46:13 +01:00 |
RSDuck
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0f353e0d5f
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add palette and OAM dirty flag
currently not used anywhere
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2020-12-23 09:23:46 +01:00 |
WaluigiWare64
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78419dbce1
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Allow pkg-config to find libarchive on macOS
macOS already provides the libarchive libraries, so Homebrew doesn't link it.
However, macOS does not provide the headers.
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2020-12-19 18:17:06 +00:00 |
WaluigiWare64
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6b8738bb60
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Update workflow files
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2020-12-19 17:51:23 +00:00 |
WaluigiWare64
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0be3f449a7
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fix for the last commit
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2020-12-19 17:46:09 +00:00 |
WaluigiWare64
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df190b0400
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Merge branch 'master' into feature/zip-support
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2020-12-19 17:43:53 +00:00 |
WaluigiWare64
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d6cade25f4
|
Extract ROM to new folder next to archive
For example if DS_ROMS.zip had game.nds, the directory structure would be:
├── DS_ROMS
│ └── game.nds
└── DS_ROMS.zip
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2020-12-19 17:41:51 +00:00 |
RSDuck
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659dc58d4d
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fix segfault for build with OpenGL disabled
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2020-12-14 17:21:55 +01:00 |
Arisotura
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c106bec1a0
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correct save type for Jelly Belly - Ballistic Beans (USA)
fixes #852
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2020-12-14 11:34:40 +01:00 |
Arisotura
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49317e9165
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don't axe error bits when writing to IPCFIFOCNT. fixes #801
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2020-12-11 18:06:26 +01:00 |
Arisotura
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aac843c7de
|
GL: don't break rendering order when translucent polygons contain opaque pixels.
fixes #831
(also disable edgemarking for now. it sucked anyway)
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2020-12-11 04:38:11 +01:00 |
Arisotura
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a47a3fa692
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GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc happy.
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2020-12-11 03:29:37 +01:00 |
WaluigiWare64
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a9223d6c0a
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Fix fastmem building on ARM64 Macs (#841)
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2020-12-11 01:41:53 +01:00 |
Arisotura
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8530c099bc
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GPU: make sure to always pass BG0HOFS to the 3D engine, even if the 2D engine is disabled.
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2020-12-10 19:34:31 +01:00 |
Arisotura
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66cec85a9a
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GPU: forward BG0HOFS to internal rendering engine register for 3D layer scroll (only when the rendering engine is enabled).
fixes #840
thank you RSDuck and Hydr8gon for your insight into this.
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2020-12-10 19:12:08 +01:00 |
Arisotura
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1dbe69c6be
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remove some debug crap
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2020-12-10 18:09:11 +01:00 |
Nadia Holmquist Pedersen
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af62c99124
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Ubuntu CI cleanups (#842)
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2020-12-09 23:08:48 +01:00 |
RSDuck
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e34ce013df
|
only start display capture on first line
fixes Spearpillar in Pokemon D/P/Pt
also fixes #782 and #474
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2020-12-09 22:45:16 +01:00 |
RSDuck
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b6de3cc638
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VRAM dirty tracking fix reset/savestate load
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2020-12-09 20:10:44 +01:00 |
RSDuck
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51b2671aa9
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add cur vertex and light information to savestate
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2020-12-09 19:18:42 +01:00 |
RSDuck
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ee75443d50
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Merge branch 'master' of https://github.com/Arisotura/melonDS
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2020-12-09 19:00:08 +01:00 |
RSDuck
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49b5860f0f
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aligned_alloc instead of memalign
also carry over new Switch changes
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2020-12-09 18:58:51 +01:00 |
WaluigiWare64
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8a9043fa92
|
Ignore all .DS_Store files (#839)
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2020-12-07 23:06:15 +01:00 |
RSDuck
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d2cfd71c32
|
rename the class as well
this is getting emberassing
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2020-12-07 18:45:50 +01:00 |
RSDuck
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23b1a231cb
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change cmake file as well
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2020-12-07 18:36:14 +01:00 |
RSDuck
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77996879a8
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rename GPU2DSoft.cpp to GPU2D_Soft.cpp
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2020-12-07 18:34:42 +01:00 |
RSDuck
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9673659db4
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fix toggle FPS hotkey
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2020-12-07 17:00:53 +01:00 |
RSDuck
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b80d5a04f3
|
lay base for multiple GPU2D backends
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2020-12-06 17:40:16 +01:00 |