StapleButter
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60cdc7d6f7
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fix display capture. dumb bug of the year.
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2017-04-23 01:05:04 +02:00 |
StapleButter
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96b471d729
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fix shadow oddities
not a proper fix, but shadows aren't emulated properly anyway
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2017-04-22 19:06:48 +02:00 |
StapleButter
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a086e22023
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attempt at shadows. they're still a bit weird tho.
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2017-04-22 18:04:54 +02:00 |
StapleButter
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70c72004ac
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behavior for translucent pixels is preserved even when alphablending is disabled
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2017-04-22 17:15:50 +02:00 |
StapleButter
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4f72ee3895
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add support for polygon ID and conditional depth update for translucent pixels
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2017-04-22 16:47:31 +02:00 |
StapleButter
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eb656857d9
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optimize the 3D renderer somewhat
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2017-04-21 22:40:15 +02:00 |
StapleButter
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796e60828c
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small optimizations to the 3D renderer
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2017-04-13 19:53:09 +02:00 |
StapleButter
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2380c2f4ea
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hopefully fix the DMA bug without breaking everything this time.
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2017-04-13 04:16:57 +02:00 |
StapleButter
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c62e160b26
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* decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
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2017-04-12 20:25:54 +02:00 |
StapleButter
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54eeb38d3d
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make CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasionally getting cut in half.
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2017-04-12 17:53:15 +02:00 |
StapleButter
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db20d7408e
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better wifi stub
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2017-04-12 16:58:09 +02:00 |
StapleButter
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96a3848d84
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make ROM command handling accurate, remove gross DMA hack.
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2017-04-11 20:21:31 +02:00 |
StapleButter
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0b981f2a4d
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fix addressing for tiny EEPROM.
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2017-04-11 01:21:35 +02:00 |
StapleButter
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84664a6ded
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bypass first save command byte when it's zero. for Pokémon games.
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2017-04-10 20:56:22 +02:00 |
StapleButter
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8bbcc83771
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* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
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2017-04-10 20:24:41 +02:00 |
StapleButter
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f2622c047b
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some attempt at actually stubbing out wifi. except it won't fucking work.
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2017-04-10 18:47:11 +02:00 |
StapleButter
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2fef876eeb
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box test, pos test, vec test
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2017-04-09 17:15:39 +02:00 |
StapleButter
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de4b046232
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* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
* more versatile and better clipping code
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2017-04-09 16:12:12 +02:00 |
StapleButter
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28ebd56fb8
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* fix bug with 0-line tall windows (would be enabled for the whole screen)
* map some I/O ports
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2017-04-09 03:47:47 +02:00 |
StapleButter
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bc70f00372
|
windows!
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2017-04-09 03:35:32 +02:00 |
StapleButter
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3f3b2977d7
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* sound capture from left/right mixers
* support for appropriate output modes
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2017-04-08 22:59:27 +02:00 |
StapleButter
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a4f436f827
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* stub more wifi crap
* louder sound
* misc fixes
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2017-04-07 17:37:49 +02:00 |
StapleButter
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d8bbf25431
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* PCM8, PCM16, ADPCM, white noise
* volume, volume div, panning, master volume
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2017-04-07 01:06:10 +02:00 |
StapleButter
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76c4e57608
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preliminary audio. only supports PSG (and handles all channels as such). drops out every once in a while.
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2017-04-06 22:38:46 +02:00 |
StapleButter
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8d66beba6b
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start SPU work
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2017-04-06 19:44:34 +02:00 |
StapleButter
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28cddadfbc
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* bump version number
* feed system time into RTC
* start laying base for sound
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2017-04-04 15:32:50 +02:00 |
s1nka
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5d13538584
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add CMake build system
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2017-04-02 13:33:01 +06:00 |
StapleButter
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3a61ed0a91
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allow crapoed THUMB hireg ADD/CMP/MOV
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2017-03-31 02:20:29 +02:00 |
StapleButter
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bfe22e0b9b
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allow 16/32 bit writes and reads to the gamecard command registers.
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2017-03-31 01:50:01 +02:00 |
StapleButter
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46ed4aeeb1
|
one last fix
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2017-03-30 03:31:27 +02:00 |
StapleButter
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8e5f175f5e
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fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap.
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2017-03-30 03:24:46 +02:00 |
StapleButter
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a65b45a334
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I am a fucking idiot
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2017-03-29 23:09:47 +02:00 |
StapleButter
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99e4ad409f
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maybe this shit will finally work. also update the README.
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2017-03-29 22:56:30 +02:00 |
StapleButter
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9baeb3bd1a
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tweaks
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2017-03-29 22:49:36 +02:00 |
StapleButter
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41f4ad6620
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derp
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2017-03-29 22:44:48 +02:00 |
StapleButter
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4202a8f826
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finish Flash support, mostly
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2017-03-29 22:12:53 +02:00 |
StapleButter
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777623b665
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static-link wxWidgets and the crap it requires.
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2017-03-29 21:51:36 +02:00 |
StapleButter
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2db5b21760
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* emulation settings dialog
* proper setting for booting directly or from BIOS
* fix shit, again
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2017-03-29 20:23:41 +02:00 |
StapleButter
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f88226c99f
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remember window size.
fix extra shit.
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2017-03-29 20:12:03 +02:00 |
StapleButter
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2ae2fedf21
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minimum size for the SDL window.
screen scaling that preserves aspect ratio.
touchscreen takes scaling into account.
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2017-03-29 19:41:25 +02:00 |
StapleButter
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6bf0bf3924
|
blarg
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2017-03-29 19:00:51 +02:00 |
StapleButter
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4e7dc60d37
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* clean up code
* working-ish run/pause/reset
* proper closing/cleanup
* ability to run BIOS alone
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2017-03-29 18:59:20 +02:00 |
StapleButter
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c0734352ab
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don't rely on a SDL window to get keyboard input
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2017-03-29 17:50:11 +02:00 |
StapleButter
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e2cc3f1a72
|
attempt
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2017-03-28 23:21:56 +02:00 |
StapleButter
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d6bab52baa
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oops
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2017-03-28 22:12:17 +02:00 |
StapleButter
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b5f461b950
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custom main() and init SDL before everything else.
included WinMain() for compatiblity.
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2017-03-28 22:07:58 +02:00 |
StapleButter
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4ad96f1b34
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start work on a separate SDL window
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2017-03-28 17:03:08 +02:00 |
StapleButter
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55e75dab47
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stop the Start button from getting lost every goddamn time
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2017-03-25 16:41:12 +01:00 |
StapleButter
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f9a76124c3
|
woops
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2017-03-25 16:25:12 +01:00 |
StapleButter
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762b91d640
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actual joystick support
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2017-03-25 16:18:35 +01:00 |