Raphaël Zumer
546e7ded96
Add Windows CI configuration
2019-12-12 21:35:19 -05:00
Raphaël Zumer
469ff2d932
Update packages on CI before installing
2019-12-12 17:07:52 -05:00
Raphaël Zumer
d2e7519763
Enable GitHub CI on pull request
...
Also rename the build to be more specific.
2019-12-12 15:34:44 -05:00
i404788
295404a5a6
Fix weird spacing
2019-12-12 09:03:01 +00:00
Raphaël Zumer
7027813cb2
Add C/C++ with CMake GitHub workflow
...
This enables continuous integration
with GitHub Actions.
2019-12-11 11:46:23 -05:00
Raphaël Zumer
f8e43ac486
Display solar sensor level changes on OSD
2019-12-10 19:24:30 -05:00
Raphaël Zumer
f257b007a2
Properly pass through GBA GPIO writes
2019-12-10 19:10:14 -05:00
Raphaël Zumer
ca9f183d24
Hook up solar sensor control to the UI
...
It uses hardcoded keypad left and right arrows.
2019-12-10 17:54:35 -05:00
Raphaël Zumer
f6cd66e5b1
Implement solar sensor processing
2019-12-10 17:43:25 -05:00
Raphaël Zumer
9128517b90
Add basic GBA GPIO support, solar sensor detection
2019-12-10 16:36:39 -05:00
Raphaël Zumer
0092937148
Rename SRAMFlash to SRAMFlashState
2019-12-10 16:36:00 -05:00
Raphaël Zumer
4d1f3d419e
Clarify comments and credit DeSmuME for Flash I/O
2019-12-10 09:57:15 -05:00
Raphaël Zumer
68d3474458
Fix GBA Flash read/writes and clean up
2019-12-09 07:37:09 -05:00
Raphaël Zumer
8fc9a33a9f
Implement GBA cartridge Flash reading and writing
2019-12-09 06:10:26 -05:00
Raphaël Zumer
5a7600dc79
Fix "é" character encoding in NDS.cpp
2019-12-09 06:09:52 -05:00
Raphaël Zumer
4e8b0c8ce4
Eject GBA cartridges on stop from the UI
2019-12-09 06:09:30 -05:00
Raphaël Zumer
5ad85f15c1
Add a framework to support non-SRAM GBA saves
...
The support is not yet there, but at least
we should not read or write bogus data.
2019-12-09 04:58:54 -05:00
Raphaël Zumer
86b746dd1c
Remove unused Write function in NDSCart
2019-12-09 04:51:59 -05:00
Raphaël Zumer
62b9f51e23
Handle GBA cartridge SRAM writes
2019-12-08 21:20:01 -05:00
Raphaël Zumer
48a8a25548
Reset GBA cartridge state when loading a new ROM
2019-12-08 17:13:56 -05:00
Raphaël Zumer
91bf62a1d4
Keep GBA carts loaded when booting to firmware
2019-12-08 15:55:06 -05:00
Raphaël Zumer
1da9b3806c
Hook up the GBA slot to the UI
...
A GBA cartridge may be loaded in the same
way as a DS cartridge. If the extension of
the selected file is "gba", it will be treated
as a GBA file. The system boot logic is still
centered around the DS cartridge, so loading
a GBA file will not start or reset it.
2019-12-08 15:31:20 -05:00
Raphaël Zumer
968768042e
Properly init/deinit the GBA slot
2019-12-08 15:30:56 -05:00
Raphaël Zumer
d86ee1d5bf
Add GBA cart model and allow reading from it
2019-12-08 15:30:07 -05:00
Raphaël Zumer
f21347c918
Fix GBA memory values on deselected CPU
...
Previously, the GBA memory was 0xFF-filled
on both CPUs. However, GBATEK reports that
the deselected CPU is 0x00-filled, and that
some titles depend on this behavior to
function properly.
2019-12-08 12:33:02 -05:00
Raphaël Zumer
9381b531cd
Ignore the build directory
2019-12-07 15:26:58 -05:00
Nadia Holmquist Pedersen
23bca8c17a
Tell the user where to place romlist.bin if it can't be found for UNIX non-portable builds.
2019-12-05 00:40:59 +01:00
Nadia Holmquist Pedersen
03f33fa5c3
Make UNIX builds non-portable by default.
2019-12-05 00:12:40 +01:00
Nadia Holmquist Pedersen
4f87707cda
If all else fails, look for data files (romlist.bin) in the current working direcoty.
2019-12-05 00:11:52 +01:00
Nadia Holmquist Pedersen
959c37ead7
Open with rb instead of r in OpenDataFile to avoid potential problems with Windows.
2019-12-04 22:54:30 +01:00
Nadia Holmquist Pedersen
7af658f089
Add a UNIX_PORTABLE build option, turning it off makes a build of melonDS suitable for systemwide installation.
2019-12-04 22:46:33 +01:00
i404788
7730e6c1e2
Coding style + weird spacing
2019-11-20 23:24:16 +00:00
i404788
477be1d155
add device name
2019-11-19 22:34:02 +00:00
i404788
c2a55bc217
clean log
2019-11-19 22:22:47 +00:00
i404788
cdd60bb298
fix build
2019-11-19 22:20:39 +00:00
i404788
7e07250652
Maybe better to log
2019-11-19 22:19:30 +00:00
i404788
7340b1d6e3
Fix hanging UI when `null` addr
2019-11-19 21:37:47 +00:00
Arisotura
3f7bc1a6c1
add warning against hacked firmware dumps
2019-11-08 21:55:13 +01:00
Arisotura
c064f738ea
OpenGL: fix bug when rendering translucent polygons coming after shadow polygons, against a zero-alpha clear-plane (would use wrong shader, resulting in broken transparency)
2019-11-03 09:55:52 +01:00
Arisotura
b641ccaf35
fix remaining sprite y-coord bugs. fixes #531
2019-11-03 04:53:11 +01:00
Arisotura
3561e93bf6
fix sprite y-flip
...
also, meaningless shenanigans
2019-11-03 04:32:47 +01:00
Arisotura
e117da235e
smarter CP15 PU region updates. disable some useless logging.
...
fixes #528
2019-10-21 23:14:34 +02:00
Arisotura
58c2790ea3
uuuh we should only do it once per scanline
2019-09-15 02:08:47 +02:00
Arisotura
e418b353e8
well, here, OBJ X mosaic is done too
2019-09-15 02:01:22 +02:00
Arisotura
cb90475b60
begin work on mosaic
...
OBJ Y mosaic emulated correctly, there's atleast that.
2019-09-15 01:31:09 +02:00
Arisotura
b8f55623c1
prevent capture-o-magic from freezing. also, make code more readable.
2019-09-14 13:45:01 +02:00
Arisotura
20a97b79d4
make it a bit less braindead
2019-09-14 01:38:46 +02:00
Arisotura
1c3661f33d
BLAHAHAHAHHHH
2019-09-14 01:16:38 +02:00
Arisotura
9d376335b7
HARK HARK HARK HARK
2019-09-13 22:43:02 +02:00
Arisotura
1aaf0c33ce
guess who the idiot is who broke sprite extpal
2019-09-05 11:49:22 +02:00