StapleButter
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9eb68c2ede
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misc optimizations
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2017-04-25 01:14:26 +02:00 |
StapleButter
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1759672d14
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a few attempts at optimization
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2017-04-23 15:25:15 +02:00 |
StapleButter
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60cdc7d6f7
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fix display capture. dumb bug of the year.
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2017-04-23 01:05:04 +02:00 |
StapleButter
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a086e22023
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attempt at shadows. they're still a bit weird tho.
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2017-04-22 18:04:54 +02:00 |
StapleButter
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eb656857d9
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optimize the 3D renderer somewhat
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2017-04-21 22:40:15 +02:00 |
StapleButter
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c62e160b26
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* decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
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2017-04-12 20:25:54 +02:00 |
StapleButter
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8bbcc83771
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* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
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2017-04-10 20:24:41 +02:00 |
StapleButter
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2fef876eeb
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box test, pos test, vec test
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2017-04-09 17:15:39 +02:00 |
StapleButter
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de4b046232
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* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
* more versatile and better clipping code
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2017-04-09 16:12:12 +02:00 |
StapleButter
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3f3b2977d7
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* sound capture from left/right mixers
* support for appropriate output modes
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2017-04-08 22:59:27 +02:00 |
StapleButter
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8c059c9953
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* more thread-safe UI
* config system base
* FPS counter and limiter
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2017-03-23 17:14:48 +01:00 |
StapleButter
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91f46b00fb
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fix bug that occured when a flush command was sent between lines 192 and 215
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2017-03-21 18:08:11 +01:00 |
StapleButter
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3590d210f3
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always apply matrix push/pop/store/restore to the vector matrix stack, even in mode 1. fixes SM64DS lighting.
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2017-03-21 12:52:17 +01:00 |
StapleButter
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3dd79d63f1
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start 3D rendering at scanline 215. fixes Worms2D.
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2017-03-21 11:45:12 +01:00 |
StapleButter
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8a4ed8f41c
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reorganize repo, move shit around
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2017-03-16 23:01:22 +01:00 |