StapleButter
4b8cea3b38
revise windows to be even closer to hardware.
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apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
2018-11-25 19:13:23 +01:00
StapleButter
2035784f9f
on the DS, windows with backward coordinates end up inside-out. revise window code accordingly. fixes #287 .
2018-11-25 18:36:47 +01:00
StapleButter
3f8befaf4e
add support for forced-blank. fixing spurious colors during screen transitions in Picross 3D.
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I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.
2018-11-24 21:10:26 +01:00
StapleButter
a2cc7087f7
GPU done
2018-10-18 02:31:01 +02:00
StapleButter
fea7955675
fixor copyright years.
2018-09-15 02:32:13 +02:00
StapleButter
62405cde0a
change final framebuffer format (again. sorry.) to xRGB, more compatible
2017-09-19 15:39:00 +02:00
StapleButter
51d29c8804
dgfhtrydthg
2017-07-23 18:43:22 +02:00
StapleButter
82e42c5be7
2D: mosaic
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sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf
2017-07-23 18:36:00 +02:00
StapleButter
e6f5507c9e
add some more GPU IO
2017-07-23 15:31:09 +02:00
StapleButter
f869975a51
implement 8bit writes to DISPCNT/BGCNT/BGPOS
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fixes #98
2017-07-23 01:39:21 +02:00
StapleButter
cfb9e20fe1
* bump version number
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* BLDALPHA is readable
2017-07-16 03:47:44 +02:00
StapleButter
e1926d6e97
2D: fix blending against the 3D layer or bitmap sprites (when those are second target)
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fixes #68
2017-07-14 00:32:25 +02:00
StapleButter
b29b128a1b
2D: fix rotscaled bitmap sprites (dumb bug of the year).
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fixes #41 and #34
2017-07-06 12:17:45 +02:00
StapleButter
93ab7064b2
2D: implement large BG, fix non-large bitmap BG. fixes #61
2017-07-05 19:31:13 +02:00
StapleButter
209a639461
2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still needs to be done.
2017-06-28 17:01:20 +02:00
StapleButter
fbc6ce5fa0
fix render/capture order, corrects interaction of capture and VRAM display. fixes #56 .
2017-06-26 13:39:42 +02:00
StapleButter
4afac28263
proper display FIFO emulation
2017-06-26 11:02:10 +02:00
StapleButter
529039f766
* delay 3D rendering a bit (fixes Monster Trucks flickering)
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* remove logging for ITCM/DTCM
2017-05-27 23:47:20 +02:00
StapleButter
4b3caedbe7
first attempt at threading the 3D renderer
2017-05-23 23:38:28 +02:00
StapleButter
9a2e2998e9
salvage socket init code
2017-05-11 19:57:49 +02:00
StapleButter
f54f54fb7e
add support for writing to VCount. incl. fucked-up display and altering framerate accordingly.
2017-05-10 02:21:02 +02:00
StapleButter
ee0effd22f
implement xflip for bitmap sprites ( fixes #32 )
2017-04-29 16:18:33 +02:00
StapleButter
d9afcc37b8
fix display capture blending bugs. fancypants motion blur filters shouldn't look like acid trips anymore.
2017-04-25 16:55:19 +02:00
StapleButter
7ea488a3c9
support 8-bit writes to the color effect registers
2017-04-24 16:01:24 +02:00
StapleButter
60cdc7d6f7
fix display capture. dumb bug of the year.
2017-04-23 01:05:04 +02:00
StapleButter
8bbcc83771
* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
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* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
2017-04-10 20:24:41 +02:00
StapleButter
de4b046232
* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
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* more versatile and better clipping code
2017-04-09 16:12:12 +02:00
StapleButter
28ebd56fb8
* fix bug with 0-line tall windows (would be enabled for the whole screen)
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* map some I/O ports
2017-04-09 03:47:47 +02:00
StapleButter
bc70f00372
windows!
2017-04-09 03:35:32 +02:00
StapleButter
e6124c4776
start getting somewhere with that input config dialog
2017-03-25 05:04:15 +01:00
StapleButter
68eb4f6caf
* implement missing graphics (affine BG, rotscaled bitmap sprite)
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* fix potential crash upon exit
* more work on the input config UI
* misc fixes
2017-03-24 20:53:01 +01:00
StapleButter
8c059c9953
* more thread-safe UI
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* config system base
* FPS counter and limiter
2017-03-23 17:14:48 +01:00
StapleButter
cc86aa57ae
fix that bug where NSMB's backgrounds lagged one frame behind
2017-03-21 02:11:49 +01:00
StapleButter
2150240cbd
implement some obscure DMA types
2017-03-20 22:18:35 +01:00
StapleButter
8a4ed8f41c
reorganize repo, move shit around
2017-03-16 23:01:22 +01:00