Commit Graph

2429 Commits

Author SHA1 Message Date
CasualPokePlayer 47b4df3d63 Implement BizHawk's touch input interpolation changes in the core
"Touch input interpolation" here is rather simple: it does a simple linear interpolation against the touch values between the last frame's touch position and the current frame's touch position, using the current frame cycle count. In case the last frame wasn't touching anything, it just touches immediately.

The API presented here was originally intended as a way to try to avoid merge conflicts. It is intended that before RunFrame(), the user would call MoveTouch(), then call TouchScreen() once RunFrame() returns.

Alternatively, TouchScreen() could be solely called before RunFrame() (this would probably be what the libretro port does, maybe some other ports). This however will run into issues for some games which do not like immediate changes to touch input every frame, rather needing touch input to go slowly across the frame, as touch input gets polled multiple times in a frame (see https://github.com/TASEmulators/BizHawk/issues/3397).

melonDS Qt doesn't do this however, instead just calling TouchScreen() within mouse event handlers, i.e. within the UI thread, not the emulator thread. This does end up making it (at least seemingly) avoid issues with games not liking exactly per frame touch changes, but it is just a giant race condition and probably should be changed.
2024-10-23 16:11:52 -07:00
Arisotura 82f38f0b7a start moving ROM/firmware loading to the emuthread to avoid cursed bugs 2024-10-24 00:27:05 +02:00
Arisotura 1428bfb2cf fix one of the cursed bugs 2024-10-23 20:33:31 +02:00
Arisotura d68b58f37e fix DSi wifi hang 2024-10-23 14:55:02 +02:00
Arisotura b993ec10cd remove "Test" menu item 2024-10-23 11:57:37 +02:00
kaitou e5501e555f
fix: set default mode to 24 hours (#2166) 2024-10-22 20:13:55 +02:00
Nadia Holmquist Pedersen fbf753257b cmake: Add easy sanitizers option
Set -DSANITIZE to a comma-separated list of options to pass to
-fsanitize=, like -DSANITIZE=address,undefined
2024-10-19 18:30:30 +02:00
Nadia Holmquist Pedersen 216b8e045d fix audio interpolation setting range 2024-10-07 11:28:58 +02:00
RSDuck 30441fed24 do not restore fullscreen state from saved geometry 2024-10-06 19:00:54 +02:00
RSDuck aa443c8846 fix #2083 and minor cleanup 2024-10-06 17:33:03 +02:00
RSDuck f13c70d028 fix blow noise input
(microphone input takes signed values)
2024-10-01 19:52:10 +02:00
Jakly e9446fa9dc
implement 3 configurable and toggleable framerate targets (#2159)
This pr allows for configuring the framerate target and adds support for two other framerate targets, a "fastforward" and "slowmo" target which can be enabled via either a toggle or holding a button.
this allows for supporting a more accurate framerate target and allows for users to slow down the speed of gameplay if they so desire
2024-09-29 09:30:13 +02:00
RSDuck 2eb6d44c2c prevent use after free through focusOutEvent when window is closed 2024-09-24 20:08:07 +02:00
CasualPokePlayer 2179ca2a41
Set the correct save type for Puzzler World USA (#2156)
Fixes #1804
2024-09-18 20:58:55 +02:00
RSDuck 7ac2eb2d71 attempt at fixing Windows build 2024-09-15 07:38:28 +02:00
RSDuck a3d696121e rework gdb packet parsing
it should be a bit more robust now
2024-09-15 07:30:53 +02:00
Nadia Holmquist Pedersen 50d32f3c96 flake: clean up dependencies a bit
* qt6.* instead of kdePackages.*
* use an extra-cmake-modules that depends on Qt6 rather than 5, and
  exclude it on macOS
2024-09-13 05:43:39 +02:00
RSDuck 74f479ce6d gdb stub config setup fixes 2024-09-11 14:41:22 +02:00
Jakly f719438a6e
Improve calculation of light colors (#1967)
* maintain precision until all lights are calculated

fixes lugia on the soul silver title screen

* small optimization

* small note

* small cleanup/notes

shouldn't need to check that every time, since the variable shouldn't be able to overflow

* hw doesn't cap difflevel at 255

Should it cap at all?
Can vtx colors overflow...?

* diffuse level appears to be shifted right by 9

fixes some minor inaccuracies

* improve specular lighting a little

* small improvement to diffuse lighting

fixes a few off by ones
- finding by azusa

* small tweaks

* handle overflows of diffuse lighting properly

-credits to azusa once more

* attempt at improving specular lighting calcs

still far from correct, but its a start.
fixes: https://github.com/melonDS-emu/melonDS/issues/1545

* meh

* improve specular lighting further

* add notes

* theory: add half vec instead of subt 1

* implement azusa's specular lighting algorithm

* fix minor edge case with spec lighting

* give proper credit in comments

* fix some bugs/misc tweaks

* more quirky overflow/underflow handling

* fix a spec lighting edgecase

remove some redundant parentheses

* fix an edge case with light vector calcs

* spec recip uses a different calc for light dir?

also remove a check that shouldn't be mathematically possible to trigger

* nvm that thing i thought couldn't trigger was required

also move reciprocal calc into the light vector calc function since i might as well now ig

* replace a bunch of stuff with much *much* simpler algorithms

* misc cleanup

PARENTHESES WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

* leave a note abt shininess table's default value being incorrect
2024-09-10 16:13:51 +02:00
Nadia Holmquist Pedersen 268c4f14c1 vcpkg: support building on Linux 2024-09-06 22:50:12 +02:00
Nadia Holmquist Pedersen d18524d5ac Nix: Add dev shell for building using vcpkg 2024-09-06 19:44:48 +02:00
Nadia Holmquist Pedersen 277b151ada update vcpkg and nixpkgs 2024-09-06 13:39:42 +02:00
Alex 4f6498c99c
Fix "Ejected GBA cart" not adding a newline (#2140) 2024-08-21 13:39:34 +02:00
Jesse Talavera 824eb370e4
Fix the build when the JIT is disabled (#2139) 2024-08-19 15:21:34 +02:00
Arisotura 0e6235a7c4 LAN: remember player name and max players setting 2024-08-15 13:34:27 +02:00
Arisotura 5b986d3111 wifi: add hack to facilitate multiplayer connections (extend post-beacon interval when connection is being initiated) 2024-08-14 16:47:08 +02:00
Nadia Holmquist Pedersen 2fff4c0b5a vcpkg: build qtbase with harfbuzz enabled, fixes windows widget drawing 2024-08-14 06:42:06 +02:00
Nadia Holmquist Pedersen deb1ba2bb2 README: Update build instructions to include enet and qtsvg
(input and battery dialogs don't render correctly without qtsvg, we
should have been installing it)
2024-08-13 08:40:10 +02:00
Nadia Holmquist Pedersen f54b6311c1 ubuntu... 2024-08-13 08:05:36 +02:00
Nadia Holmquist Pedersen cb6f60c383 ci: Linux runners should install qtsvg for proper bundling 2024-08-13 07:59:38 +02:00
Nadia Holmquist Pedersen c6cab9ed41 mac-libs.rb: Make bundling a bit smarter
* Resolve symlinks to avoid including the same thing twice (like
  version-numered dylib symlinks)
* Look in all Qt prefix paths for plugins - the package may not
  necessarily have the same path
* reduce install_name_tool invocations to make it a bit faster
* change dylib IDs to remove original source path
2024-08-13 07:53:09 +02:00
Nadia Holmquist Pedersen e290c42360 flake: add wayland to library path like nixpkgs does 2024-08-11 04:54:05 +02:00
Nadia Holmquist Pedersen 5598065985 Netplay.cpp should not include main.h, also fix a format warning 2024-08-11 03:14:14 +02:00
Arisotura 8d31875902
Backport LAN (#2131)
backport the old LAN feature to the modern melonDS codebase.
2024-08-10 23:20:50 +02:00
Nadia Holmquist Pedersen ec71b15505
Add a Nix flake (#2097)
Adds a Nix flake, allowing easy building and running of melonDS using the Nix package manager, as well as potentially very stable and reproducible CI in the future.
2024-08-08 05:36:06 +02:00
Nadia Holmquist Pedersen 53c58bd777 fix potential issue with glib shim min/max defines 2024-08-07 17:49:29 +02:00
Nadia Holmquist Pedersen 4359bccfcb fix the slirp shit some more 2024-08-07 17:45:56 +02:00
Nadia Holmquist Pedersen b47563e888 Apply FixInterfaceIncludes to the slirp package again to work around
package inconsistencies
2024-08-07 17:28:25 +02:00
Nadia Holmquist Pedersen a174901412 fix building with system libslirp 2024-08-07 17:24:07 +02:00
Nadia Holmquist Pedersen 8423dae6ff Add "Open melonDS directory" menu option 2024-08-07 15:53:58 +02:00
RSDuck dd386d12a9 use templates to only execute GDB stub related code if enabled 2024-08-05 03:23:49 +02:00
pants64DS 76c2723f5c
Fix console output on Windows (#2122)
Co-authored-by: pants64DS <pants64DS@users.noreply.github.com>
2024-08-02 02:21:37 +02:00
CasualPokePlayer 757a608b6e
Fix a few compiler warnings (#2063) 2024-08-01 23:26:46 +02:00
Jakly 54e87c915f
fix a couple polygons (#1920)
hw prioritizes the earlier vertex instead of leftmost
2024-08-01 22:55:00 +02:00
Jakly 12be06beb6
fix gdb stub causing the emulator to hang on undefined instructions (#2054)
* dont hang on undefined instruction

* Add spaces

---------

Co-authored-by: Kemal Afzal <RSDuck@users.noreply.github.com>
2024-08-01 22:48:52 +02:00
Jakly 161bd9d3d2
Default zero dot display register to the 24 bit integer limit (#1968)
* 0 dot disp defaults to the 24 bit integer limit

* useless correction

it goes through the reset function to set the variable on boot anyway but why not have the initialized state be correct too
2024-08-01 22:46:05 +02:00
Jakly d0a7239f15
fix some bugs with compressed texture look up (#2051) 2024-08-01 22:44:04 +02:00
Jakly 29c67f2140
implement 16 bit r/w IF and DISPCAPCNT (#2061) 2024-08-01 22:41:21 +02:00
Jesse Talavera 327ce45124
Refactor network implementations to be more reusable and less buggy (#2107)
encapsulate network interfaces
2024-08-01 22:02:45 +02:00
Jesse Talavera c6bf5d5181
Allow `AREngine` to be used independently of `ARCodeFile` (#2108)
* Make `EmuInstance::cheatFile` use a `unique_ptr`

- Fixes a memory leak, as the cheat file wasn't cleaned up in the destructor

* Split `AREngine` and `ARCodeFile` apart

- Suitable for frontends that have their own way of storing cheats
- Store the cheats in `AREngine` in a `std::vector`
- Apparently cheats are _supposed_ to be executed each frame; I didn't understand this until recently
2024-08-01 22:01:00 +02:00