StapleButter
24d6bd2786
send console output to parent process's console.
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this way Windows release builds can get console output if run from cmd.exe, just like under Linux
2018-12-12 15:18:43 +01:00
StapleButter
affe1c084f
can't hurt to fix that, either, I guess
2018-12-12 03:18:14 +01:00
StapleButter
a8f2267a18
zarg
2018-12-12 03:09:48 +01:00
StapleButter
e7a4fe11ed
add nocashPrint type shit
2018-12-12 02:48:37 +01:00
StapleButter
d92c7e79df
re-blarg. linux doesn't take \ you idiot
2018-12-11 22:17:49 +01:00
StapleButter
1817c15cb0
blarg
2018-12-11 22:14:15 +01:00
StapleButter
e84d66dc64
use melon_fopen_local() for romlist.bin.
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bump version number up.
2018-12-11 21:52:21 +01:00
StapleButter
3101bd595f
add missing shit to savestates. bump the version up.
2018-12-11 21:50:28 +01:00
StapleButter
40f3f91368
move config-file seeking code to its own thing.
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look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini.
rewrite WinMain() wrapper.
2018-12-11 21:34:05 +01:00
StapleButter
9a0bf912d9
(finally) axe trainwreck savetype-autodetect code.
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pull that from ROM database.
for now, assume EEPROM 64k if not found, or null for homebrew.
2018-12-11 20:39:07 +01:00
StapleButter
f03828f7b9
add code that searches into romlist.bin
2018-12-11 19:47:03 +01:00
StapleButter
e2f3c29360
blarg.
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also, calculate ROM CRC.
2018-12-11 19:16:19 +01:00
StapleButter
0579a1cd2e
add CRC32 shit
2018-12-11 19:10:57 +01:00
StapleButter
4aafdee14d
more sensible cache timings
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(still a big fat hack)
2018-12-11 17:59:52 +01:00
StapleButter
e4c6ac55d2
Mario&Sonic doesn't like it when its code is running too fast; dual-screen-3D shits itself big time
2018-12-11 17:28:59 +01:00
StapleButter
91b2f64596
add back faster prefetch for ARM9
2018-12-11 16:41:18 +01:00
StapleButter
beb092f93e
change where audio/joystick are inited, attempting to fix potential COM initialize issues
2018-12-11 16:24:55 +01:00
StapleButter
3dd8c7b152
finish the work on the main loop. finally fix all cases of desync I could find. also add #ifdef'd debug code to check for desyncs.
2018-12-11 15:56:34 +01:00
StapleButter
78d384a754
temp commit
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almost done killing ARM9/ARM7 desync, f
2018-12-11 03:08:46 +01:00
StapleButter
aba4610d45
fix bugs
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still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc)
2018-12-09 01:46:10 +01:00
StapleButter
b569c03884
make it fasterer
2018-12-09 01:26:51 +01:00
StapleButter
29bca33bc6
take it somewhere.
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still need to speed it up a tad.
2018-12-09 01:17:05 +01:00
StapleButter
c6fb152d80
start devolving things.
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also implement proper DMA timings.
will not build. don't try.
2018-12-08 22:33:41 +01:00
StapleButter
86dae1a25c
make this other branch where we're going to actually make it usable
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but it'll be a gross hack
2018-12-08 20:27:00 +01:00
StapleButter
0b1c2f9691
begin PU work
2018-12-04 18:32:19 +01:00
StapleButter
9ebcb5f143
axe CP15.h, we don't need it anymore.
2018-12-04 17:55:03 +01:00
StapleButter
172fb4876a
begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit.
2018-12-04 17:54:10 +01:00
StapleButter
808bda9171
do not require dpad mappings for joystick axis to work
2018-12-02 15:11:56 +01:00
StapleButter
5b20f40fad
oopsies
2018-11-28 02:45:20 +01:00
StapleButter
b1973014d3
add some missing shit to savestates
2018-11-25 22:40:08 +01:00
StapleButter
4b8cea3b38
revise windows to be even closer to hardware.
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apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
2018-11-25 19:13:23 +01:00
StapleButter
2035784f9f
on the DS, windows with backward coordinates end up inside-out. revise window code accordingly. fixes #287 .
2018-11-25 18:36:47 +01:00
StapleButter
5f1f2a7b4a
fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdly far in the negatives, and fix a few other issues.
2018-11-25 17:39:43 +01:00
StapleButter
3f8befaf4e
add support for forced-blank. fixing spurious colors during screen transitions in Picross 3D.
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I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.
2018-11-24 21:10:26 +01:00
StapleButter
46d5a31275
well yeah that's what I thought
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GXFIFO stalls don't stall the ARM7
2018-11-24 05:23:35 +01:00
StapleButter
391c8d43b0
drain GX pipelines when there's nothing else running. fixes some weird bugs, apparently.
2018-11-24 04:27:27 +01:00
StapleButter
7b48ce5b75
* fix possible issues with GXFIFO stalling
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* rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho.
* Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus.
2018-11-24 02:29:25 +01:00
StapleButter
a9e7f8bc5b
add proper support for GXFIFO stalls.
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bad games that blast the GXFIFO and overflow it:
* Super Mario 64 DS
* Rayman RR2
latter seems to get its music streaming crapoed.
2018-11-23 22:21:41 +01:00
StapleButter
27e1ca4103
beginning timing renovation.
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smarter Reschedule().
gotta start somewhere, I guess.
2018-11-09 14:10:06 +01:00
StapleButter
7ba32ea076
make the ARM clock shift configurable. nothing fancy there, just paving the way for DSi support later.
2018-11-07 18:38:54 +01:00
StapleButter
fa4fa164cb
* store all 32 matrix stack entries in savestates instead of 31.
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* bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg.
* avoid relocating the savefile if loading a savestate fails.
2018-11-05 16:14:48 +01:00
StapleButter
9b32418367
3D: fix0r matrix stack handling when stack pointers overflow (it fucking wraps around).
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fixes #231 and probably others of the same vein.
2018-11-05 16:05:16 +01:00
StapleButter
b4165cc0a9
3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
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this, by a fucking shitshow of butterfly effect, ends up fixing #234 . technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.
about fucking time.
2018-11-04 23:21:58 +01:00
StapleButter
fb284f33ad
Merge branch 'master' of https://github.com/StapleButter/melonDS
2018-10-27 14:44:52 +02:00
StapleButter
658856b256
fix implementation of CoTaskMemRealloc, as it can decide to move the buffer elsewhere, we have to account for that
2018-10-27 14:44:39 +02:00
StapleButter
307c26de93
Merge pull request #248 from Dirbaio/master
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Two fixes
2018-10-27 14:16:46 +02:00
StapleButter
a4339daade
oops! don't hardcode a 9
2018-10-27 13:51:40 +02:00
StapleButter
f4890137c0
fix configfile loading under Windows, for when it checks AppData
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by making it actually, you know, build the complete file path
hopefully that fixes that crash bug, but I couldn't reproduce it after touching the code some. heisenbugs are lots of fun
2018-10-27 13:50:29 +02:00
StapleButter
d4d4965b2f
remove trainwrecky code that caused issues now.
2018-10-26 22:17:27 +02:00
StapleButter
c8d63f2be7
fuck that shit.
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I fucking give up.
Windows actually doesn't want to cooperate either, and is being utter shit.
so, I'm going to do it the desmume way.
2018-10-26 20:10:25 +02:00