Commit Graph

2422 Commits

Author SHA1 Message Date
Jesse Talavera 090627b3c1
Remove the last `ConfigEntry` state (#1902)
* Get rid of `ConfigEntry::ExternalBIOSEnable`

- Now the BIOS files themselves are checked
- The frontend's `Config::ExternalBIOSEnable` is not affected

* Add `JITArgs`

* Pass the JIT status to the `ARM` constructors

* Encapsulate `NDS::EnableJIT`

* Pass `JITArgs` to `ARMJIT`'s constructor

* Remove the `JIT_*` `ConfigEntry`s in favor of members

- Allow all the JIT args to be set with `NDS::SetJITArgs`
- Encapsulate the JIT-related parameters in `ARMJIT` so they can reset the block cache if changed
- Update the active (or newly-created) console in the frontend with adjusted JIT args

* Make audio bit depth and interpolation configurable in `NDSArgs`

- Define enums for both
- Give those settings default values in `NDSArgs`
- Remove `ConfigEntry::AudioBitDepth`
- Initialize these settings in the relevant SPU constructors

* Move the last DSi-specific logic in `Reset` to its own subclass

* Remove `ConfigEntry::DSi_FullBIOSBoot`

- Add members to `DSi` instead for getting and setting this
- Update the frontend to accommodate these changes

* Oops, missed a spot

* Remove `ConfigEntry::Firm_MAC` and `Platform::GetConfigArray`

- Also move the MAC parsing code to `ROMManager`

* Remove the last `ConfigEntry` state

- Make GDB support configurable via members

* Add some `#ifdef`s that I'd almost forgotten
2023-12-05 16:47:16 +01:00
Jesse Talavera ae91d89f7c
Use a `constexpr`-friendly cosine implementation (#1903) 2023-12-05 12:41:28 +01:00
Jesse Talavera 2e8cca9ca1
Initialize the framebuffers within the constructor (#1901) 2023-12-04 17:57:51 +01:00
Jesse Talavera bb42c8b639
Refactor how save data (including SD cards) is initialized (#1898)
* Remove `FATStorage::Open` and `FATStorage::Close`

- That's what the constructor and destructor are for, respectively

* Add `FATStorage::IsReadOnly`

* Slight cleanup of `FATStorage`

- Make it move-constructible and move-assignable
- Represent the absence of a sync directory with `std::optional`, not an empty string
- Add `FATStorageArgs` for later use

* Refactor `CartHomebrew` to accept an optional `FATStorageArgs`

- `CartHomebrew` uses it to load an SD card image
- Not passing a `FATStorage` directly because we won't know if we need to load the card until we parse the ROM
- Store the `FATStorage` inside a `std::optional` instead of a pointer
- `CartHomebrew::Reset` no longer reloads the SD card; the frontend needs to set it with the `SetSDCard` method

* Close `NANDImage::CurFile` when move-assigning

- Whoops

* Add `Args.h`

- To construct a `NDS` or `DSi` with arguments
- Mostly intended for system files

* Fix incorrect `final` placement

* Refactor how `DSi`'s NAND and SD card are set

- Provide them via a `DSiArgs` argument in the constructor
- Give `DSi_MMCStorage` ownership of the `NANDImage` or `FATStorage` as needed, and expose getters/setters
- Replace `DSi_SDHost::Ports` with a `array<unique_ptr, 2>` to reduce the risk of leaks
- Store `DSi_MMCStorage`'s disk images in a `std::variant`
- The SD card and NAND image are no longer reset in `Reset()`; the frontend will need to do that itself

* Add getters/setters on `DSi` itself for its storage media

* Remove newly-unused `Platform::ConfigEntry`s

* Use `DSi::SetNAND` in the frontend

* Add `EmuThread::NeedToRecreateConsole`

* Document `NDSArgs` and give its fields default values

* Refactor how system files are loaded upon construction

- Pass `NDSArgs&&` into `NDS`'s constructor
- Use `std::array` for the emulator's BIOS images and the built-in FreeBIOS, to simplify copying and comparison
- Initialize the BIOS, firmware, and SD cards from `NDSArgs` or `DSiArgs`
- Add a new default constructor for `NDS` (not `DSi`) that initializes the DS with default system files
- Embed `FirmwareMem::Firmware` directly instead of in a `unique_ptr`
- `SPIHost` now takes a `Firmware&&` that it forwards to `FirmwareMem`
- Add `Firmware` getters/setters plus `const` variants for `NDS`, `Firmware`, and `FirmwareMem`
- Simplify installation of firmware

* Initialize the DSi BIOS in the constructor

- Change `DSi::ARM9iBIOS` and `ARM7iBIOS` to `std::array`

* Update the frontend to reflect the core's changes

* Remove `DSi_SDHost::CloseHandles`

* Pass `nullopt` instead of the empty string when folder sync is off

* Deduplicate ROM extraction logic

- `LoadGBAROM` and `LoadROM` now delegate to `LoadROMData`
- Also use `unique_ptr` instead of `new[]`

* Oops, missed some `get()`'s

* Move `NDS::IsLoadedARM9BIOSBuiltIn` to the header

- So it's likelier to be inlined
- Same for the ARM7 version

* Remove `NDS::SetConsoleType`

* Add `NDS::SetFirmware`

* Move `GBACart::SetupSave` to be `protected`

- It was only ever used inside the class

* Rename `GBACart::LoadSave` to `SetSaveMemory`

- Same for the cart slot

* Declare `GBACartSlot` as a friend of `GBACart::CartCommon`

* Revise `GBACartSlot`'s getters and setters

- Rename `InsertROM` and `LoadROM` to `SetCart`
- Add a `GetCart` method

* Clean up getters and setters for NDS and GBA carts

* Clean up how carts are inserted into the slots

- Remove setters that operate directly on pointers, to simplify error-handling (use ParseROM instead)
- Add overloads for all carts that accept a `const u8*` (to copy the ROM data) and a `unique_ptr<u8[]>` (to move the ROM data)
- Store all ROM and RAM data in `unique_ptr`
- Default-initialize all fields
- Simplify constructors and destructors, inheriting where applicable

* Refactor GBA save data insertion

- Make `SetupSave` private and non-virtual and move its logic to be in `SetSaveMemory`
- Add overloads for setting save data in the constructor
- Update the SRAM completely in `SetSaveMemory`

* Clean up `NDSCart::CartCommon::SetSaveMemory`

- Move its declaration next to the other `SaveMemory` methods
- Move its (empty) implementation to the header

* Add some comments

* Add Utils.cpp and Utils.h

* Rename some functions in Utils for clarity

* Add `GBACart::ParseROM` and `NDSCart::ParseROM` overloads that accept `unique_ptr<u8[]>`

- The `u8*` overloads delegate to these new overloads
- Also move `SetupSave` for both kinds of carts to be private non-virtual methods

* Finalize the `NDSCart` refactor

- Add `NDSCartArgs` to pass to `ParseROM`
- Add SRAM arguments for all retail carts
- Initialize SRAM inside the constructor
- Delegate to other constructors where possible

* Replace `ROMManager::NDSSave` and `GBASave` with `unique_ptr`

* Make both cart slots return the previously-inserted cart in `EjectCart`

- Primarily intended for reusing carts when resetting the console

* Make `NDS::EjectCart` return the old cart

* Initialize both cart slots with the provided ROM (if any)

* Make `NDS::EjectGBACart` return the ejected cart

* Clean up some comments in Args.h

* Rename `ROMManager::LoadBIOS` to `BootToMenu`

- Clarifies the intent

* Add `ROMManager::LoadDLDISDCard`

* Add a doc comment

* Refactor how the `NDS` is created or updated

- Rewrite `CreateConsole` to read from `Config` and load system files, but accept carts as arguments
- Fail without creating an `NDS` if any required system file doesn't load
- Add `UpdateConsole`, which delegates to `CreateConsole` if switching modes or starting the app
- Use `std::variant` to indicate whether a cart should be removed, inserted, or reused
- Load all system files (plus SD cards) in `UpdateConsole`
- Eject the cart and reinsert it into the new console if applicable

* Respect some more `Config` settings in the `Load*` functions

* Remove `InstallNAND` in favor of `LoadNAND`

* Fix some potential bugs in `LoadROMData`

* Oops, forgot to delete the definition of `InstallNAND`

* Add functions to get `FATStorageArgs`

- Not the cards themselves, but to get the arguments you _would_ use to load the cards

* Refactor `ROMManager::LoadROM`

- Load the ROM and save data before trying to initialize the console

* Clean up `ROMManager::Reset` and `BootToMenu`

- Let `EmuThread::UpdateConsole` do the heavy lifting

* Clean up `LoadGBAROM`

* Remove some unused functions

* Set the default DSi BIOS to be broken in `DSiArgs`

* Respect `Config::DSiFullBIOSBoot` when loading DSi BIOS files

* Remove some more unused functions

* Remove redundant `virtual` specifiers

* Refactor `NDSCart::CartCommon::Type()` to return a member instead of a constant

- One less virtual dispatch
- The cart type is read in `NDSCartSlot::DoSavestate`, which is a path downstream (due to rewinding)

* Remove a hash that I computed for debugging purposes

* Make `ByteSwap` `constexpr`

* Remove an unused `#include`

* Remove unnecessary functions from the NDS carts

- Mostly overrides that added nothing

* Default-initialize all NDSCart fields

* Make `GBACart::Type()` not rely on virtual dispatch

- `GBACartSlot::DoSavestate` calls it, and savestates can be a hot path downstream

* Don't forget to reset the base class in `CartGameSolarSensor::Reset()`

* Remove redundant `virtual` specifiers

* Default-initialize some fields in `GBACart`

* Fix ROMs not loading from archives in the frontend

- Whoops

* Change how the `Firmware` member is declared

* Forgot an include in Utils.cpp

* Rename `FirmwareMem::Firmware` to `FirmwareData` to fix a build error on Linux

- One of these days I'll convince you people to let me use `camelCaseMemberNames`

* Add `override` to places in `DSi_MMCStorage` that warrant it

* Fix firmware saving on the frontend

- Remove `GetConfigString` and `ConfigEntry::WifiSettingsPath` while I'm at it

* Add a non-const `GetNAND()`
2023-12-04 17:57:22 +01:00
Jesse Talavera da8d413ad9
Slight cleanup to SPU (#1900)
* Move `SPUChannel` and `SPUCaptureUnit` to be stored inside `array`s instead of allocated separately

* Default-initialize most of `SPU`'s fields

* Generate the interpolation tables at compile-time with `constexpr`

- Now it's faster and thread-safe

* Slight cleanup in SPU

- Iniitialize most fields in the class declaration

* Mark `SPU` as `explicit`
2023-12-04 17:56:01 +01:00
Jesse Talavera-Greenberg 7caddf9615
Clean up the 3D renderer for enhanced flexibility (#1895)
* Give `GPU2D::Unit` a virtual destructor

- Undefined behavior avoided!

* Add an `array2d` alias

* Move various parts of `GPU2D::SoftRenderer` to `constexpr`

- `SoftRenderer::MosaicTable` is now initialized at compile-time
- Most of the `SoftRenderer::Color*` functions are now `constexpr`
- The aforementioned functions are used with a constant value in at least one place, so they'll be at least partially computed at compile-time

* Generalize `GLRenderer::PrepareCaptureFrame`

- Declare it in the base `Renderer3D` class, but make it empty

* Remove unneeded `virtual` specifiers

* Store `Framebuffer`'s memory in `unique_ptr`s

- Reduce the risk of leaks this way

* Clean up how `GLCompositor` is initialized

- Return it as an `std::optional` instead of a `std::unique_ptr`
- Make `GLCompositor` movable
- Replace `GLCompositor`'s plain arrays with `std::array` to simplify moving

* Pass `GPU` to `GLCompositor`'s important functions instead of passing it to the constructor

* Move `GLCompositor` to be a field within `GLRenderer`

- Some methods were moved up and made `virtual`

* Fix some linker errors

* Set the renderer in the frontend

* Remove unneeded `virtual` specifiers

* Remove `RenderSettings` in favor of just exposing the relevant member variables

* Update the frontend to accommodate the core changes

* Add `constexpr` and `const` to places in the interpolator

* Qualify references to `size_t`

* Construct the `optional` directly instead of using `make_optional`

- It makes the Linux build choke
- I think it's because `GLCompositor`'s constructor is `private`
2023-11-29 15:23:11 +01:00
Jesse Talavera-Greenberg e973236203
Refactor `NDS` and `DSi` to be objects (#1893)
* First crack at refactoring NDS and DSi into objects

- Remove all global/`static` variables in `NDS` and related classes
- Rely more on virtual dispatch when we need to pick methods at runtime
- Pass `NDS&` or `DSi&` to its constituent components where necessary
- Introduce some headers or move some definitions to break `#include` cycles

* Refactor the frontend to accommodate the core's changes

* Move up `SchedList`'s declaration

- Move it to before the components are initialized so the `map`s inside are initialized
- Fields in C++ are initialized in the order they're declared

* Fix a crash when allocating memory

* Fix JIT-free builds

* Fix GDB-free builds

* Fix Linux builds

- Explicitly qualify some member types in NDS, since they share the same name as their classes

* Remove an unnecessary template argument

- This was causing the build to fail on macOS

* Fix ARM and Android builds

* Rename `Constants.h` to `MemConstants.h`

* Add `NDS::IsRunning()`

* Use an `#include` guard instead of `#pragma once`
2023-11-28 23:16:41 +01:00
Adrian Siekierka c84cb17462
DSi_SD: implement command 17, 24 (#1877) 2023-11-26 20:07:31 +01:00
Jaklyy ad7b1a8c61
only fill edges when translucent if blending is enabled (#1882) 2023-11-25 18:40:07 +01:00
Jesse Talavera-Greenberg 346dd4006e
Move all core types into namespaces (#1886)
* Reorganize namespaces

- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next

* Fix the build
2023-11-25 18:32:09 +01:00
Jesse Talavera-Greenberg 651b0f680c
Use Platform::File calls in NDS::debug (#1888) 2023-11-24 19:17:22 +01:00
Rayyan Ansari 679c37ddce
Add support for saving animated icons
Add support for exporting animated DSi icons as GIF using the
header-only gif.h library.
2023-11-23 18:50:23 +00:00
Jesse Talavera-Greenberg 544fefa27f
Refactor the JIT to be object-oriented (#1879)
* Move TinyVector to a new file

- So it's less sensitive to #include ordering

* Forgot to include assert.h

* Refactor ARMJIT_Memory into an object

* Oops, forgot a declaration

* Refactor ARMJIT to be contained in an object

* Remove an unused function declaration

* Add a missing #include

* Remove a now-unused global

* Use ARMJIT_Memory's own memory access functions

* Fix some omissions in the ARM JIT

* Move libandroid to be a member of ARMJIT_Memory instead of a global

* Default-initialize most fields in ARMJIT_Compiler.h

* Define NOOP_IF_NO_JIT

* Finish refactoring the JIT to be object-oriented
2023-11-18 16:40:54 +01:00
Nadia Holmquist Pedersen f2d7a29015 fix forgotten <array> include 2023-11-15 17:26:01 +01:00
orbea e63e29ca91 DSi_Camera: fix gcc-14 build issue
melonDS/src/DSi_Camera.cpp:190:23: error: 'clamp' is not a member of 'std'
  190 |             r1 = std::clamp(r1, 0, 255); g1 = std::clamp(g1, 0, 255); b1 = std::clamp(b1, 0, 255);
      |                       ^~~~~
2023-11-11 19:53:00 +01:00
Jesse Talavera-Greenberg 4558be0d8e
Refactor the GPU to be object-oriented (#1873)
* Refactor GPU3D to be an object

- Who has two thumbs and is the sworn enemy of global state? This guy!

* Refactor GPU itself to be an object

- Wow, it's used in a lot of places
- Also introduce a new `Melon` namespace for a few classes
- I expect other classes will be moved into `Melon` over time

* Change signature of Renderer3D::SetRenderSettings

- Make it noexcept, and its argument const

* Remove some stray whitespace
2023-11-09 21:54:51 +01:00
Jesse Talavera-Greenberg 88072a02c5
Move NDSCart-related global state into objects (#1871)
* Move NDSCart-related global state into objects

- RAII will now do the heavy lifting
- Mark some methods as const or noexcept

* Move GBACart-related global state into objects (#1870)

- RAII will now do the heavy lifting
- Mark some methods as const or noexcept
- Once the `NDS` object is finalized, most of these `assert`s can go away

* Make AREngine::RunCheat public (#1872)

- I use it directly in melonDS DS to apply single cheats without using ARCodeFile
- Before the AREngine refactor I could just redeclare the function in my code
- Now I can't
2023-11-09 18:57:16 +01:00
Jesse Talavera-Greenberg 3d3e4240a0
Make AREngine::RunCheat public (#1872)
- I use it directly in melonDS DS to apply single cheats without using ARCodeFile
- Before the AREngine refactor I could just redeclare the function in my code
- Now I can't
2023-11-08 22:21:30 +01:00
Jesse Talavera-Greenberg 8b47178add
Move GBACart-related global state into objects (#1870)
- RAII will now do the heavy lifting
- Mark some methods as const or noexcept
- Once the `NDS` object is finalized, most of these `assert`s can go away
2023-11-08 22:21:21 +01:00
Jaklyy b4ff911fa3
Fix regression caused by change to front face polygon culling (#1820)
* fix regression with facing view

Only the check for a polygon being counter-clockwise is supposed to be <=

* only use dot < 0 for 'cull front face' polygons

this is the fix.
2023-11-07 21:22:25 +01:00
Nadia Holmquist Pedersen 24a33e505e Also exclude .note.GNU-stack section on Windows arm64 2023-11-07 10:53:01 +01:00
Rayyan Ansari 8fa9705079
ArchiveUtil: use signed return type instead of unsigned
The ExtractFileFromArchive function can sometimes return -1 on error,
however the function's return type was specified as u32, which would
mean that it would instead be represented as the maximum value.
Change the function's return type to the signed s32 instead, and
correct uses.
2023-11-06 21:27:09 +00:00
Rayyan Ansari 2b3bba512e
Fix some memory leaks
Free some objects that were allocated with new but not deleted, and in
one case, do not set a pointer to nullptr before deleting, as this
results in a memory leak due to memory allocated not being freed.
2023-11-06 20:25:32 +00:00
Rayyan Ansari 0e4d082361
ROMManager: initialise filedata to nullptr
If a user manages to open a file as a ROM that is greater than 1 GiB,
it will cause a segmentation fault (a crash) in LoadROM due to a delete
being called on an uninitialised pointer, which is undefined behaviour.

Initialise filedata to nullptr to prevent this, as deleting a null
pointer is defined as a no-op.
2023-11-05 20:21:16 +00:00
Rayyan Ansari df571078cf
CameraManager: wait for camera to be loaded
In QCamera in Qt 5, the camera is required to have been loaded before
querying its settings and resolutions. Doing so without loading being
finished would result in the returned list being empty.
See https://doc.qt.io/qt-5.15/qcamera.html#supportedViewfinderSettings

Add a QEventLoop that waits for the state to change from Loading to
Loaded before supportedViewfinderSettings() is called to ensure that
valid information is returned.

(Fixes my camera being blank in preview, same issue also presumed
to occur when camera is needed in game, fix tested on a USB camera on
a Linux system and Qt 5.)
2023-11-05 15:52:13 +00:00
Arisotura 0aff9471c5 fuck every aspect of this 2023-11-05 15:38:22 +01:00
Arisotura 11c22f077d convert DSP 2023-11-05 11:58:50 +01:00
Arisotura 54ebf1b1b2 convert DSi I2C and camera 2023-11-04 19:42:36 +01:00
Arisotura 7837c169a1 convert AES 2023-11-04 17:46:52 +01:00
Arisotura 8f1b0d4a05 convert AREngine 2023-11-04 17:28:16 +01:00
Arisotura 2bd09eafeb convert Wifi and WifiAP 2023-11-04 17:00:12 +01:00
Arisotura 76976fef30 convert SPU to OOP 2023-11-04 14:20:58 +01:00
Arisotura ac38faef14 update copyright years 2023-11-04 00:21:46 +01:00
Arisotura f188c2cf1a hopefully get the compiler to shut up 2023-11-03 21:33:13 +01:00
Arisotura e4f4e94694 convert RTC to OOP 2023-11-03 21:20:09 +01:00
Arisotura 440b356674 get this started: refactor SPI in OOP 2023-11-03 20:17:00 +01:00
Arisotura 70c6750561 better, less hacky, more OOP-friendly scheduler design 2023-11-02 21:04:09 +01:00
Arisotura 5ccd3916ff better be safe than sorry 2023-11-02 15:46:35 +01:00
Arisotura 2959d089fe fix weird hang when returning to the DSi menu 2023-11-02 15:31:26 +01:00
Arisotura bff7a0d114 make linebreaks in text files not weird 2023-11-02 12:40:49 +01:00
Arisotura eb13bce6e7 RTC: add the DSi alarm expansion registers 2023-11-02 12:21:59 +01:00
Jesse Talavera-Greenberg d11ba63bb0
Fix compilation with the GDB stub disabled (#1863) 2023-11-01 16:02:15 +01:00
Arisotura 3b4fdea376 minor cleanup 2023-11-01 12:03:35 +01:00
Nadia Holmquist Pedersen b8963b0738 use a grid layout in the date/time dialog so Qt will behave 2023-10-30 19:37:39 +01:00
Arisotura e89b8a871b fdsfd 2023-10-30 18:40:26 +01:00
Arisotura 9a450f5f28
RTC revamp (#1867)
* get this started

* implement DSi RTC commands

* set up RTC clock timer. lay down basic idea of a clock.

* make the date/time registers writable

* move RTC state to its own structure, to make it easier to deal with

* more RTC work
lay base for date/time dialog

* get the bulk of the RTC functionality going

* much simpler design for RTC stuff

* aha, that is what it is

* start working on the RTC IRQ

* implement all types of RTC IRQ

* start refining sleep mode. code still kinda sucks.

* implement keypad IRQ

* refine it some more

* shut the fuck uuuuuupppppppppppppp
2023-10-30 18:37:49 +01:00
Jesse Talavera-Greenberg 21590b0709
Miscellaneous DSi NAND fixes (#1852)
* Replace some standard I/O calls with Platform equivalents

- I missed a spot when I submitted that PR a few months ago

* Include <memory> in DSi_NAND.h

- Because it uses unique_ptr

* Split DSi_NAND::ReadHardwareInfo into ReadSerialData and ReadHardwareInfoN

* Add a RegionMask enum

* Move DSi NAND patching to the frontend

* Add DSiSupportedLanguageMask

- Not currently used by the frontend, but I use it in melonDS DS

* Remove some Platform::ConfigEntry values

- The core no longer needs to know about them
- The corresponding Config values are unchanged

* Mark NANDMount's destructor as noexcept
2023-10-24 23:28:14 +02:00
Jesse Talavera-Greenberg 8c4e5af737
Slight polish to DMA (#1856)
* Slight polish to DMA

- Default-initialize members explicitly
- Mark some methods as const noexcept
- Initialize DMA::MRAMBurstTable to DMATiming::MRAMDummy
- Use the default destructor

* Move DMA_Timings definitions to a source file

- To ensure constant and unique addresses

* Include some extra DMA members in the savestate

* Simplify serializing the DMA table

- Extend the dummy table to 256 bytes (same length as the real ones)

* Revert the type change to DMA::DoSavestate

* Keep the MRAMBurstTable inside the DMA class, instead of using a pointer

- If we use a pointer to an external table, then we can't use it in savestates (else that external table gets overwritten)
2023-10-24 23:27:55 +02:00
Jesse Talavera-Greenberg bf81b87a60
Generalize a path in .gitignore (#1862)
- Covers all of CLion's default CMake build paths
2023-10-24 21:49:36 +02:00
PoroCYon 3ab752b8ca
GDB stub (#1583)
* gdbstub beginnings

* gdbstub: finish gdb impl things, next up is integration with melonDS

* holy fuck the gdbstub works

* gdb breakpoints work, but there's a mysterious crash on continue

* fix memory corruption that sometimes happened, and make resetting the console thru gdb work

* remove some gdb debug printing

* fix things in gdbstub

* separate option for enabling gdbstub

* add mode-dependent CPU registers

* C++ize the GDBstub code

* add gdbstub config in emu settings dialog

* make sure gdb is disabled when jit is enabled

* Remove unnecessary compiler flags, mark ARMJIT assembly code as no-execute-stack

This hardens the binary a little bit against common exploitation methods

* add option to wait for debugger attach on startup

* only insert GNU stack notes on linux

* disable gdbstub enable checkbox when jit is enabled

* fix non-linux incompatibilities

* enable gdbstub by default

* fix issues with gdbstub settings disable stuff

* format stuff

* update gdb test code

* Fix segfault when calling StubCallbacks->GetCPU()

C++ overrides are hard. Please I'm just a lowly C programmer.

* fix packet size not being sent correctly

Thanks to @GlowingUmbreon on Github for troubleshooting this

* fix select(2) calls (i should read docs more properly)

* fix GDB command sequencing/parsing issue (hopefully)

* [GDB] implement no-ack mode

* fix sending ack on handshake

* get lldb to work
2023-10-22 15:35:31 +02:00