StapleButter
214f9797fb
change save type for Spongebob Atlantis Squarepantis (EEPROM 4k).
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fixes #314
2019-01-06 16:33:48 +01:00
StapleButter
75e30d892c
Merge pull request #357 from John-Gee/master
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Fixed checking for build type
2019-01-06 16:19:40 +01:00
John-Gee
5d364789af
Fixed checking for build type
2019-01-06 06:00:06 -08:00
StapleButter
64ab8302cb
pause audio/mic devices when they're not needed.
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fixes potential pop when starting emulator (due to playing uninitialized audio buffer).
2019-01-06 14:22:14 +01:00
StapleButter
dbfb67fe8f
Merge pull request #356 from Zapeth/master
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Use workaround for GCC incompatibilities with MSVC aggregate returns
2019-01-06 12:27:16 +01:00
Zapeth
7630e2d9db
Use workaround for GCC incompatibilities with MSVC aggregate returns
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Fixes crash on MinGW builds when ID2D1RenderTarget::GetSize() is called
2019-01-06 12:03:01 +01:00
StapleButter
4b6ebd0532
HARK HARK HARK HARK
2019-01-05 13:03:25 +01:00
StapleButter
669247e8c8
redesign main emu loop to use timestamps instead of being a trainwreck
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* cleaner code
* faster in some cases
* more accurate (on-demand compensation for timers and GPU)
* less prone to desyncs
* overall betterer
2019-01-05 05:28:58 +01:00
StapleButter
90f2c0834e
add PoC ARM9 instruction cache logic. not actually in use, but it's there as a reference (and if we ever need it).
2019-01-04 21:47:06 +01:00
StapleButter
1e35d18ce6
GX: polygon pipeline doesn't get as far if the polygon is rejected by culling/clipping.
2019-01-03 20:30:30 +01:00
StapleButter
4601636788
GX: always latch rendering engine registers even when not flushing (similar to hardware).
2019-01-03 15:29:25 +01:00
StapleButter
172c2eb229
blfdkgg. I'm a derp.
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fix potential buffer overflow.
2019-01-03 13:21:21 +01:00
StapleButter
b6481a28ac
make nocashprint work from ARM code too.
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fixes #315
2018-12-31 20:58:58 +01:00
StapleButter
eec27ebf69
oops
2018-12-31 14:19:02 +01:00
StapleButter
786abe63cb
add support for 128K EEPROM (Pokémon Mystery Dungeon - Explorers of Sky)
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fixes #344
also, fix save type for Puzzler World (plain old 8K EEPROM. not sure why the Wood entry was different)
2018-12-31 14:17:58 +01:00
StapleButter
a4593a8f58
also, detect bad old romlist.bin and warn the user.
2018-12-31 04:54:17 +01:00
StapleButter
f6b979357f
ROM list by game code rather than CRC
2018-12-31 04:35:58 +01:00
StapleButter
5533d9dc94
hopefully this romlist will be less of a trainwreck for now
2018-12-31 03:50:09 +01:00
StapleButter
2fd913aff2
add 'window size' menu to set the window to an integer size
2018-12-30 21:07:09 +01:00
StapleButter
0f0e04bfa3
init savemem to 0xFF instead of 0x00.
2018-12-30 20:57:20 +01:00
StapleButter
52d783e066
might want to update that when hotplugging joysticks, too
2018-12-30 13:43:59 +01:00
StapleButter
9eab6618da
bûrp
2018-12-30 02:18:58 +01:00
StapleButter
15be25085f
make it also be a thing under Windows
2018-12-30 01:49:47 +01:00
StapleButter
fc3952c981
libui/gtk: center windows
2018-12-30 01:17:50 +01:00
StapleButter
f9e143fc69
libui/gtk: add functions to uiWindow for setting/getting minimized/maximized state
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remember if main window is maximized, avoid updating the saved size when it is
2018-12-30 01:07:25 +01:00
StapleButter
62704aee31
* make savestate SRAM reloc disabled by default (confusing behavior)
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* add config entry for keeping track of whether the main window is maximized
2018-12-30 00:44:07 +01:00
StapleButter
1cf49e0dbe
make joystick hotpluggable
2018-12-30 00:27:12 +01:00
StapleButter
65c27c5c28
fix potential crashes in input config dialog when setting joystick buttons, by using uiQueueMain()
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how could I not think of this? GTK is not thread safe.
2018-12-29 23:32:58 +01:00
StapleButter
5c5146945c
Merge pull request #342 from pedrovelho/master
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Add dependencies to readme and fix a cmake warning from sdl2 trailing space
2018-12-27 17:12:57 +01:00
Pedro Velho
b965bded4c
Add common dependence packagens needed.
2018-12-27 16:27:36 +01:00
Pedro Velho
d638096a1b
Solve cmake error while importing SDL2.
2018-12-27 16:25:30 +01:00
StapleButter
7a949ddd0e
2D: add support for 8bit reads to DISPCNT/BGCNT.
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fixes #331
2018-12-21 17:53:48 +01:00
StapleButter
63ae6bf8fb
libui/windows: some work on hiDPI shit
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still looks derpy but atleast the rendering and touchscreen aren't broken
2018-12-21 05:01:37 +01:00
StapleButter
f86fe46035
move the W=0 check, to be sure to check all the vertices
2018-12-20 01:40:32 +01:00
StapleButter
f6e6fa05ea
some work on extreme/degenerate shit in GPU
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* clip against Z then Y then X. apparently, fixes #310 . I had also observed hints that the hardware does it this way.
* truncate W to 24 bits before viewport transform.
* mark any polygons that have a W=0 at that point as degenerate. do not render.
2018-12-20 01:31:31 +01:00
StapleButter
1a8b18af2c
what.
2018-12-19 14:50:04 +01:00
StapleButter
0c37824447
2D: fix fade effects to semitransp sprites and 3D layer. fixes #263
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(also remove some useless variable. wtf)
2018-12-19 05:54:39 +01:00
StapleButter
ce79edd998
update readme
2018-12-18 21:08:24 +01:00
StapleButter
dd30b417b8
implement proper support for POWCNT1.
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fixes #260
2018-12-18 17:04:42 +01:00
StapleButter
1b64e87115
add Imagine - Teacher (USA). EEPROM 4K.
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at this point we might want to look into a better Advanscene DB to build this from. this one seems to be a total Swiss cheese.
2018-12-18 15:15:26 +01:00
StapleButter
cf78eb458a
add Madden NFL 09 (USA) to the list. savetype: Flash 2MBit
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fixes #306
2018-12-18 02:13:22 +01:00
StapleButter
71bbb35bbf
watch your debug code better, you derp
2018-12-18 02:00:50 +01:00
StapleButter
694d6cafa2
fix STRD_POST (dumbest copypaste bug of the year)
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fixes #276
2018-12-18 01:56:21 +01:00
StapleButter
4a36193cab
be sure to always reset NormalPipeline
2018-12-17 02:50:36 +01:00
StapleButter
59c715475d
fix oversight regarding hotkey joystick buttons. also prevent triggering the lid command a billion times in a row with a joystick button.
2018-12-16 14:41:46 +01:00
StapleButter
a99ebf38db
prevent crash if mic init fails
2018-12-16 14:18:59 +01:00
StapleButter
3f26fbddc0
HAW HAW HAW HAW
2018-12-16 01:13:14 +01:00
StapleButter
4a47bd6d53
make it even saferer
2018-12-16 00:39:14 +01:00
StapleButter
502d8c3fa0
avoid potential crash with EmuDirectory if we somehow got no argv or an empty path
2018-12-16 00:38:10 +01:00
StapleButter
0a7db56bef
Yoshi Touch & Go uses 4K EEPROM, you derpos
2018-12-15 18:43:36 +01:00