* Replace some standard I/O calls with Platform equivalents
- I missed a spot when I submitted that PR a few months ago
* Include <memory> in DSi_NAND.h
- Because it uses unique_ptr
* Split DSi_NAND::ReadHardwareInfo into ReadSerialData and ReadHardwareInfoN
* Add a RegionMask enum
* Move DSi NAND patching to the frontend
* Add DSiSupportedLanguageMask
- Not currently used by the frontend, but I use it in melonDS DS
* Remove some Platform::ConfigEntry values
- The core no longer needs to know about them
- The corresponding Config values are unchanged
* Mark NANDMount's destructor as noexcept
* Slight polish to DMA
- Default-initialize members explicitly
- Mark some methods as const noexcept
- Initialize DMA::MRAMBurstTable to DMATiming::MRAMDummy
- Use the default destructor
* Move DMA_Timings definitions to a source file
- To ensure constant and unique addresses
* Include some extra DMA members in the savestate
* Simplify serializing the DMA table
- Extend the dummy table to 256 bytes (same length as the real ones)
* Revert the type change to DMA::DoSavestate
* Keep the MRAMBurstTable inside the DMA class, instead of using a pointer
- If we use a pointer to an external table, then we can't use it in savestates (else that external table gets overwritten)
* gdbstub beginnings
* gdbstub: finish gdb impl things, next up is integration with melonDS
* holy fuck the gdbstub works
* gdb breakpoints work, but there's a mysterious crash on continue
* fix memory corruption that sometimes happened, and make resetting the console thru gdb work
* remove some gdb debug printing
* fix things in gdbstub
* separate option for enabling gdbstub
* add mode-dependent CPU registers
* C++ize the GDBstub code
* add gdbstub config in emu settings dialog
* make sure gdb is disabled when jit is enabled
* Remove unnecessary compiler flags, mark ARMJIT assembly code as no-execute-stack
This hardens the binary a little bit against common exploitation methods
* add option to wait for debugger attach on startup
* only insert GNU stack notes on linux
* disable gdbstub enable checkbox when jit is enabled
* fix non-linux incompatibilities
* enable gdbstub by default
* fix issues with gdbstub settings disable stuff
* format stuff
* update gdb test code
* Fix segfault when calling StubCallbacks->GetCPU()
C++ overrides are hard. Please I'm just a lowly C programmer.
* fix packet size not being sent correctly
Thanks to @GlowingUmbreon on Github for troubleshooting this
* fix select(2) calls (i should read docs more properly)
* fix GDB command sequencing/parsing issue (hopefully)
* [GDB] implement no-ack mode
* fix sending ack on handshake
* get lldb to work
* Refactor diskio's contents
- Change ff_disk_read_cb/write_cb into a std::function instead of a raw pointer
- Add const specifiers as needed
* Refactor DSi_NAND to manage the file system's mounted lifetime with RAII
* Split NANDMount into NANDMount and NANDImage
- NANDImage is used for information about the NAND that doesn't require decryption or filesystem access
- NANDMount is used to actually access the file system
- Both classes manage their respective resources (the NAND file handle and the NAND's mount) with RAII
- Also split the file loading into another function that I will remove in a later PR
* Make NANDMount immovable
* Remove NAND-loading code that I had sectioned off into a function
- Incomplete copypasta
- I must have gotten distracted
* Tidy up NANDImage's initialization
- Don't unmount the disk image if the constructor fails (that's NANDMount's job now)
- Only assign CurFile if the constructor succeeds
* Add some const-correctness
* Move DSi NAND initialization to the frontend
- The NANDImage is now installed via a unique_ptr in DSi
* Remove Platform::DSi_NANDPath
- Not Config::DSiNANDPath; that can still be configured as usual
- The core no longer needs to care
* Add DSiFirmwareSystemSettings
* Replace DSiFirmwareSystemSettings::TouchCalibration fields with std::arrays
- So assignment can be done in one line
* Make DSiFirmwareSystemSettings a union
- So its bytes can be accessed
* Add a comment
* Use DSiFirmwareSystemSettings instead of raw byte offsets
* Add definitions for DSiSerialData and DSiHardwareInfoN
* Move DSiFirmwareSystemSettings's hash update logic into its own method
* Introduce firmware-related structs
* Fix some indents
* Move the generated firmware identifier to a constant
* Document the WifiAccessPoint constructors
* Add some constants
* Remove a stray comment
* Implement Firmware::UserData
* Add Firmware::Mask
* Document Firmware::Buffer
* Add a Firmware constructor that uses a FileHandle
* Set the default username in UserData
* Update the UserData checksum
* Forgot to include Platform.h
* Remove some redundant assignments in the default Firmware constructor
* const-ify CRC16
* Replace the plain Firmware buffer with a Firmware object
- Remove some functions that were reimplemented in the Firmware constructors
* Fix some crashes due to undefined behavior
* Fix the user data initialization
- Initialize both user data objects to default
- Set both user data objects to the same touch screen calibration
* Follow the DS logic in determining which user data section is current
* Remove an unneeded include
* Remove another unneeded include
* Initialize FirmwareMask in Firmware::Firmware
* Use the DEFAULT_SSID constant
* Add SPI_Firmware::InstallFirmware and SPI_Firmware::RemoveFirmware
* Move a logging call to after the file is written
* Add a SaveManager for the firmware
* Touch up the SPI_Firmware::Firmware declaration
* Move all firmware loading and customization to the frontend
* Call Platform::WriteFirmware when it's time to write the firmware back to disk
* Fix some missing stuff
* Remove the Get* functions from SPI_Firmware in favor of GetFirmware()
* Implement SPI_Firmware::DeInit in terms of RemoveFirmware
* Add Firmware::UpdateChecksums
* Fix an incorrect length
* Update all checksums in the firmware after setting touch screen calibration data
* Use the Firmware object's Position methods
* Remove register fields from the Firmware object
* Install the firmware before seeing if direct boot is necessary
* Install the firmware before calling NDS::Reset in LoadROM
* Slight cleanup in ROMManager
* Fix the default access point name
* Shorten the various getters in Firmware
* Add qualifiers for certain uses of firmware types
- GCC can get picky if -fpermissive isn't defined
* Add an InstallFirmware overload that takes a unique_ptr
* Log when firmware is added or removed
* Don't clear the firmware in SPI_Firmware::Init
- The original code didn't, it just set the pointer to nullptr
* Fix a typo
* Write back the full firmware if it's not generated
* Move the FreeBIOS to an external file
* Load wfcsettings.bin into the correct part of the generated firmware blob
* Load BIOS files in the frontend, not in the core
* Fix logging the firmware ID
* Add some utility functions
* Mark Firmware's constructors as explicit
* Remove obsolete ConfigEntry values
* Include <locale> explicitly in ROMManager
* Fix up some includes
* Add Firmware::IsBootable()
* Add a newline to a log entry
- Whoops
* Log the number of bytes written out in SaveManager
* Mark FirmwareHeader's constructor as explicit
* Clean up GenerateDefaultFirmware and LoadFirmwareFromFile
- Now they return a pair instead of two by-ref values
* Refactor SaveManager a little bit
- Manage its buffers as unique_ptrs to mitigate leaks
- Reallocate the internal buffer if SetPath is asked to reload the file (and the new length is different)
* Remove some stray parens
* Fix some firmware-related bugs I introduced
- Firmware settings are now properly saved to disk (beforehand I misunderstood when the firmware blob was written)
- Firmware is no longer overwritten by contents of wfcsettings.bin
* Slight cleanup
* Make cleanup a little more robust to mitigate undefined behavior
- Add some null checks before cleaning up the GPU3D renderer
- Make sure that all deleted objects are null
- Move cleanup logic out of an assert call
- Note that deleting a null pointer is a no-op, so there's no need to check for null beforehand
- Use RAII for GLCompositor instead of Init/DeInit methods
* Replace a DeInit call that I missed
* Make ARMJIT_Memory less likely to generate errors
- Set FastMem7/9Start to nullptr at the end
- Only close and unmap the file if it's initialized
* Make Renderer3D manage its resources with RAII
* Don't try to deallocate frontend resources that aren't loaded
* Make ARMJIT_Memory::DeInit more robust on the Switch
* Reset MemoryFile on Windows to INVALID_HANDLE_VALUE, not nullptr
- There is a difference
* Don't explicitly store a Valid state in GLCompositor or the 3D renderers
- Instead, create them with static methods while making the actual constructors private
* Make initialization of OpenGL resources fail if OpenGL isn't loaded
* assert that OpenGL is loaded instead of returning failure
CRC32.cpp:
Make table initialization compile time
DSi_NAND.cpp:
Fix file close / unmount / disk close on error
~L427: Remove redundant calls, as they are immediately rendered useless by `rem` being overwritten
NDS.cpp / FreeBIOS.h:
Remove unneeded size values in header
Remove unneeded memset's as they are initialized anyway
sha1.c / sha1.h:
Fix useless warning
Wifi.cpp:
Remove unneeded includes
DSi.cpp:
Reduce ugly casts
Deduplicate code
qt_sdl/main.cpp:
silence clang switch statement warning
qt_sdl/main.h:
fix override warnings
dolphin/BitSet.h:
use msvc extensions only when appropriate, fix broken bit set count under _WIN32
* fix edge fill rules for swapped polygons
also fixes translucent polygons not being always edge filled.
* fix right edge fill rule
* fix right edge fill rule for realsies
* fix a few more glitchy polygons
specifically quads similar to: (-67,40) (64, 160) (192, 160), (8, 111)
* fix one edge case pixel
i hate this so much
* fix "flat bottom" edge fill
* fix regression + apply changes to shadow masks
fix a regression with certain line polygons not rendering; there seems to be an exception made by the ds' gpu in order for these polygons to render properly.
also apply these changes to shadow masks because i forgot to
* forgot to remove a line
---------
Co-authored-by: Arisotura <thetotalworm@gmail.com>
* Make horizontal sprite mosaic (more) accurate
* Vertical sprite mosaic should not extend the sprite's bounding area
* Vertical sprite mosaic should not extend the sprite's bounding area (2)
* OBJIndex is no longer needed
* fix polygons being swapped incorrectly
"borrowed" this from noods
needs verification that the >= and <= signs aren't actually supposed to be > and <
* proper rules for moving vertical right slopes left
* nvm most of that was actually pointless
that's on me for not checking
* fix aa being upside down on swapped y-major slopes
* further improvements to swapped aa
in addition to fixing swapped y-major slope aa, now fixes:
swapped x-major slope aa
swapped vertical slope aa
* use templates instead + style/comment tweaks
should force the compiler to precompile if statements like i want it to do, instead of just hoping it does so on its own
* Anti-Alias All Edges
Changing a bunch of 0x3s to 0xF since I figure if they're checking the left and right edge they wanna be checking the top and bottom too now that they're gonna be aa'd. also copy that if statement over since otherwise there won't be anything to blend with.
* small optimization
its probably a tiny bit faster?
idk id need actual benchmarking tools.
doesn't break anything at least.
* Introduce some Platform calls for managing dynamic libraries
* Add Platform::WriteFATSectors
* Introduce some Platform calls for managing dynamic libraries
* Add Platform::WriteFATSectors
* Change includes of "../types.h" to "types.h"
- Makes it easier to directly include these headers in downstream projects
* Change an include of "../Wifi.h" to "Wifi.h"
* Allow CommonFuncs.cpp to compile on Android
* Tidy up some logging calls
- Use Platform::Log in LAN_Socket.cpp
- Soften some warnings to Debug logs (since they don't necessarily represent problems)
* Add Platform::EnterGBAMode
- Gracefully stop the emulator if trying to enter GBA mode
* Soften some logs that most players won't care about
* Soften some more logs
* Introduce Platform wrappers for file operations
* Fix pointer spacing
* Fix more style nits
* Log the errno when ftruncate fails
* Fix FileSeek offset argument
- With an s32 offset, we couldn't access files larger than 2GB
* Revise Platform::StopEmu to address feedback
- Remove Platform::EnterGBAMode in favor of adding a reason to Platform::StopEmu
- Also rename Platform::StopEmu to Platform::SignalStop
- Add an optional argument to NDS::Stop
- Use the new argument everywhere that the console stops itself
* Rename FileGetString to FileReadLine
- It conveys the meaning better
* Rename FileSeekOrigin::Set to Start
- It conveys the meaning better
* Change definition of FileGetString to FileReadLine
- Oops, almost forgot it
* Rename FlushFile to FileFlush
- To remain consistent with the other File functions
* Add a FileType usage
* Fix line break in FileSeekOrigin
* Document Platform::DeInit
* Clarify that StopReason::Unknown doesn't always mean an error
* Move and document FileType::HostFile
* Remove Platform::OpenDataFile
- Nothing currently uses it
* Refactor Platform::OpenFile and Platform::OpenLocalFile to accept a FileMode enum instead of a string
- The enum is converted to fopen flags under the hood
- The file type is used to decide whether to add the "b" flag
- Some helper functions are exposed for the benefit of consistent behavior among frontends
- Equivalent behavior is maintained
* Fix a tab that should be spaces
* Use Windows' 64-bit implementations of fseek/ftell
* Move Platform::IsBinaryFile to Platform.cpp
- It could vary by frontend
* Remove an unused FileType
* Rename an enum constant
* Document various Platform items
* Use Platform::DynamicLibrary to load libandroid
- And clean it up at the end
* Fix a typo
* Pass the correct filetype to FATStorage
- Since it can be used for DSI NAND images or for SD cards
* Remove Platform::FileType
* Fix Up Y Interp Inputs
* Change Linear Interp Formula
Fixes a handful of pixels.
Still not perfect.
* Cleanup
remove some unnecessary code and parentheses