Clean up some rendering-related resources in DeInit (#1836)
- The unique_ptr destructors will take care of the cleanup
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@ -176,6 +176,8 @@ void DeInit()
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Framebuffer[0][1] = nullptr;
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Framebuffer[1][0] = nullptr;
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Framebuffer[1][1] = nullptr;
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CurGLCompositor = nullptr;
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}
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void ResetVRAMCache()
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@ -286,6 +286,7 @@ bool Init()
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void DeInit()
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{
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CurrentRenderer = nullptr;
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}
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void ResetRenderingState()
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@ -39,6 +39,7 @@ void SoftRenderer::StopRenderThread()
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Platform::Semaphore_Post(Sema_RenderStart);
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Platform::Thread_Wait(RenderThread);
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Platform::Thread_Free(RenderThread);
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RenderThread = nullptr;
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}
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}
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@ -81,6 +82,7 @@ SoftRenderer::SoftRenderer() noexcept
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Threaded = false;
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RenderThreadRunning = false;
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RenderThreadRendering = false;
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RenderThread = nullptr;
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}
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SoftRenderer::~SoftRenderer()
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