Commit Graph

2527 Commits

Author SHA1 Message Date
RSDuck b778fbaad1 attempt at correct utf8 decoding for toml config file path 2024-07-30 17:48:41 +02:00
Nadia Holmquist Pedersen 01c2d65f07 Explicitly include QModernWindowsStylePlugin in static builds
I hope this'll make it look right.
2024-07-30 03:10:01 +02:00
Nadia Holmquist Pedersen d62c61ba08 vcpkg 2024.07.12 2024-07-30 00:43:15 +02:00
RSDuck 12563fb636 use platform file functions for savestates and NAND importing file check
should fix character encoding issues on Windows
2024-07-29 00:15:19 +02:00
Nadia Holmquist Pedersen c0ada2f445 Fix invalid .gitattributes entries 2024-07-28 03:23:07 +02:00
Nadia Holmquist Pedersen ececf337f2
Build Windows CI builds with vcpkg and Qt 6 (#2112)
If using Qt 6 becomes a problem in terms of compatibility, toggle it off in the CMakePresets.json.
2024-07-27 17:22:35 +02:00
Nadia Holmquist Pedersen d31eabb6fa Don't disable firmware settings controls when override external firmware
settings is disabled
2024-07-27 16:56:29 +02:00
Jesse Talavera 837a582087
Expose some fields of `DSi_BPTWL` needed to support direct boot (#2103)
expose boot flag
2024-07-21 17:23:19 +02:00
Jesse Talavera 821f5f5f29
Allow frontends to use different headers for OpenGL declarations (#2102) 2024-07-21 17:02:31 +02:00
BueniaDev 9b828c2cde
Implement Rumble Pak support. (#2101) 2024-07-21 17:01:30 +02:00
Nadia Holmquist Pedersen 5eadd67df6 EmuInstance: Use GetLocalFilePath to get the wfcsettings path
Fixes the file being created in the current working directory.
2024-07-17 15:44:47 +02:00
Nadia Holmquist Pedersen 4b17de7e8c Fix annoying Qt touch event deprecations for real this time 2024-07-15 14:37:37 +02:00
Nadia Holmquist Pedersen 71f4d7b222 deviceType doesn't exist in Qt5 apparently 2024-07-15 14:04:40 +02:00
Nadia Holmquist Pedersen 6d2ad2a3f0 Ignore touch events originating from trackpads
Fixes multi-finger gestures causing spurious touch screen presses
Also fix some deprecations when we're at it anyway
2024-07-15 13:57:21 +02:00
Arisotura 2031f491f0 fix some Qt6 bugs (buttonClicked -> idClicked) 2024-07-15 13:00:40 +02:00
Arisotura d92c9fcd90 do not immediately create a core when creating an EmuInstance. fixes some nasty potential bugs. watch out for bugs this may introduce though... 2024-07-15 12:57:18 +02:00
Jesse Talavera 94ba7c1594
Split networking code into its own target (#2091) 2024-07-14 17:03:21 +02:00
CasualPokePlayer a812a43bda
Fix various issues with firmware generation (#2058) 2024-07-11 15:55:06 +02:00
Jesse Talavera 841e3eb060
Use `CMAKE_CURRENT_SOURCE_DIR` to set some CMake-related paths (#2089)
- This prevents dependent projects that pull in melonDS via `FetchContent` from breaking
2024-07-11 14:02:40 +02:00
OverdueWeevil2 a82b5758bc
Update EmuInstance.cpp (#2090) 2024-07-11 13:48:27 +02:00
Nadia Holmquist Pedersen b55eb431bd ensure that we actually link the OpenGL library on macOS 2024-07-07 13:45:45 +02:00
Nadia Holmquist Pedersen 1302cbdd64 frontend: Restore linear interpolation for audio output resampling
Also, do it smarter this time. This seems to have gone missing with the
doublemelon merge.
2024-07-07 08:19:49 +02:00
Antonio Niño Díaz 25b5ac91bd
Fix horizontal mosaic on sprites (#2084)
The code itself is correct, but the variable being read is the Y mosaic
coordinate, not the X coordinate.
2024-07-04 00:24:29 +02:00
RSDuck 613569a2ab append newline to nocash logging
makes behaviour consistent with no$gba
2024-07-02 19:09:32 +02:00
Nadia Holmquist Pedersen 7898b46435 Add Discord invite link to README.md 2024-07-02 10:06:05 +02:00
Nadia Holmquist Pedersen 4e3592f2d4 Fix loading GBA carts
UpdateConsole forgot to reinsert it when messing with the NDS.
2024-07-02 08:18:44 +02:00
Nadia Holmquist Pedersen f2611680ca EmuInstance: check consoleType from NDS rather than the instance's when
updating console, fixes crash on console type switch

EmuInstance::consoleType is already updated, so the check for whether we
should recreate the NDS to switch console type never succeeds.
2024-07-02 06:23:21 +02:00
Nadia Holmquist Pedersen db20771ef3 slirp: Add -fvisibility=hidden to glib stub
On Linux, our stubbed glib functions were conflicting with the ones from
real glib, which gets used by Qt when we're running on a GTK-based
desktop. Avoid a crash by not exposing them.
2024-06-24 05:25:00 +02:00
Nadia Holmquist Pedersen cbb0f4b872 Tell the compiler that we want wrapping signed arithmetic
The core relies on this and without -fwrapv there will be rendering
issues on some targets. Thanks CasualPokePlayer for noticing this.
2024-06-18 15:51:08 +02:00
Arisotura e234385c20 OpenGL: add support for changing BG0HOFS midframe. fixes #2072 2024-06-18 13:11:42 +02:00
Arisotura 626d2379bc * fix default for audio volume
* add default bools for battery settings
2024-06-17 14:51:32 +02:00
Nadia Holmquist Pedersen eb2bd73c7d ensure teakra is always static linked even in dynamically linked builds 2024-06-15 21:31:23 +02:00
Arisotura ae44ba2475 blarg 2024-06-15 21:01:27 +02:00
Arisotura 649462ff5c fix more bugs and crap 2024-06-15 20:57:26 +02:00
Arisotura 890dc4f228 fix other bugs with these regexes 2024-06-15 19:23:18 +02:00
Arisotura d449888405 fix up the regexes in Config.cpp 2024-06-15 19:10:28 +02:00
Arisotura ccc5c955e9 fix one potential crash bug 2024-06-15 17:42:26 +02:00
Arisotura 8fc403cdad update copyright headers 2024-06-15 17:01:19 +02:00
Arisotura 25a7b1ca1d
merge doublemelon (#2067)
non-exhaustive (but exhausting) list of changes:

* base laid for multiple window support, but will likely require more work to work correctly
* encapsulation of frontend state for proper multi-instance support
* (JIT still needs a fix for the NDS::Current workaround but we can get there later)
* new, more flexible configuration system
2024-06-15 13:52:47 +02:00
CasualPokePlayer 8e9b88d01d
Actually generate DownscaleFramebuffer (#2059) 2024-06-08 20:48:42 +02:00
Nadia Holmquist Pedersen a72b79a55a that needs to be public actually 2024-05-15 19:43:34 +02:00
Nadia Holmquist Pedersen cfc49eb286 Revert slirp dynamic/static check, and make it not use dllimport/export
when building statically
2024-05-15 19:37:14 +02:00
Nadia Holmquist Pedersen d21bc64cb3 MinGW build portability fixes
AKA you can build melonDS for Windows on Fedora now
2024-05-15 18:57:49 +02:00
Nadia Holmquist Pedersen a2406e3c0e
Vendored libslirp (#2045)
Add vendored libslirp into the repo with a shim to remove its dependency on glib.
2024-05-15 18:00:55 +02:00
Nadia Holmquist Pedersen 747f50de98 Refactor how CCache is set up
* Use RULE_LAUNCH_COMPILE property as you're apparently supposed to
* Detect if compiler is already ccache to prevent build failure
2024-05-15 10:55:10 +02:00
Nadia Holmquist Pedersen 5ab8161a21 Prevent turning on compute renderer on macOS 2024-05-14 11:39:06 +02:00
RSDuck 442661747e add assert to make sure all shaders were compiled 2024-05-14 04:09:20 +02:00
RSDuck 5df83c97c7 bump up compute shader renderer tile amount factor to 16
also why did I think DS could render 4096 polygons? Use that extra bit for larger work offset
2024-05-13 19:15:48 +02:00
RSDuck 347f4a79fd Fix division by zero 2024-05-13 17:23:05 +02:00
RSDuck 043244a56d
Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00