fix crash under Windows 10

This commit is contained in:
StapleButter 2017-09-30 23:17:36 +02:00
parent ab9800fbac
commit 9ad89d8cb5
1 changed files with 2 additions and 2 deletions

View File

@ -534,13 +534,13 @@ uiDrawBitmap* uiDrawNewBitmap(uiDrawContext* c, int width, int height)
bp2.dpiY = 0; bp2.dpiY = 0;
bp2.pixelFormat = D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE); bp2.pixelFormat = D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE);
c->rt->BeginDraw(); //c->rt->BeginDraw();
hr = c->rt->CreateBitmap(D2D1::SizeU(width,height), NULL, 0, &bp2, &bmp->bmp); hr = c->rt->CreateBitmap(D2D1::SizeU(width,height), NULL, 0, &bp2, &bmp->bmp);
if (hr != S_OK) if (hr != S_OK)
logHRESULT(L"error creating bitmap", hr); logHRESULT(L"error creating bitmap", hr);
c->rt->EndDraw(); //c->rt->EndDraw();
bmp->Width = width; bmp->Width = width;
bmp->Height = height; bmp->Height = height;