fix potential crash when running the software renderer (oops)
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3aa971403b
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6de19645f8
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@ -143,6 +143,8 @@
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<Unit filename="src/libui_sdl/LAN_PCap.h" />
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<Unit filename="src/libui_sdl/LAN_PCap.h" />
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<Unit filename="src/libui_sdl/LAN_Socket.cpp" />
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<Unit filename="src/libui_sdl/LAN_Socket.cpp" />
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<Unit filename="src/libui_sdl/LAN_Socket.h" />
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<Unit filename="src/libui_sdl/LAN_Socket.h" />
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<Unit filename="src/libui_sdl/OSD.cpp" />
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<Unit filename="src/libui_sdl/OSD.h" />
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<Unit filename="src/libui_sdl/Platform.cpp" />
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<Unit filename="src/libui_sdl/Platform.cpp" />
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<Unit filename="src/libui_sdl/PlatformConfig.cpp" />
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<Unit filename="src/libui_sdl/PlatformConfig.cpp" />
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<Unit filename="src/libui_sdl/PlatformConfig.h" />
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<Unit filename="src/libui_sdl/PlatformConfig.h" />
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@ -882,10 +882,12 @@ void GPU2D::VBlankEnd()
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OBJMosaicY = 0;
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OBJMosaicY = 0;
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OBJMosaicYMax = OBJMosaicSize[1];
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OBJMosaicYMax = OBJMosaicSize[1];
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// TODO: make optional
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if (GPU3D::Renderer != 0)
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if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
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{
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{
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GPU3D::GLRenderer::PrepareCaptureFrame();
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if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
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{
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GPU3D::GLRenderer::PrepareCaptureFrame();
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}
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}
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}
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}
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}
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