diff --git a/melonDS.cbp b/melonDS.cbp
index b396861b..46345135 100644
--- a/melonDS.cbp
+++ b/melonDS.cbp
@@ -112,6 +112,8 @@
+
+
diff --git a/src/GPU3D_OpenGL43.cpp b/src/GPU3D_OpenGL43.cpp
index 57a80f17..3a2a3f1c 100644
--- a/src/GPU3D_OpenGL43.cpp
+++ b/src/GPU3D_OpenGL43.cpp
@@ -16,77 +16,17 @@
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
-#include
-#include
-
#include
#include
#include "NDS.h"
#include "GPU.h"
-#include "Platform.h"
+#include "OpenGLSupport.h"
namespace GPU3D
{
namespace GLRenderer43
{
-PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
-PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
-PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
-PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
-PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
-
-PFNGLGENBUFFERSPROC glGenBuffers;
-PFNGLDELETEBUFFERSPROC glDeleteBuffers;
-PFNGLBINDBUFFERPROC glBindBuffer;
-PFNGLMAPBUFFERPROC glMapBuffer;
-PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
-PFNGLUNMAPBUFFERPROC glUnmapBuffer;
-PFNGLBUFFERDATAPROC glBufferData;
-PFNGLBUFFERSUBDATAPROC glBufferSubData;
-PFNGLBINDBUFFERBASEPROC glBindBufferBase;
-
-PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
-PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
-PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
-PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
-PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
-
-PFNGLCREATESHADERPROC glCreateShader;
-PFNGLSHADERSOURCEPROC glShaderSource;
-PFNGLCOMPILESHADERPROC glCompileShader;
-PFNGLCREATEPROGRAMPROC glCreateProgram;
-PFNGLATTACHSHADERPROC glAttachShader;
-PFNGLLINKPROGRAMPROC glLinkProgram;
-PFNGLUSEPROGRAMPROC glUseProgram;
-PFNGLGETSHADERIVPROC glGetShaderiv;
-PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
-PFNGLGETPROGRAMIVPROC glGetProgramiv;
-PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
-PFNGLDELETESHADERPROC glDeleteShader;
-PFNGLDELETEPROGRAMPROC glDeleteProgram;
-
-PFNGLUNIFORM1UIPROC glUniform1ui;
-PFNGLUNIFORM4UIPROC glUniform4ui;
-PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
-
-PFNGLACTIVETEXTUREPROC glActiveTexture;
-PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
-
-PFNGLDRAWBUFFERSPROC glDrawBuffers;
-
-PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
-PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
-
-PFNGLCOLORMASKIPROC glColorMaski;
-
-PFNGLMEMORYBARRIERPROC glMemoryBarrier;
-
-PFNGLGETSTRINGIPROC glGetStringi;
-
-
// GL version requirements
// * explicit uniform location: 4.3 (or extension)
// * texelFetch: 3.0 (GLSL 1.30) (3.2/1.50 for MS)
@@ -792,67 +732,7 @@ bool ChunkedRendering = false;
bool InitGLExtensions()
{
-#define LOADPROC(type, name) \
- name = (PFN##type##PROC)Platform::GL_GetProcAddress(#name); \
- if (!name) { printf("OpenGL: " #name " not found\n"); return false; }
-
- LOADPROC(GLGENFRAMEBUFFERS, glGenFramebuffers);
- LOADPROC(GLDELETEFRAMEBUFFERS, glDeleteFramebuffers);
- LOADPROC(GLBINDFRAMEBUFFER, glBindFramebuffer);
- LOADPROC(GLFRAMEBUFFERTEXTURE, glFramebufferTexture);
- LOADPROC(GLBLITFRAMEBUFFER, glBlitFramebuffer);
-
- LOADPROC(GLGENBUFFERS, glGenBuffers);
- LOADPROC(GLDELETEBUFFERS, glDeleteBuffers);
- LOADPROC(GLBINDBUFFER, glBindBuffer);
- LOADPROC(GLMAPBUFFER, glMapBuffer);
- LOADPROC(GLMAPBUFFERRANGE, glMapBufferRange);
- LOADPROC(GLUNMAPBUFFER, glUnmapBuffer);
- LOADPROC(GLBUFFERDATA, glBufferData);
- LOADPROC(GLBUFFERSUBDATA, glBufferSubData);
- LOADPROC(GLBINDBUFFERBASE, glBindBufferBase);
-
- LOADPROC(GLGENVERTEXARRAYS, glGenVertexArrays);
- LOADPROC(GLDELETEVERTEXARRAYS, glDeleteVertexArrays);
- LOADPROC(GLBINDVERTEXARRAY, glBindVertexArray);
- LOADPROC(GLENABLEVERTEXATTRIBARRAY, glEnableVertexAttribArray);
- LOADPROC(GLDISABLEVERTEXATTRIBARRAY, glDisableVertexAttribArray);
- LOADPROC(GLVERTEXATTRIBPOINTER, glVertexAttribPointer);
- LOADPROC(GLVERTEXATTRIBIPOINTER, glVertexAttribIPointer);
-
- LOADPROC(GLCREATESHADER, glCreateShader);
- LOADPROC(GLSHADERSOURCE, glShaderSource);
- LOADPROC(GLCOMPILESHADER, glCompileShader);
- LOADPROC(GLCREATEPROGRAM, glCreateProgram);
- LOADPROC(GLATTACHSHADER, glAttachShader);
- LOADPROC(GLLINKPROGRAM, glLinkProgram);
- LOADPROC(GLUSEPROGRAM, glUseProgram);
- LOADPROC(GLGETSHADERIV, glGetShaderiv);
- LOADPROC(GLGETSHADERINFOLOG, glGetShaderInfoLog);
- LOADPROC(GLGETPROGRAMIV, glGetProgramiv);
- LOADPROC(GLGETPROGRAMINFOLOG, glGetProgramInfoLog);
- LOADPROC(GLDELETESHADER, glDeleteShader);
- LOADPROC(GLDELETEPROGRAM, glDeleteProgram);
-
- LOADPROC(GLUNIFORM1UI, glUniform1ui);
- LOADPROC(GLUNIFORM4UI, glUniform4ui);
- LOADPROC(GLUNIFORMBLOCKBINDING, glUniformBlockBinding);
-
- LOADPROC(GLACTIVETEXTURE, glActiveTexture);
- LOADPROC(GLBINDIMAGETEXTURE, glBindImageTexture);
-
- LOADPROC(GLDRAWBUFFERS, glDrawBuffers);
-
- LOADPROC(GLBLENDFUNCSEPARATEI, glBlendFuncSeparatei);
- LOADPROC(GLBLENDEQUATIONSEPARATEI, glBlendEquationSeparatei);
-
- LOADPROC(GLCOLORMASKI, glColorMaski);
-
- LOADPROC(GLMEMORYBARRIER, glMemoryBarrier);
-
- LOADPROC(GLGETSTRINGI, glGetStringi);
-
-#undef LOADPROC
+ if (!OpenGL_Init()) return false;
return true;
}
diff --git a/src/OpenGLSupport.cpp b/src/OpenGLSupport.cpp
new file mode 100644
index 00000000..c22fd1c4
--- /dev/null
+++ b/src/OpenGLSupport.cpp
@@ -0,0 +1,30 @@
+/*
+ Copyright 2016-2019 Arisotura
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#include "OpenGLSupport.h"
+
+
+DO_PROCLIST(DECLPROC);
+
+
+bool OpenGL_Init()
+{
+ DO_PROCLIST(LOADPROC);
+
+ return true;
+}
diff --git a/src/OpenGLSupport.h b/src/OpenGLSupport.h
new file mode 100644
index 00000000..10ba1e5e
--- /dev/null
+++ b/src/OpenGLSupport.h
@@ -0,0 +1,112 @@
+/*
+ Copyright 2016-2019 Arisotura
+
+ This file is part of melonDS.
+
+ melonDS is free software: you can redistribute it and/or modify it under
+ the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with melonDS. If not, see http://www.gnu.org/licenses/.
+*/
+
+#ifndef OPENGLSUPPORT_H
+#define OPENGLSUPPORT_H
+
+#include
+#include
+#include
+
+#include "Platform.h"
+
+
+// here, have some macro magic
+// we at the melonDS company really love macro magic
+// also, suggestion to the fine folks who write the OpenGL headers:
+// pls make the type names follow the same capitalization as their
+// matching function names, so this is more convenient to deal with
+
+#define DECLPROC(type, name) \
+ PFN##type##PROC name ;
+
+#define DECLPROC_EXT(type, name) \
+ extern PFN##type##PROC name ;
+
+#define LOADPROC(type, name) \
+ name = (PFN##type##PROC)Platform::GL_GetProcAddress(#name); \
+ if (!name) { printf("OpenGL: " #name " not found\n"); return false; }
+
+
+// if you need more OpenGL functions, add them to the macronator here
+// TODO: handle conditionally loading certain functions for different GL versions
+
+#define DO_PROCLIST(func) \
+ func(GLGENFRAMEBUFFERS, glGenFramebuffers); \
+ func(GLDELETEFRAMEBUFFERS, glDeleteFramebuffers); \
+ func(GLBINDFRAMEBUFFER, glBindFramebuffer); \
+ func(GLFRAMEBUFFERTEXTURE, glFramebufferTexture); \
+ func(GLBLITFRAMEBUFFER, glBlitFramebuffer); \
+ \
+ func(GLGENBUFFERS, glGenBuffers); \
+ func(GLDELETEBUFFERS, glDeleteBuffers); \
+ func(GLBINDBUFFER, glBindBuffer); \
+ func(GLMAPBUFFER, glMapBuffer); \
+ func(GLMAPBUFFERRANGE, glMapBufferRange); \
+ func(GLUNMAPBUFFER, glUnmapBuffer); \
+ func(GLBUFFERDATA, glBufferData); \
+ func(GLBUFFERSUBDATA, glBufferSubData); \
+ func(GLBINDBUFFERBASE, glBindBufferBase); \
+ \
+ func(GLGENVERTEXARRAYS, glGenVertexArrays); \
+ func(GLDELETEVERTEXARRAYS, glDeleteVertexArrays); \
+ func(GLBINDVERTEXARRAY, glBindVertexArray); \
+ func(GLENABLEVERTEXATTRIBARRAY, glEnableVertexAttribArray); \
+ func(GLDISABLEVERTEXATTRIBARRAY, glDisableVertexAttribArray); \
+ func(GLVERTEXATTRIBPOINTER, glVertexAttribPointer); \
+ func(GLVERTEXATTRIBIPOINTER, glVertexAttribIPointer); \
+ \
+ func(GLCREATESHADER, glCreateShader); \
+ func(GLSHADERSOURCE, glShaderSource); \
+ func(GLCOMPILESHADER, glCompileShader); \
+ func(GLCREATEPROGRAM, glCreateProgram); \
+ func(GLATTACHSHADER, glAttachShader); \
+ func(GLLINKPROGRAM, glLinkProgram); \
+ func(GLUSEPROGRAM, glUseProgram); \
+ func(GLGETSHADERIV, glGetShaderiv); \
+ func(GLGETSHADERINFOLOG, glGetShaderInfoLog); \
+ func(GLGETPROGRAMIV, glGetProgramiv); \
+ func(GLGETPROGRAMINFOLOG, glGetProgramInfoLog); \
+ func(GLDELETESHADER, glDeleteShader); \
+ func(GLDELETEPROGRAM, glDeleteProgram); \
+ \
+ func(GLUNIFORM1UI, glUniform1ui); \
+ func(GLUNIFORM4UI, glUniform4ui); \
+ func(GLUNIFORMBLOCKBINDING, glUniformBlockBinding); \
+ \
+ func(GLACTIVETEXTURE, glActiveTexture); \
+ func(GLBINDIMAGETEXTURE, glBindImageTexture); \
+ \
+ func(GLDRAWBUFFERS, glDrawBuffers); \
+ \
+ func(GLBLENDFUNCSEPARATEI, glBlendFuncSeparatei); \
+ func(GLBLENDEQUATIONSEPARATEI, glBlendEquationSeparatei); \
+ \
+ func(GLCOLORMASKI, glColorMaski); \
+ \
+ func(GLMEMORYBARRIER, glMemoryBarrier); \
+ \
+ func(GLGETSTRINGI, glGetStringi); \
+
+
+DO_PROCLIST(DECLPROC_EXT);
+
+
+bool OpenGL_Init();
+
+#endif // OPENGLSUPPORT_H
diff --git a/src/libui_sdl/libui/windows/areadraw.cpp b/src/libui_sdl/libui/windows/areadraw.cpp
index 6b4845aa..f369255e 100644
--- a/src/libui_sdl/libui/windows/areadraw.cpp
+++ b/src/libui_sdl/libui/windows/areadraw.cpp
@@ -9,7 +9,7 @@ static HRESULT doPaint(uiArea *a, ID2D1RenderTarget *rt, RECT *clip)
if (a->openGL)
{
- (*(ah->Draw))(ah, a, &dp);
+ //(*(ah->Draw))(ah, a, &dp);
return S_OK;
}