flycast/core/rend/gles
Flyinghead eb3ebe24e8 gl,gl4: video shift support, fix powervr filter, refactor lr osd
Shift the framebuffer according to VO_STARTX and VO_STARTY.
Issue #594
GlVertexArray class to handle vertex arrays (or lack thereof)
lr: Fix PowerVR2 filter including in full fb emu mode. Use quad to draw
vmus and lightgun xhairs.
2023-03-27 16:31:57 +02:00
..
glcache.h C++17 (#926) 2023-02-18 13:24:34 +01:00
gldraw.cpp gl,gl4: video shift support, fix powervr filter, refactor lr osd 2023-03-27 16:31:57 +02:00
gles.cpp gl,gl4: video shift support, fix powervr filter, refactor lr osd 2023-03-27 16:31:57 +02:00
gles.h gl,gl4: video shift support, fix powervr filter, refactor lr osd 2023-03-27 16:31:57 +02:00
gltex.cpp Merge remote-tracking branch 'origin/master' into dev 2023-03-15 21:09:47 +01:00
imgui_impl_opengl3.cpp box art fetch and display 2022-06-15 21:22:12 +02:00
imgui_impl_opengl3.h box art fetch and display 2022-06-15 21:22:12 +02:00
naomi2.cpp native depth interpolation option to help AMD gpus 2022-06-01 19:26:56 +02:00
naomi2.h C++17 (#926) 2023-02-18 13:24:34 +01:00
opengl_driver.cpp Merge remote-tracking branch 'origin/master' into dev 2023-02-28 20:02:23 +01:00
opengl_driver.h gl: vmu and lightgun xhair not rendered if switching renderer 2023-02-22 17:46:14 +01:00
postprocess.cpp gl,gl4: video shift support, fix powervr filter, refactor lr osd 2023-03-27 16:31:57 +02:00
postprocess.h gl,gl4: video shift support, fix powervr filter, refactor lr osd 2023-03-27 16:31:57 +02:00
quad.cpp gl,gl4: video shift support, fix powervr filter, refactor lr osd 2023-03-27 16:31:57 +02:00