Commit Graph

509 Commits

Author SHA1 Message Date
Flyinghead eb3ebe24e8 gl,gl4: video shift support, fix powervr filter, refactor lr osd
Shift the framebuffer according to VO_STARTX and VO_STARTY.
Issue #594
GlVertexArray class to handle vertex arrays (or lack thereof)
lr: Fix PowerVR2 filter including in full fb emu mode. Use quad to draw
vmus and lightgun xhairs.
2023-03-27 16:31:57 +02:00
Flyinghead afc1f5f4e1 Merge remote-tracking branch 'origin/master' into dev 2023-03-15 21:09:47 +01:00
Flyinghead 4a2ad8b145 pvr: SortedTriangle has unsafe pointer to PolyParam
std::vector elements can be reallocated. Use index instead of pointer.
2023-03-15 20:58:12 +01:00
Flyinghead e4332f6275 tex: ignore stride if 0. renderer: ignore invalid textures
Ignore StrideSel if 0 during texture update and use width instead.
Return false from BaseTextureCacheData::Update() if texture is invalid.
Make sure valid textures have non-null height and size.
gl,vk,dx9,dx11: ignore invalid textures

Fixes MINIDUMP-GP
2023-03-12 15:58:56 +01:00
Flyinghead 885a0508c0 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/aica/sgc_if.cpp
#	core/hw/naomi/naomi.cpp
#	core/hw/sh4/dyna/driver.cpp
2023-02-28 20:02:23 +01:00
Flyinghead 8d2b0749a0 gl: vmu and lightgun xhair not rendered if switching renderer 2023-02-22 17:46:14 +01:00
Flyinghead a3acf4a8cc gl: don't use glIsProgram to avoid Adreno 308 random failures
Adreno 308 randomly return false from glIsProgram on valid programs
Fixes MINIDUMP-A1 and MINIDUMP-AX
2023-02-22 17:44:17 +01:00
Flyinghead 4f65d45e55 rend: don't access first poly if list is empty. dx11 oit: resize error
fix crash with dx11 and gl4 when tr poly count is 0
quick exit if nothing to do
2023-02-18 13:33:38 +01:00
scribam d8137a967c
C++17 (#926)
* cmake: use c++17

* Use std::size

* Use std::make_unique

* Use std::clamp

* Use structured binding

* Use [[fallthrough]]

* Use enable_if_t/is_enum_v/is_integral_v/is_same_v

* Use if constexpr

* Use try_emplace

* Use auto for iterators

* Use inline variables
2023-02-18 13:24:34 +01:00
Flyinghead 638e5d233a gl: fix naomi2 lights regression
regression introduced by e18a4afcbb
2023-02-10 10:15:09 +01:00
Flyinghead debe21de7b Merge remote-tracking branch 'origin/master' into dev 2023-02-05 22:20:28 +01:00
Flyinghead d9c08bd081 gl: save current framebuffer in RenderLastFrame. get rid of verify (OSD)
Current framebuffer must be saved in gl.ofbo.origFbo when entering
RenderLastFrame and restored on exit.
Tentative fix for MINIDUMP-74

glIsProgram(OSD_SHADER) is strangely failing on Adreno 308 so let's get
rid of it (and pray).
Fix for MINIDUMP-7D, MINIDUMP-7C, MINIDUMP-7B, MINIDUMP-79, MINIDUMP-6J
2023-02-05 11:26:50 +01:00
Flyinghead 99d5266aa0 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/holly/sb_mem.cpp
#	core/hw/naomi/naomi.cpp
#	core/hw/naomi/naomi_flashrom.cpp
#	core/hw/pvr/ta_ctx.h
#	core/rend/gui.cpp
2023-01-27 15:41:45 +01:00
Flyinghead e18a4afcbb vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light
pvr: Heap use after free due to PolyParam vector reallocation
vk: fix wrong buffer size calculation
Renderer::Process now returns void since it can't fail anymore
naomi2: light model at index 0 is "no light"
dx9, gles: throw if naomi 2 not supported
2023-01-27 11:16:25 +01:00
Flyinghead 499f86b065 pvr: use std::vector instead of List<> in render context
Remove overrun-related code.
Replace N2 matrix and light model pointers with indices.
2023-01-26 14:13:28 +01:00
scribam 80cf4406a7 cleanup include headers 2023-01-26 10:06:51 +01:00
Flyinghead f8372c51a7 Revert "wip headers"
This reverts commit e3e2c3a0d2.
2023-01-24 14:26:14 +01:00
scribam e3e2c3a0d2 wip headers 2023-01-23 18:29:04 +01:00
scribam 8cdd171ab7 gl,gl4: simplify gl_create_resources calls 2023-01-21 12:12:21 +01:00
Flyinghead 31bd943d67 gl,vk: don't use linear mipmap filter with nearest
Fixes glitches in Railroad Tycoon II
Partially revert 15b21fff2b and
a9cabdc342
2023-01-21 11:32:28 +01:00
Flyinghead 7b49cc73ee gl,gl4: use correct framebuffer size for matrix when rtt'ing 2023-01-14 12:52:10 +01:00
Flyinghead 2b70c73f80 gl: compilation and runtime fixes for GLES 2.0
Fix libretro compile errors with GLES2
Fix black screen at runtime with gles 2.0

Issue #859
2023-01-11 09:02:24 +01:00
Flyinghead 802f70fedd pvr: recover from renderer init failure
issue MINIDUMP-V
fix some warnings
2022-12-29 19:18:19 +01:00
Matt Phillips b0a520fe18
Various GDB fixes and improvements (#832)
* Enabled GDB server, compile fix for MSVC, added GDB option to config

* GDB - 'vMustReplyEmpty' should not be explicitly handled, it is a test for how the target responds to unknown vpackets (which was incorrect)

* GDB wait for debugger option to allow debugging from bootstrap, and Event::Resume moved after renderer init so agent.interrupt() can pause the renderer

* Draw "Waiting for debugger", and fixed UI not rendering last frame before a state change

* Fixed GDB regs/mem endianness
2022-12-16 20:34:30 +01:00
Flyinghead e3809ba058 gl: macOS build fix 2022-12-14 23:43:36 +01:00
Flyinghead 4d3de39c64 gl: no GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex in GLES 2022-12-13 23:42:11 +01:00
Flyinghead f9feaa313b pvr: sort triangles during parse. Use primitive restart
Sort triangles during ta_parse. Use the same index as other polys. Store
results in rend_context.
Use primitive restart if available to avoid too many degenerate
triangles.
Update renderers.
2022-12-13 22:57:57 +01:00
Flyinghead 9781d8971a gl: use static buffers for quad vertices 2022-12-13 20:56:19 +01:00
Flyinghead 1ab4eb00c0 tex cache: minor key mask fix. egl: no need for depth/stencil surface
Part of PalSelect was used as cache key for palette textures
PrintTexture fix
egl,wgl,xgl: No need for depth/stencil surface
gl: non-functional refactoring
2022-12-09 17:49:32 +01:00
Flyinghead d417237e64 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/emulator.cpp
2022-12-06 21:47:50 +01:00
Flyinghead 4c7df6c7f4 pvr: don't merge polys in per-triangle. merge polys in per-strip
Merging polygons in per-triangle can produces a large number of
degenerate triangles (up to x3), which must then be sorted, resulting in
a performance hit. This is useless since the sorted triangles are merged
after being sorted. (Regression introduced by
20d25059bf)
Issue #818

In per-strip mode, polygons are now sorted before creating the index and
merging. So it doesn't have to be done in the renderer anymore.
2022-12-04 16:31:39 +01:00
scribam f6532ca27a fix some warnings 2022-11-19 12:52:26 +01:00
Flyinghead 94f3d80a75 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	CMakeLists.txt
#	core/hw/pvr/Renderer_if.cpp
#	core/oslib/audiobackend_alsa.cpp
#	core/rend/vulkan/desc_set.h
#	core/rend/vulkan/oit/oit_drawer.cpp
2022-11-02 20:12:34 +01:00
Flyinghead 40dbf53792 pvr: use render pass # to read the right tile when marking blocks
Fixes Unreal Tournament flashing/black screen.
gl: mark vram area in rtt to avoid overwriting data (Worms World Party)
Force Worms World Party to use CopyToVRam (regression due to
6a5db32d5d)
Don't calculate precise aspect ratio and use 4/3 instead (or more if
widescreen or stretch).
Fix clipping issue when using SCALER_CTL.vscalefactor. Avoir crash when
clip values are >= width or height.
vulkan: RenderFramebuffer wasn't working at all if !EmulateFramebuffer
2022-10-30 12:10:24 +01:00
Flyinghead b935bef906 gl: missing init of width and height in GlFramebuffer
gl,vk,dx9,dx11: always use the TA context copy for TA_GLOB_TILE_CLIP and
SCALER_CTL
2022-10-25 17:50:41 +02:00
Flyinghead c1f0dd81d2 pvr: copy pvr regs at start_render time to avoid concurrent update
copy TA_GLOB_TILE_CLIP and SCALER_CTL to rend context when starting
render. Use rend context copy to calculate framebuffer size.
Fixes framebuffer size glitches in vf4 water stages.
lr: pass aspect ratio when resizing.

dx11: Wrong sizing of rotated games.

gl: test automation fixes.
2022-10-25 15:00:04 +02:00
Flyinghead 5722dc90f0 Full framebuffer emulation. Renderer interface changes
Helps for:
Densha de Go! 2, Issue #171
Vigilante 8, Issue #275
Xtreme Sports
Sonic Shuffle
The Ring of the Nibelungen
2022-10-23 16:32:42 +02:00
Flyinghead decf70c87c get rid of INLINE, NOINLINE, __forceinline 2022-10-22 22:14:19 +02:00
Flyinghead b2b860bb8e gl: vmu not showing and memory corruption
Fix vmu not displayed
Memory corruption when restarting gl driver (android)
2022-10-20 09:49:53 +02:00
Flyinghead 7da0549b8c operator [0] on empty vector crashes
Issue #763
2022-10-04 18:21:10 +02:00
Flyinghead 1858cf3b33 Merge remote-tracking branch 'origin/master' into dev 2022-09-24 19:28:38 +02:00
Edward Li c2e1425209 Stop Apple fanboys from asking where is Metal 2022-09-21 14:43:28 +02:00
Flyinghead e0d87eb093 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/rend/gui.cpp
2022-08-22 13:09:56 +02:00
Flyinghead 807b8dea91 lr: Framebuffer size and aspect ratio. Fix vmu size and position (GL)
gl4: fix lightgun xhair size and position
2022-07-19 20:26:37 +02:00
Flyinghead 8e8935b9c4 pvr: xform matrix 240p support. screen stretching changes
Use FB_R_CTRL.vclk_div to detect progressive mode.
transform_matrix: Support non-4:3 aspect ratio such as 640x240. Don't
expect 480 height. Issue #690
Add black bars at top and bottom if screen aspect ratio is too low.
Issue #584.
Framebuffer size doesn't depend on screen stretching. Stretching is done
when blitting to screen.
lr: correct subsequent stretching when drawing vmus and xhair
2022-07-18 18:21:09 +02:00
Flyinghead 76bf574668 gl,gl4: disable anisotropic filtering if not linear
Issue #695
2022-07-15 20:36:29 +02:00
Flyinghead 19112aecb2 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/naomi/naomi_cart.cpp
2022-07-01 12:42:37 +02:00
Flyinghead 6a5db32d5d don't protect RTT textures vram
Fixes Spikers Battle RTT texture spurious update before use
(transitions)
2022-06-27 13:37:22 +02:00
Flyinghead 7f28b767e4 gl: boxart clamp to edge if border not supported 2022-06-24 10:57:48 +02:00
Flyinghead faec4d8e50 gl: always use int arithmetic in palette index glsl calculation 2022-06-20 20:52:15 +02:00