.. |
dx9
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lua: build fix for linux and win. dx9: crash on exit
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2021-10-03 20:22:52 +02:00 |
gl4
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gl,vk: use VO_BORDER_COL for clear color
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2021-09-27 13:39:08 +02:00 |
gles
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refactor screen_width/height
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2021-09-27 20:29:23 +02:00 |
norend
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
vulkan
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Merge remote-tracking branch 'origin/master' into net-rollback
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2021-09-30 15:03:29 +02:00 |
CustomTexture.cpp
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imgread.ImagePath clean up. ggpo: poll input late if !thread
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2021-09-30 14:24:17 +02:00 |
CustomTexture.h
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clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names
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2021-03-15 19:52:54 +01:00 |
TexCache.cpp
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remove safe mode/div matching option
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2021-09-29 11:57:51 +02:00 |
TexCache.h
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net rollback with ggpo
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2021-09-02 17:51:23 +02:00 |
game_scanner.h
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Misc cleanup
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2021-06-06 11:15:06 +02:00 |
gui.cpp
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lua: ui bindings
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2021-10-04 19:42:45 +02:00 |
gui.h
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Better background game loader
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2021-10-02 11:30:40 +02:00 |
gui_android.cpp
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android: display cutouts support. render last frame when editing vjoy
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2021-05-02 11:31:44 +02:00 |
gui_android.h
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android: display cutouts support. render last frame when editing vjoy
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2021-05-02 11:31:44 +02:00 |
gui_cheats.cpp
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android: add content path ui too wide when inset present
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2021-05-20 10:45:12 +02:00 |
gui_util.cpp
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switch: add .. entry to folder chooser. start at /
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2021-07-14 20:55:22 +02:00 |
gui_util.h
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Better background game loader
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2021-10-02 11:30:40 +02:00 |
mainui.cpp
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single-threaded mode. refactoring.
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2021-09-29 10:22:58 +02:00 |
mainui.h
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Vulkan renderer setting was reset to off when starting a game
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2021-03-03 09:40:52 +01:00 |
osd.cpp
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input: fix arcade mode for on-screen gamepads.
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2021-09-21 15:56:01 +02:00 |
osd.h
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libretro: blank vmus at unload/reset
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2021-07-15 15:43:10 +02:00 |
shader_util.h
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rend: shader builder utility
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2021-07-19 12:49:47 +02:00 |
sorter.cpp
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Misc cleanup
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2021-06-06 11:15:06 +02:00 |
sorter.h
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Misc cleanup
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2021-06-06 11:15:06 +02:00 |
tileclip.h
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rend: get rid of RenderToTextureUpscale option. Use RenderResolution
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2021-05-10 20:07:23 +02:00 |
transform_matrix.h
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refactor screen_width/height
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2021-09-27 20:29:23 +02:00 |