flycast/core/rend
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
..
gl4 gl: when loading custom textures, don't delete regular textures until after the current frame 2020-12-27 08:58:48 +01:00
gles gl: TextureCache -> GlTextureCache 2021-01-15 10:14:24 +01:00
norend rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
vulkan windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames 2021-01-19 11:11:01 +01:00
CustomTexture.cpp windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames 2021-01-19 11:11:01 +01:00
CustomTexture.h get rid of libpng and use stb_image_write instead. OSX: static link SDL 2020-04-08 15:34:21 +02:00
TexCache.cpp free()/delete[] mismatch 2021-01-04 21:21:35 +01:00
TexCache.h windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames 2021-01-19 11:11:01 +01:00
game_scanner.h windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames 2021-01-19 11:11:01 +01:00
gui.cpp windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames 2021-01-19 11:11:01 +01:00
gui.h network: start network before starting game to configure eeprom/flash 2020-04-22 19:11:49 +02:00
gui_android.cpp network: start network before starting game to configure eeprom/flash 2020-04-22 19:11:49 +02:00
gui_android.h Cleanup include headers 2020-03-29 14:26:21 +02:00
gui_util.cpp windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames 2021-01-19 11:11:01 +01:00
gui_util.h vulkan: fix crash on minimize and resize. clear framebuffer on resize 2021-01-09 18:16:39 +01:00
mainui.cpp process input when no frame is rendered 2021-01-08 21:47:33 +01:00
mainui.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
osd.cpp windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames 2021-01-19 11:11:01 +01:00
osd.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
sorter.cpp vulkan: revert to using 3 swap images. fix crash when switching gl/vk 2020-07-11 17:38:41 +02:00
sorter.h Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
tileclip.h gl/gl4: simplify clipping. share code with vulkan 2020-05-11 16:11:31 +02:00
transform_matrix.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00