.. |
gl4
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set rendering resolution in discrete steps instead of scaling
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2021-03-21 18:03:22 +01:00 |
gles
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screen stretching always in final horiz direction. lightgun coords fix
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2021-03-21 18:03:22 +01:00 |
norend
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
vulkan
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SDL2/SDL.h -> SDL.h
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2021-03-21 20:07:53 +01:00 |
CustomTexture.cpp
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win32: crash when opening texture pack
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2021-03-01 12:44:38 +01:00 |
CustomTexture.h
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clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names
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2021-03-15 19:52:54 +01:00 |
TexCache.cpp
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vram texture locks race condition
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2021-03-05 18:22:42 +01:00 |
TexCache.h
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clang-tidy: run modernize-use-equals-default
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2021-03-14 21:52:42 +01:00 |
game_scanner.h
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clang-tidy: run readability-container-size-empty
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2021-03-15 19:52:54 +01:00 |
gui.cpp
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cmake fixes. makefile clean up. load gles3 driver with sdl
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2021-03-21 18:03:22 +01:00 |
gui.h
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New option system
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2021-03-01 10:13:40 +01:00 |
gui_android.cpp
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New option system
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2021-03-01 10:13:40 +01:00 |
gui_android.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
gui_util.cpp
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clang-tidy: run modernize-use-emplace
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2021-03-13 17:28:32 +01:00 |
gui_util.h
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New option system
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2021-03-01 10:13:40 +01:00 |
mainui.cpp
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Vulkan renderer setting was reset to off when starting a game
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2021-03-03 09:40:52 +01:00 |
mainui.h
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Vulkan renderer setting was reset to off when starting a game
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2021-03-03 09:40:52 +01:00 |
osd.cpp
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clang-tidy: run modernize-use-bool-literals
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2021-03-13 17:28:32 +01:00 |
osd.h
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
sorter.cpp
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vulkan: revert to using 3 swap images. fix crash when switching gl/vk
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2020-07-11 17:38:41 +02:00 |
sorter.h
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clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names
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2021-03-15 19:52:54 +01:00 |
tileclip.h
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New option system
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2021-03-01 10:13:40 +01:00 |
transform_matrix.h
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screen stretching always in final horiz direction. lightgun coords fix
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2021-03-21 18:03:22 +01:00 |