flycast/core/rend/gles
Flyinghead 06be0d927b screen stretching always in final horiz direction. lightgun coords fix
gl: strech direct fb texture based on stretching and rotation
Fix lighgun coords when stretching and/or rotating
Dimension render size based on stretching and rotation
vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must
be >= 0
always stretch horizontally even when rotating
2021-03-21 18:03:22 +01:00
..
glcache.h gl/gl4: simplify clipping. share code with vulkan 2020-05-11 16:11:31 +02:00
gldraw.cpp screen stretching always in final horiz direction. lightgun coords fix 2021-03-21 18:03:22 +01:00
gles.cpp set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
gles.h set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
gltex.cpp set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
imgui_impl_opengl3.cpp set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
imgui_impl_opengl3.h lightgun crosshair support 2021-01-23 15:59:57 +01:00
quad.cpp Variable length arrays not supported by msvc. Fix MacOS project 2021-03-21 18:03:22 +01:00