![]() gl: strech direct fb texture based on stretching and rotation Fix lighgun coords when stretching and/or rotating Dimension render size based on stretching and rotation vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must be >= 0 always stretch horizontally even when rotating |
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glcache.h | ||
gldraw.cpp | ||
gles.cpp | ||
gles.h | ||
gltex.cpp | ||
imgui_impl_opengl3.cpp | ||
imgui_impl_opengl3.h | ||
quad.cpp |