104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/*
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Copyright 2021 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "build.h"
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#ifdef LIBRETRO
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#include "dx11context_lr.h"
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#elif defined(_WIN32)
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#include "types.h"
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#include <windows.h>
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include "windows/comptr.h"
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#include "dx11_overlay.h"
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#include "wsi/context.h"
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class DX11Context : public GraphicsContext
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{
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public:
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bool init(bool keepCurrentWindow = false);
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void initVideoRouting() override;
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void term() override;
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void EndImGuiFrame();
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void Present();
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const ComPtr<ID3D11Device>& getDevice() const { return pDevice; }
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const ComPtr<ID3D11DeviceContext>& getDeviceContext() const { return pDeviceContext; }
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ComPtr<ID3D11RenderTargetView>& getRenderTarget() { return renderTargetView; }
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const pD3DCompile getCompiler();
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void resize() override;
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void setOverlay(bool overlayOnly) { this->overlayOnly = overlayOnly; }
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std::string getDriverName() override {
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return adapterDesc;
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}
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std::string getDriverVersion() override {
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return adapterVersion;
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}
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bool hasPerPixel() override {
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return featureLevel >= D3D_FEATURE_LEVEL_11_0;
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}
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bool isIntel() const {
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return vendorId == VENDOR_INTEL;
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}
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void setFrameRendered() {
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frameRendered = true;
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}
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DX11Shaders& getShaders() {
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return shaders;
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}
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Samplers& getSamplers() {
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return samplers;
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}
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bool hasShaderCache() const {
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return _hasShaderCache;
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}
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bool textureFormatSupported(TextureType texType) {
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return supportedTexFormats[(int)texType];
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}
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private:
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void handleDeviceLost();
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bool checkTextureSupport();
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ComPtr<ID3D11Device> pDevice;
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ComPtr<ID3D11DeviceContext> pDeviceContext;
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ComPtr<IDXGISwapChain> swapchain;
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ComPtr<IDXGISwapChain1> swapchain1;
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ComPtr<ID3D11RenderTargetView> renderTargetView;
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bool overlayOnly = false;
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DX11Overlay overlay;
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bool swapOnVSync = false;
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bool frameRendered = false;
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std::string adapterDesc;
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std::string adapterVersion;
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UINT vendorId = 0;
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bool _hasShaderCache = false;
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DX11Shaders shaders;
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Samplers samplers;
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D3D_FEATURE_LEVEL featureLevel{};
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bool supportedTexFormats[5] {}; // indexed by TextureType enum
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HMODULE d3dcompilerHandle = NULL;
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pD3DCompile d3dcompiler = nullptr;
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static constexpr UINT VENDOR_INTEL = 0x8086;
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};
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extern DX11Context theDX11Context;
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#endif
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