..
oit
dx9,dx11: depth surface and temp render target resize issue with RTT
2023-10-23 10:36:41 +02:00
dx11_driver.h
deps: gather backends under imgui/backends directory
2023-05-04 09:26:01 +02:00
dx11_naomi2.cpp
vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light
2023-01-27 11:16:25 +01:00
dx11_naomi2.h
pvr: use std::vector instead of List<> in render context
2023-01-26 14:13:28 +01:00
dx11_overlay.cpp
C++17 ( #926 )
2023-02-18 13:24:34 +01:00
dx11_overlay.h
libretro: dx11 support. dx11 shader cache. dx9 clipping planes
2021-12-13 21:02:44 +01:00
dx11_quad.h
lr dx11: set all shaders in Quad to avoid conflicts with RA
2023-09-09 16:22:50 +02:00
dx11_renderer.cpp
rend: support vscalefactor > 1 for RTT
2023-10-16 14:51:27 +02:00
dx11_renderer.h
implement dithering in full FB mode
2023-09-10 16:25:19 +02:00
dx11_renderstate.cpp
dx11: overlay support. inside clipping. 4K support on xbox. log fix
2021-11-29 18:22:25 +01:00
dx11_renderstate.h
libretro: dx11 support. dx11 shader cache. dx9 clipping planes
2021-12-13 21:02:44 +01:00
dx11_shaders.cpp
gl,vk,dx: use nearest filtering for mipmap with PT polys
2023-10-09 21:09:03 +02:00
dx11_shaders.h
gl,vk,dx: use nearest filtering for mipmap with PT polys
2023-10-09 21:09:03 +02:00
dx11_texture.cpp
dx11: check supported texture formats. Fix fb render not working if 1st
2023-01-09 17:50:46 +01:00
dx11_texture.h
gl,vk,dx: use nearest filtering for mipmap with PT polys
2023-10-09 21:09:03 +02:00
dx11context.cpp
Merge remote-tracking branch 'origin/master' into dev
2023-09-25 22:17:29 +02:00
dx11context.h
Realtime Video Routing ( #1126 )
2023-06-26 11:56:56 +02:00
dx11context_lr.cpp
dx9, dx11: video shift support
2023-03-27 16:41:59 +02:00
dx11context_lr.h
dx9, dx11: video shift support
2023-03-27 16:41:59 +02:00