flycast/core/rend
Flyinghead 4b5e863aa7 Use log2 depth scaling in fragment shader when available.
Currently a compile time option (!GLES). Fixes many depth issues (Dynamite Cop, Cannon Spike, etc.)
2018-07-23 10:25:55 +02:00
..
d3d11 Improve async/mt rendering & sync logic. 2014-05-02 03:45:31 +03:00
gles Use log2 depth scaling in fragment shader when available. 2018-07-23 10:25:55 +02:00
norend Merge remote-tracking branch 'remotes/origin/skmp/ios-wip' into feat/segfault-context-consolidation 2015-05-16 07:12:19 +02:00
soft Update softrend.cpp 2016-04-13 09:20:33 +12:00
TexCache.cpp Delete spurious code - fixes sprite palette issue with games like 2016-05-13 14:37:47 +02:00
TexCache.h Enable VMU support by default. 2014-01-01 07:42:49 +02:00
rend.h rend/soft: Import the experimental core from nulldc/drkpvr, better renderer modularization 2015-08-05 02:43:40 +02:00