Delete spurious code - fixes sprite palette issue with games like
Street Fighter III 3rd Strike/Capcom Vs SNk 2, possibly others
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@ -167,8 +167,6 @@ vram_block* libCore_vramlock_Lock(u32 start_offset64,u32 end_offset64,void* user
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{
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vram_block* block=(vram_block* )malloc(sizeof(vram_block));
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end_offset64=start_offset64+4095;
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if (end_offset64>(VRAM_SIZE-1))
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{
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msgboxf("vramlock_Lock_64: end_offset64>(VRAM_SIZE-1) \n Tried to lock area out of vram , possibly bug on the pvr plugin",MBX_OK);
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@ -273,4 +271,4 @@ void libCore_vramlock_Unlock_block_wb(vram_block* block)
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//more work needed
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free(block);
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}
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}
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}
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