Delete spurious code - fixes sprite palette issue with games like

Street Fighter III 3rd Strike/Capcom Vs SNk 2, possibly others
This commit is contained in:
twinaphex 2016-05-13 14:37:47 +02:00
parent 0a1689cb40
commit ccfb6b635a
1 changed files with 1 additions and 3 deletions

View File

@ -167,8 +167,6 @@ vram_block* libCore_vramlock_Lock(u32 start_offset64,u32 end_offset64,void* user
{
vram_block* block=(vram_block* )malloc(sizeof(vram_block));
end_offset64=start_offset64+4095;
if (end_offset64>(VRAM_SIZE-1))
{
msgboxf("vramlock_Lock_64: end_offset64>(VRAM_SIZE-1) \n Tried to lock area out of vram , possibly bug on the pvr plugin",MBX_OK);
@ -273,4 +271,4 @@ void libCore_vramlock_Unlock_block_wb(vram_block* block)
//more work needed
free(block);
}
}
}