flycast/core/rend/gles
Flyinghead 4b5e863aa7 Use log2 depth scaling in fragment shader when available.
Currently a compile time option (!GLES). Fixes many depth issues (Dynamite Cop, Cannon Spike, etc.)
2018-07-23 10:25:55 +02:00
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gldraw.cpp Implement clipping. Enabled by default. 2018-06-09 18:11:47 +02:00
gles.cpp Use log2 depth scaling in fragment shader when available. 2018-07-23 10:25:55 +02:00
gles.h Merge pull request #729 from reicast/wip/softrend 2015-08-11 17:43:47 +02:00
gltex.cpp linux/softrend: Optional via makefile, sse4.1 detection 2015-12-14 02:40:23 +01:00