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gl4
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gl: Use 32x32 palette texture to avoid precision issues
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2020-11-19 11:56:10 +01:00 |
gles
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vk: use-after-free if inFlight texture is deleted or cache cleared
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2020-11-24 18:01:09 +01:00 |
norend
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
vulkan
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vk: use-after-free if inFlight texture is deleted or cache cleared
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2020-11-24 18:01:09 +01:00 |
CustomTexture.cpp
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get rid of libpng and use stb_image_write instead. OSX: static link SDL
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2020-04-08 15:34:21 +02:00 |
CustomTexture.h
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get rid of libpng and use stb_image_write instead. OSX: static link SDL
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2020-04-08 15:34:21 +02:00 |
TexCache.cpp
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vulkan: revert to using 3 swap images. fix crash when switching gl/vk
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2020-07-11 17:38:41 +02:00 |
TexCache.h
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vk: use-after-free if inFlight texture is deleted or cache cleared
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2020-11-24 18:01:09 +01:00 |
game_scanner.h
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use `unsigned int` instead of `uint`
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2020-11-04 06:34:25 +08:00 |
gui.cpp
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input: allow binding controller buttons/axes to more than 1 player
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2020-11-21 17:57:23 +01:00 |
gui.h
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network: start network before starting game to configure eeprom/flash
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2020-04-22 19:11:49 +02:00 |
gui_android.cpp
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network: start network before starting game to configure eeprom/flash
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2020-04-22 19:11:49 +02:00 |
gui_android.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
gui_util.cpp
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Display relevant game files in the select_directory_popup
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2020-11-04 05:45:52 +08:00 |
gui_util.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
osd.cpp
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Load custom textures with stb_image exclusively and remove loadPNGData function
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2020-04-07 19:17:16 +02:00 |
osd.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
sorter.cpp
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vulkan: revert to using 3 swap images. fix crash when switching gl/vk
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2020-07-11 17:38:41 +02:00 |
sorter.h
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Remove "using namespace std;"
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2020-03-30 23:00:43 +02:00 |
tileclip.h
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gl/gl4: simplify clipping. share code with vulkan
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2020-05-11 16:11:31 +02:00 |
transform_matrix.h
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use top/bottom black bars when screen is narrower than 4:3
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2020-11-17 17:53:26 +01:00 |