flycast/core
Flyinghead 7744e1a262 vk: use-after-free if inFlight texture is deleted or cache cleared 2020-11-24 18:01:09 +01:00
..
archive Enable 7zArchive for MSVC 2020-04-25 12:45:31 +02:00
arm_emitter axe snat 2020-01-31 23:23:26 +01:00
cfg Converting dead_zone from float to int storage in cfg file with min/max range of 0-100. 2020-07-08 12:55:37 +01:00
deps Fix Xcode 12 build error 2020-11-04 00:36:26 +08:00
emitter Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
hw rec: avoid div32 crash when dividing by 0 2020-11-21 20:46:40 +01:00
imgread gdrom: fix cd_read2, req_error, req_stat and more 2020-06-17 22:58:26 +02:00
input input: allow binding controller buttons/axes to more than 1 player 2020-11-21 17:57:23 +01:00
khronos stop being permissive 2020-02-26 23:00:29 +01:00
linux delete nixprof 2020-11-22 17:37:27 +01:00
linux-dist delete nixprof 2020-11-22 17:37:27 +01:00
log Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
network network: win32 fix 2020-04-25 19:41:46 +02:00
oslib macOS: Fixed audio clicking on external speakers 2020-11-07 03:33:07 +08:00
profiler delete nixprof 2020-11-22 17:37:27 +01:00
rec-ARM arm32: support for 64b immediate memory reads 2020-10-10 17:23:00 +02:00
rec-ARM64 arm64: check CpuRunning at end of each timeslice. clean up 2020-04-24 19:56:38 +02:00
rec-cpp Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
rec-x64 cmake: add sdl to vstudio build. Fix WinCE crash 2020-07-23 18:50:55 +02:00
rec-x86 Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
reios reios: fix crash when loading a HLE savestate in a non-HLE session 2020-11-21 20:09:06 +01:00
rend vk: use-after-free if inFlight texture is deleted or cache cleared 2020-11-24 18:01:09 +01:00
sdl input: use btn/axes names in ui. fix mouse btn mapping 2020-11-20 22:10:14 +01:00
windows input: use btn/axes names in ui. fix mouse btn mapping 2020-11-20 22:10:14 +01:00
wsi cmake: add sdl to vstudio build. Fix WinCE crash 2020-07-23 18:50:55 +02:00
.gitignore win32: add app icon and version resource 2019-03-30 12:32:37 +01:00
README.md update some READMEs 2020-11-21 17:59:52 +01:00
build.h delete nixprof 2020-11-22 17:37:27 +01:00
cheats.cpp build fix. add widescreen cheats 2020-06-25 15:06:18 +02:00
cheats.h add some naomi/aw widescreen cheats 2020-05-15 20:33:00 +02:00
core.mk delete nixprof 2020-11-22 17:37:27 +01:00
dispframe.cpp ui: add loading screen with cancel button. don't freeze ui on load 2020-04-20 18:52:02 +02:00
emulator.h osx: avoid hang when quitting emu during gameplay 2020-05-23 13:03:59 +02:00
nullDC.cpp delete nixprof 2020-11-22 17:37:27 +01:00
serialize.cpp fix lr savestate compatibility for aw 2020-11-24 17:59:51 +01:00
stdclass.cpp fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit 2020-05-08 18:41:36 +02:00
stdclass.h Rework cThread to use std::thread 2020-04-15 20:20:30 +02:00
types.h savestate: save sq_remap, save aw cart state, fix lr aw format 2020-07-06 16:28:53 +02:00
version.h.in CMake refactoring 2020-05-05 21:13:12 +02:00

README.md

core

===========

Here lies the core of our codebase. Everything that's OS inspecific rests here. ** Please check per directory README for more info **

Some rudimentary categories are:

  • hw -- DC Hardware Components Implementation
  • nullDC.cpp -- Main entry points
  • emitter -- x86 code emitter
  • khronos -- OpenGL and Vulkan headers
  • oslib -- Audio drivers
  • cfg -- Configuration backend structure
  • reios -- (Our) Implementation of the DreamCast BIOS
  • deps -- External dependencies
  • imgread -- Content drivers
  • rec-* -- Recompilers
  • rend -- OpenGL and Vulkan renderers