![]() gl: strech direct fb texture based on stretching and rotation Fix lighgun coords when stretching and/or rotating Dimension render size based on stretching and rotation vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must be >= 0 always stretch horizontally even when rotating |
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maple_cfg.cpp | ||
maple_cfg.h | ||
maple_devs.cpp | ||
maple_devs.h | ||
maple_helper.cpp | ||
maple_helper.h | ||
maple_if.cpp | ||
maple_if.h | ||
maple_jvs.cpp |