![]() gl: strech direct fb texture based on stretching and rotation Fix lighgun coords when stretching and/or rotating Dimension render size based on stretching and rotation vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must be >= 0 always stretch horizontally even when rotating |
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aica | ||
arm7 | ||
bba | ||
flashrom | ||
gdrom | ||
holly | ||
maple | ||
mem | ||
modem | ||
naomi | ||
pvr | ||
sh4 |