82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/*
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Copyright 2021 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_D3D11
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#include "dx11context_lr.h"
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#include <dxgi1_2.h>
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#include "rend/osd.h"
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DX11Context theDX11Context;
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bool DX11Context::init(ID3D11Device *device, ID3D11DeviceContext *deviceContext, pD3DCompile D3DCompile, D3D_FEATURE_LEVEL featureLevel)
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{
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NOTICE_LOG(RENDERER, "DX11 Context initializing");
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device->AddRef();
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pDevice.reset(device);
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deviceContext->AddRef();
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pDeviceContext.reset(deviceContext);
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this->D3DCompile = D3DCompile;
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this->featureLevel = featureLevel;
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GraphicsContext::instance = this;
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ComPtr<IDXGIDevice2> dxgiDevice;
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pDevice.as(dxgiDevice);
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ComPtr<IDXGIAdapter> dxgiAdapter;
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dxgiDevice->GetAdapter(&dxgiAdapter.get());
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DXGI_ADAPTER_DESC desc;
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dxgiAdapter->GetDesc(&desc);
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vendorId = desc.VendorId;
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D3D11_FEATURE_DATA_SHADER_CACHE cacheSupport{};
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if (SUCCEEDED(pDevice->CheckFeatureSupport(D3D11_FEATURE_SHADER_CACHE, &cacheSupport, (UINT)sizeof(cacheSupport))))
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{
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_hasShaderCache = cacheSupport.SupportFlags & D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE;
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if (!_hasShaderCache)
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NOTICE_LOG(RENDERER, "No system-provided shader cache");
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}
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shaders.init(pDevice, D3DCompile);
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overlay.init(pDevice, pDeviceContext, &shaders, &samplers);
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return true;
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}
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void DX11Context::term()
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{
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NOTICE_LOG(RENDERER, "DX11 Context terminating");
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GraphicsContext::instance = nullptr;
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overlay.term();
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samplers.term();
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shaders.term();
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if (pDeviceContext)
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{
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pDeviceContext->ClearState();
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pDeviceContext->Flush();
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}
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pDeviceContext.reset();
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pDevice.reset();
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NOTICE_LOG(RENDERER, "DX11 Context terminated");
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}
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void DX11Context::drawOverlay(int width, int height)
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{
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overlay.draw(width, height, true, true);
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}
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#endif
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