flycast/core/rend
Flyinghead 859a8dc8fb vulkan: wrong viewport with widescreen and SSAA x2
Issue #172
2021-02-21 08:33:31 +01:00
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gl4 gl: when loading custom textures, don't delete regular textures until after the current frame 2020-12-27 08:58:48 +01:00
gles lightgun crosshair support 2021-01-23 15:59:57 +01:00
norend rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
vulkan vulkan: wrong viewport with widescreen and SSAA x2 2021-02-21 08:33:31 +01:00
CustomTexture.cpp allow subfolders in custom texture folders 2021-01-19 16:58:26 +01:00
CustomTexture.h allow subfolders in custom texture folders 2021-01-19 16:58:26 +01:00
TexCache.cpp free()/delete[] mismatch 2021-01-04 21:21:35 +01:00
TexCache.h windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames 2021-01-19 11:11:01 +01:00
game_scanner.h Precompose characters for game scanner also 2021-02-01 20:01:56 +08:00
gui.cpp Keeping the original scaling calculation for other OSes 2021-02-18 07:24:05 +08:00
gui.h Handling scaling properly on macOS 2021-02-18 06:03:14 +08:00
gui_android.cpp network: start network before starting game to configure eeprom/flash 2020-04-22 19:11:49 +02:00
gui_android.h Cleanup include headers 2020-03-29 14:26:21 +02:00
gui_util.cpp Precompose unicode characters before displaying since HFS+ and APFS is using decomposed form 2021-02-01 19:42:18 +08:00
gui_util.h Edit comment 2021-02-01 22:56:12 +08:00
mainui.cpp process input when no frame is rendered 2021-01-08 21:47:33 +01:00
mainui.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
osd.cpp windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames 2021-01-19 11:11:01 +01:00
osd.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
sorter.cpp vulkan: revert to using 3 swap images. fix crash when switching gl/vk 2020-07-11 17:38:41 +02:00
sorter.h Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
tileclip.h gl/gl4: simplify clipping. share code with vulkan 2020-05-11 16:11:31 +02:00
transform_matrix.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00