.. |
gl4
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gl: when loading custom textures, don't delete regular textures until after the current frame
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2020-12-27 08:58:48 +01:00 |
gles
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gl: TextureCache -> GlTextureCache
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2021-01-15 10:14:24 +01:00 |
norend
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
vulkan
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win32 and macOS fixes
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2021-01-21 22:44:51 +01:00 |
CustomTexture.cpp
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allow subfolders in custom texture folders
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2021-01-19 16:58:26 +01:00 |
CustomTexture.h
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allow subfolders in custom texture folders
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2021-01-19 16:58:26 +01:00 |
TexCache.cpp
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free()/delete[] mismatch
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2021-01-04 21:21:35 +01:00 |
TexCache.h
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windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
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2021-01-19 11:11:01 +01:00 |
game_scanner.h
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allow subfolders in custom texture folders
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2021-01-19 16:58:26 +01:00 |
gui.cpp
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win32: multiple mice support. Patch and build SDL
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2021-01-21 21:00:46 +01:00 |
gui.h
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network: start network before starting game to configure eeprom/flash
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2020-04-22 19:11:49 +02:00 |
gui_android.cpp
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network: start network before starting game to configure eeprom/flash
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2020-04-22 19:11:49 +02:00 |
gui_android.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
gui_util.cpp
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allow subfolders in custom texture folders
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2021-01-19 16:58:26 +01:00 |
gui_util.h
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vulkan: fix crash on minimize and resize. clear framebuffer on resize
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2021-01-09 18:16:39 +01:00 |
mainui.cpp
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process input when no frame is rendered
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2021-01-08 21:47:33 +01:00 |
mainui.h
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
osd.cpp
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windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
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2021-01-19 11:11:01 +01:00 |
osd.h
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
sorter.cpp
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vulkan: revert to using 3 swap images. fix crash when switching gl/vk
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2020-07-11 17:38:41 +02:00 |
sorter.h
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Remove "using namespace std;"
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2020-03-30 23:00:43 +02:00 |
tileclip.h
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gl/gl4: simplify clipping. share code with vulkan
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2020-05-11 16:11:31 +02:00 |
transform_matrix.h
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |