![]() dx11: use 32-bit float depth texture to avoid loss of precision (SA2 into logo) dx11: cache shader blobs to disk if not provided by OS dx11: swap interval depends on screen refresh rate (1 for 60 Hz, 2 for 120 Hz, ...) dx9: use clipping planes to avoid interpolation errors in rasterizer (daytona, mermaid lake) directsound: use comptr gui: fix navigation issue with OptionArrowButtons due to missing id |
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.. | ||
CMakeLists.txt | ||
d3d_overlay.cpp | ||
d3d_overlay.h | ||
d3d_renderer.cpp | ||
d3d_renderer.h | ||
d3d_shaders.cpp | ||
d3d_shaders.h | ||
d3d_texture.cpp | ||
d3d_texture.h | ||
dx9_driver.h | ||
dxcontext.cpp | ||
dxcontext.h | ||
imgui_impl_dx9.cpp | ||
imgui_impl_dx9.h |