dx9: Fix RenderLastFrame
Fixes black blackground when opening the menu during a game
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501c6f260a
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05d495b282
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@ -148,6 +148,8 @@ bool D3DRenderer::Init()
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WARN_LOG(RENDERER, "DirectX9 renderer initialization failed");
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Term();
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}
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frameRendered = false;
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frameRenderedOnce = false;
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return success;
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}
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@ -176,6 +178,8 @@ void D3DRenderer::preReset()
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framebufferSurface.reset();
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framebufferTexture.reset();
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resetting = true;
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frameRendered = false;
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frameRenderedOnce = false;
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}
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void D3DRenderer::postReset()
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@ -195,7 +199,6 @@ void D3DRenderer::postReset()
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verifyWin(device->CreateTexture(128, 2, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8, D3DPOOL_DEFAULT, &fogTexture.get(), 0));
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fog_needs_update = true;
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palette_updated = true;
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frameRendered = false;
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}
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void D3DRenderer::Term()
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@ -1126,6 +1129,7 @@ bool D3DRenderer::Render()
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renderFramebuffer();
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DrawOSD(false);
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frameRendered = true;
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frameRenderedOnce = true;
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}
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return !is_rtt;
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@ -1143,6 +1147,8 @@ void D3DRenderer::Resize(int w, int h)
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verifyWin(framebufferTexture->GetSurfaceLevel(0, &framebufferSurface.get()));
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depthSurface.reset();
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verifyWin(device->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &depthSurface.get(), nullptr));
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frameRendered = false;
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frameRenderedOnce = false;
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}
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void D3DRenderer::renderFramebuffer()
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@ -1219,7 +1225,7 @@ void D3DRenderer::renderFramebuffer()
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bool D3DRenderer::RenderLastFrame()
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{
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if (resetting || !frameRendered)
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if (!frameRenderedOnce)
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return false;
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backbuffer.reset();
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verifyWin(device->GetRenderTarget(0, &backbuffer.get()));
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@ -176,5 +176,6 @@ private:
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bool scissorEnable = false;
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bool resetting = false;
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bool frameRendered = false;
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bool frameRenderedOnce = false;
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};
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