..
dx9
dx9: VSync option support
2021-09-07 14:16:05 +02:00
gl4
gl: update fog and texture palette in Process()
2021-09-03 11:12:47 +02:00
gles
gl: update fog and texture palette in Process()
2021-09-03 11:12:47 +02:00
norend
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
vulkan
don't save flash if no game started. libretro: fix notifications
2021-07-20 19:21:11 +02:00
CustomTexture.cpp
glGetString(GL_EXTENSIONS) may return null in core contexts
2021-08-03 09:49:20 +02:00
CustomTexture.h
clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names
2021-03-15 19:52:54 +01:00
TexCache.cpp
net rollback with ggpo
2021-09-02 17:51:23 +02:00
TexCache.h
net rollback with ggpo
2021-09-02 17:51:23 +02:00
game_scanner.h
Misc cleanup
2021-06-06 11:15:06 +02:00
gui.cpp
input: merge buttons and axes
2021-09-19 18:27:21 +02:00
gui.h
missing changes from previous commit
2021-08-23 14:16:52 +02:00
gui_android.cpp
android: display cutouts support. render last frame when editing vjoy
2021-05-02 11:31:44 +02:00
gui_android.h
android: display cutouts support. render last frame when editing vjoy
2021-05-02 11:31:44 +02:00
gui_cheats.cpp
android: add content path ui too wide when inset present
2021-05-20 10:45:12 +02:00
gui_util.cpp
switch: add .. entry to folder chooser. start at /
2021-07-14 20:55:22 +02:00
gui_util.h
Merge remote-tracking branch 'origin/master' into fh/directx
2021-06-07 20:53:31 +02:00
mainui.cpp
ui: Show mouse cursor when emu throws an exception. lr: fix vulkan init
2021-09-10 15:32:13 +02:00
mainui.h
Vulkan renderer setting was reset to off when starting a game
2021-03-03 09:40:52 +01:00
osd.cpp
input: fix arcade mode for on-screen gamepads.
2021-09-21 15:56:01 +02:00
osd.h
libretro: blank vmus at unload/reset
2021-07-15 15:43:10 +02:00
shader_util.h
rend: shader builder utility
2021-07-19 12:49:47 +02:00
sorter.cpp
Misc cleanup
2021-06-06 11:15:06 +02:00
sorter.h
Misc cleanup
2021-06-06 11:15:06 +02:00
tileclip.h
rend: get rid of RenderToTextureUpscale option. Use RenderResolution
2021-05-10 20:07:23 +02:00
transform_matrix.h
rend: apply vscalefactor to scissor in 240p/480p
2021-09-16 19:27:59 +02:00