174 lines
4.6 KiB
C++
174 lines
4.6 KiB
C++
/*
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Copyright 2020 flyinghead
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This file is part of flycast.
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flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <mutex>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include "types.h"
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#include "stdclass.h"
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#include "hw/naomi/naomi_roms.h"
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#include "oslib/directory.h"
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#include "cfg/option.h"
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struct GameMedia {
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std::string name;
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std::string path;
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};
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static bool operator<(const GameMedia &left, const GameMedia &right)
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{
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return left.name < right.name;
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}
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class GameScanner
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{
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std::vector<GameMedia> game_list;
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std::mutex mutex;
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std::unique_ptr<std::thread> scan_thread;
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bool scan_done = false;
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bool running = false;
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std::unordered_map<std::string, const Game*> arcade_games;
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std::unordered_set<std::string> arcade_gdroms;
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void insert_game(const GameMedia& game)
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{
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std::lock_guard<std::mutex> guard(mutex);
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game_list.insert(std::upper_bound(game_list.begin(), game_list.end(), game), game);
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}
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void add_game_directory(const std::string& path)
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{
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DirectoryTree tree(path);
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std::string emptyParentPath;
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for (const DirectoryTree::item& item : tree)
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{
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if (running == false)
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break;
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if (game_list.empty())
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{
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if(item.parentPath.compare(emptyParentPath))
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{
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++empty_folders_scanned;
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emptyParentPath = item.parentPath;
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if (empty_folders_scanned > 1000)
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content_path_looks_incorrect = true;
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}
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}
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else
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{
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content_path_looks_incorrect = false;
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}
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if (item.name.substr(0, 2) == "._")
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// Ignore Mac OS turds
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continue;
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std::string name(item.name);
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std::string child_path = item.parentPath + "/" + name;
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#ifdef __APPLE__
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extern std::string os_PrecomposedString(std::string string);
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name = os_PrecomposedString(name);
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#endif
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std::string extension = get_file_extension(name);
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if (extension == "zip" || extension == "7z")
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{
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std::string basename = get_file_basename(name);
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string_tolower(basename);
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auto it = arcade_games.find(basename);
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if (it == arcade_games.end())
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continue;
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name = name + " (" + std::string(it->second->description) + ")";
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}
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else if (extension == "chd" || extension == "gdi")
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{
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// Hide arcade gdroms
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std::string basename = get_file_basename(name);
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string_tolower(basename);
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if (arcade_gdroms.count(basename) != 0)
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continue;
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}
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else if ((config::HideLegacyNaomiRoms
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|| (extension != "bin" && extension != "lst" && extension != "dat"))
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&& extension != "cdi" && extension != "cue")
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continue;
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insert_game(GameMedia{ name, child_path });
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}
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}
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public:
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~GameScanner()
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{
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stop();
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}
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void refresh()
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{
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stop();
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scan_done = false;
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}
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void stop()
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{
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running = false;
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empty_folders_scanned = 0;
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content_path_looks_incorrect = false;
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if (scan_thread && scan_thread->joinable())
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scan_thread->join();
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}
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void fetch_game_list()
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{
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if (scan_done || running)
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return;
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running = true;
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scan_thread = std::unique_ptr<std::thread>(
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new std::thread([this]()
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{
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if (arcade_games.empty())
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for (int gameid = 0; Games[gameid].name != nullptr; gameid++)
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{
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const Game *game = &Games[gameid];
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arcade_games[game->name] = game;
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if (game->gdrom_name != nullptr)
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arcade_gdroms.insert(game->gdrom_name);
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}
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{
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std::lock_guard<std::mutex> guard(mutex);
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game_list.clear();
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}
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for (const auto& path : config::ContentPath.get())
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{
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add_game_directory(path);
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if (!running)
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break;
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}
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if (running)
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scan_done = true;
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running = false;
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}));
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}
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std::mutex& get_mutex() { return mutex; }
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const std::vector<GameMedia>& get_game_list() { return game_list; }
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unsigned int empty_folders_scanned = 0;
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bool content_path_looks_incorrect = false;
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};
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