flycast/core/rend
flyinghead 417b470cbb sdl: fall back to open gl if vulkan init fails 2021-01-16 19:09:22 +01:00
..
gl4 gl: when loading custom textures, don't delete regular textures until after the current frame 2020-12-27 08:58:48 +01:00
gles gl: TextureCache -> GlTextureCache 2021-01-15 10:14:24 +01:00
norend rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
vulkan sdl: fall back to open gl if vulkan init fails 2021-01-16 19:09:22 +01:00
CustomTexture.cpp free()/delete[] mismatch 2021-01-04 21:21:35 +01:00
CustomTexture.h get rid of libpng and use stb_image_write instead. OSX: static link SDL 2020-04-08 15:34:21 +02:00
TexCache.cpp free()/delete[] mismatch 2021-01-04 21:21:35 +01:00
TexCache.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
game_scanner.h gui: fix content path incorrect popup. fix potential race condition 2020-11-25 10:20:03 +01:00
gui.cpp gui: get rid of content winodw border 2021-01-03 21:26:56 +01:00
gui.h network: start network before starting game to configure eeprom/flash 2020-04-22 19:11:49 +02:00
gui_android.cpp network: start network before starting game to configure eeprom/flash 2020-04-22 19:11:49 +02:00
gui_android.h Cleanup include headers 2020-03-29 14:26:21 +02:00
gui_util.cpp gl: don't present a frame if no previous render 2020-12-16 17:25:33 +01:00
gui_util.h vulkan: fix crash on minimize and resize. clear framebuffer on resize 2021-01-09 18:16:39 +01:00
mainui.cpp process input when no frame is rendered 2021-01-08 21:47:33 +01:00
mainui.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
osd.cpp config/data folders improvements 2020-11-26 16:45:57 +01:00
osd.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
sorter.cpp vulkan: revert to using 3 swap images. fix crash when switching gl/vk 2020-07-11 17:38:41 +02:00
sorter.h Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
tileclip.h gl/gl4: simplify clipping. share code with vulkan 2020-05-11 16:11:31 +02:00
transform_matrix.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00