Flyinghead
2d8bc6d6ee
dynarec: skip single branch targets
2021-02-14 18:49:40 +01:00
scribam
89274248ed
Fix compilation on FreeBSD
2021-02-14 17:06:03 +01:00
Flyinghead
07d9a7ec4b
More widescreen cheats
...
Sonic Adventure (US)
Sonic Shuffle (US)
Evolution 2 (US, EU)
Super Magnetic Neo (US, EU)
Fix ECCO the Dolphin code
courtesy of F-Man
2021-02-14 12:07:49 +01:00
Flyinghead
485ce40d33
pvr: crash when rendering with no TA data
2021-02-11 16:31:52 +01:00
Flyinghead
30278a5511
7z: close the file in case of error and when reusing
2021-02-11 16:31:04 +01:00
Flyinghead
594a66efa4
widescreen cheats for Spawn
...
courtesy of Йоджимбо
2021-02-11 16:29:11 +01:00
flyinghead
556bf3f970
Merge pull request #175 from vkedwardli/rpi4
...
Add Raspberry Pi 4 to Makefile
2021-02-10 19:11:27 +01:00
Edward Li
605c4a4056
Add Raspberry Pi 4 to Makefile
2021-02-10 20:42:20 +08:00
Flyinghead
263c968ad0
fix Berserk (JP) widescreen cheat
...
Thanks to Йоджимбо
2021-02-07 14:58:12 +01:00
flyinghead
30b54694aa
Merge pull request #165 from vkedwardli/feat-macos-unicode
...
macOS unicode handling + Updated Chinese common characters list
2021-02-01 18:18:09 +01:00
Edward Li
78aaf39792
Edit comment
2021-02-01 22:56:12 +08:00
Edward Li
4bbf4e3b65
Precompose characters for game scanner also
2021-02-01 20:01:56 +08:00
Edward Li
eda6603808
Use `preferredLanguages` to detect system language
2021-02-01 19:57:28 +08:00
Edward Li
94caf86d4d
Precompose unicode characters before displaying since HFS+ and APFS is using decomposed form
2021-02-01 19:42:18 +08:00
Edward Li
98c4343410
Font loading for macOS
2021-02-01 19:40:12 +08:00
Edward Li
7d73920ac2
Using the official common character list from the governments
2021-02-01 19:38:29 +08:00
Flyinghead
1a8b25cc34
vk: bump sampler pool size. use swap chain size 3. no mailbox on AMD
...
Increase descriptor set pool size for combined image sampler to
accomodate for games using a stupidly large number of textures.
Don't use mailbox mode on AMD as it needs 5(!) swap chain images on
linux.
Return to a swap chain size of 3 since it's the min for AMD.
2021-02-01 12:04:55 +01:00
Flyinghead
3f4993979f
Merge remote-tracking branch 'origin/master' into fh/x64-arm-jit
2021-01-31 22:45:35 +01:00
Flyinghead
d98462b192
x86 rec: compile fix
2021-01-31 18:05:47 +01:00
Flyinghead
3dfe4f96fa
x64 rec: mul_s64 fix
...
GTA2 hang on start
2021-01-31 17:31:47 +01:00
Flyinghead
a71c897d56
vk oit: crash when rendering to texture
2021-01-31 17:30:34 +01:00
flyinghead
6105365065
win32: load Asian glyphs from system fonts based on current code page
2021-01-31 16:08:10 +01:00
flyinghead
3892fb6825
win: can't save emu.cfg if exe path contains non-ascii chars
...
compile warnings
2021-01-31 12:31:18 +01:00
Flyinghead
89fe36b881
arm7 rec: lr wasn't updated in conditional bl
...
missing changes for previous arm64rec commit
more aica arm tests
wince vmem handler now uses direct ram access
2021-01-31 12:02:20 +01:00
Flyinghead
e773880e6f
x64 rec: save one op in CheckBlock
2021-01-31 11:56:07 +01:00
Flyinghead
8e22116a17
arm64 rec: get rid of setjmp()
2021-01-31 11:55:22 +01:00
Flyinghead
80782475da
x64 rec: get rid of setjmp. standardize ngen_Rewrite/HandleException
...
move rewrite code from exception handlers to x86/x64 dynarecs
use same host context info on linux/win
x64: stack alignment issue in mem handlers
2021-01-30 16:14:44 +01:00
Flyinghead
594241ffa3
x64 rec: generate main loop. use mem stubs. fast mem access for !mmu
...
enable fast mem path for both !mmu and mmu
simplify rewrite
get rid of .asm file and inline assembler code
2021-01-29 11:46:05 +01:00
Flyinghead
3bd34e1d9b
fix aica arm test
2021-01-29 11:40:18 +01:00
Flyinghead
75f7b92342
aicaarm namespace
2021-01-29 11:39:00 +01:00
Flyinghead
1b47ef0ab1
Merge remote-tracking branch 'origin/master' into fh/x64-arm-jit
2021-01-29 11:36:18 +01:00
flyinghead
0fe0c6c653
gl: crosshair not displaying without fps cpunter or vmu
2021-01-28 18:57:04 +01:00
flyinghead
958775ffbe
x86 rec: add fast mem access and rewrite
...
x86: fix dynamic block end and directly use FPCB
fix code pointer for dsp dynarecs
reios entry point overwritten because of same address proc
2021-01-28 16:29:21 +01:00
Flyinghead
4c262deff6
aica arm: msvc asm file for x64 rec. build fixes
2021-01-27 11:08:47 +01:00
Flyinghead
882e14f13f
aica: x64 jit for arm
...
aica arm x86: use pc-relative addressing to access arm registers
OSX project fix
arm7: add simple ldm/stm handling. optimize arm32 and x64 recs
update CMakeLists.txt and Makefile. finish rebase
2021-01-26 21:32:43 +01:00
flyinghead
93ceb92c12
x86 dsp dynarec
2021-01-26 18:48:17 +01:00
flyinghead
562660134e
vulkan: fix resize crash with overlay
2021-01-26 18:12:37 +01:00
flyinghead
4215f7090f
android: use ASharedMemory_create instead of /dev/ashmem if available
2021-01-26 14:02:14 +01:00
flyinghead
c344903a23
new x86 dynarec. Enable for android
...
refactor common code between x64 and x86 dynarecs.
x86 rewrite based on the x64 one
some discarded dyna blocks weren't fully unlinked
2021-01-26 13:16:48 +01:00
flyinghead
7697d37ec6
lightgun crosshair support
2021-01-23 15:59:57 +01:00
flyinghead
4a81430da7
aw: analog and lightgun inputs not responsive after load state
...
save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows
2021-01-22 15:11:04 +01:00
flyinghead
d217f5232a
win32 and macOS fixes
2021-01-21 22:44:51 +01:00
flyinghead
6894fb0245
win32 build fix
2021-01-21 21:34:18 +01:00
flyinghead
c44302a477
macOS build fix
2021-01-21 21:32:49 +01:00
flyinghead
ed7bd06f96
win32: multiple mice support. Patch and build SDL
2021-01-21 21:00:46 +01:00
flyinghead
9ce66231a1
macOS build fix
2021-01-20 17:11:58 +01:00
flyinghead
119948cfdb
more event use cases
2021-01-19 23:52:28 +01:00
flyinghead
00413a6ad2
sdl: allow capture mouse and relative mode
...
toggle with L-ALT + L-CTRL
Issue #157
simple event system
2021-01-19 21:31:48 +01:00
flyinghead
71e9b94a84
missing change
2021-01-19 18:34:45 +01:00
flyinghead
a23c895668
sh4: restore rounding/denormal mode after pausing the game
...
fixes Sword of the Berserk glitch when pausing/restarting
2021-01-19 18:28:21 +01:00