Flyinghead
78dee58811
still trying: win32 build fix
2020-12-28 21:37:51 +01:00
Flyinghead
b8d89da8ab
yet another win32 build fix. disable openMP on macOS
2020-12-28 16:56:23 +01:00
Flyinghead
a1984a026f
again: win32 build fix. macOS cmake: set min os to 10.9
2020-12-28 16:13:06 +01:00
Flyinghead
c522d7386d
win32 build fix. macOS cmake: set min os to 10.9
2020-12-28 14:23:25 +01:00
Flyinghead
ed28cc36a9
fix win32 build
2020-12-28 13:49:36 +01:00
Flyinghead
9c43a55c42
miniupnpc: fix include dir
2020-12-28 13:15:06 +01:00
Flyinghead
6e1bba851b
miniupnpc proper commit
2020-12-28 12:35:58 +01:00
Flyinghead
e7ae03ded9
modem: use miniupnp to open router ports
2020-12-28 11:31:26 +01:00
Flyinghead
a859effa04
build fix
2020-12-27 09:10:19 +01:00
Flyinghead
6f27b9b6b7
force wercker on ubuntu 18.04. Minor change
2020-12-27 09:05:55 +01:00
Flyinghead
1b2de1a4c9
macOS: mouse coordinates must be converted to backing store resolution
2020-12-27 09:01:30 +01:00
Flyinghead
a0b099df7c
gl: when loading custom textures, don't delete regular textures until after the current frame
...
regular textures might be referenced by the current frame and deleting them cause gl errors
Issue #144
2020-12-27 08:58:48 +01:00
Flyinghead
7a889803fd
renderer: mipmapped textures render as black when dumping textures
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Issue #144
2020-12-26 22:59:20 +01:00
Flyinghead
060650e0d8
support for compressed save-states
2020-12-26 09:58:53 +01:00
Flyinghead
544c55d848
macOS: set cmake deployment target to 10.9
2020-12-26 09:51:09 +01:00
Flyinghead
a00aad5fa7
pvr: auto frame skip to replace current and previous synchronous rendering
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Restore previous synchronous rendering behaviour (normal auto frame skip)
No frame skipping when disabled
better cpu speed measure over 4 vblanks
2020-12-25 12:08:44 +01:00
Flyinghead
b9d7c11936
macos: fix cmake build
2020-12-24 10:25:46 +01:00
Flyinghead
ee157db078
macos: microphone support. Audio latency setting
2020-12-24 08:58:46 +01:00
Flyinghead
46bb7d3b88
win: add [input] DisableXInput option to disable XInput and force DInput
2020-12-24 08:54:06 +01:00
Flyinghead
1a59f8bade
vk: reset lastFrameView to nil when switching renderer
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fix crash when switching per-tri/per-pix
2020-12-21 20:09:23 +01:00
Flyinghead
5905b8c148
dsp: don't clear EFREG
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pass AICA0203 diag test
2020-12-20 23:19:24 +01:00
Flyinghead
632731bede
vmem: map area 4 access to vram
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pass DDT0101 diag test
fix vmem handler bug with >= 8 handlers
ch2-DMA: use SB_LMMODE1 for upper mirror
dmac: update SAR and DAR according to CHCR.SM and CHCR.DM
use function templates for vram 32b handlers
clean up
2020-12-20 17:25:28 +01:00
Flyinghead
d0d9712545
gdrom: allow 0-len transfer
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fixes Pro Pinball Trilogy hang during intro
2020-12-18 19:27:19 +01:00
Flyinghead
0d81c9fb0b
sh4: clean dmac module, correct address/len mask, add missing mirror
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fix infinite loop
2020-12-18 13:58:36 +01:00
Flyinghead
4ca0b56106
flash: zero initialize
2020-12-18 13:44:40 +01:00
Flyinghead
e94e757743
naomi: align SB_GDSTAR on 32-byte boundary
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Fixes vtennis (Issue #92 )
2020-12-18 13:43:42 +01:00
Flyinghead
a7a70f9900
gl: don't present a frame if no previous render
2020-12-16 17:25:33 +01:00
Flyinghead
34d86500fa
compile warnings. debug log. minor changes
2020-12-16 15:12:32 +01:00
Flyinghead
650c3ff8ae
pvr: serialize maple_int_pending. don't rend_reset in rend_term
2020-12-16 14:44:45 +01:00
Flyinghead
3f1326a3ac
rend: read framebuffer as non-interlaced when possible
2020-12-16 14:40:11 +01:00
Flyinghead
190ab6690a
vk: create staging buffer for texture if null
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Fixes SF3 double impact crash
better texture cache cleanup
2020-12-16 14:37:28 +01:00
Flyinghead
bb5b5d4512
only switch vulkan/opengl when needed
2020-12-15 20:16:35 +01:00
Flyinghead
04cd7db2cd
pvr: serialize TA render passes
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use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead
c03cf8eb45
rend: multi-render, delay swap, refactor main ui loop
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move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead
93523df804
pvr: implement tile array region clipping. always draw background
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fixes Quake 3 split-screen multiplayer
2020-12-15 14:17:58 +01:00
Flyinghead
9191795b4c
pvr: increase PT max poly count
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fixes Revolt overrun
2020-12-15 14:15:02 +01:00
Flyinghead
d960f8e9f5
lightgun: handle screen stretching, rotation and tall aspect ratio
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Issue #139
move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead
a0b73a5919
sdl: set window icon (linux)
2020-12-08 18:35:46 +01:00
Flyinghead
897141833a
windows: create data directory on startup
2020-12-08 17:55:36 +01:00
Flyinghead
fd244eb8b9
android: create data directory if needed at startup and onboarding
2020-12-08 17:15:51 +01:00
Flyinghead
b147f71ffa
fix crash with vulkan an android
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compiler bug?
2020-12-08 15:45:39 +01:00
Flyinghead
cfed5e7a29
macos build fix
2020-12-07 22:25:33 +01:00
Flyinghead
d1fbbac0ae
sdl: use gamecontroller api for initial btn/axis binding
2020-12-07 22:18:23 +01:00
Flyinghead
a39199d379
clean up
2020-12-07 22:16:51 +01:00
Flyinghead
d7c49c6522
naomi: memory leak with decrypted carts
2020-12-07 22:12:16 +01:00
Flyinghead
14393ea6b1
improved microphone emulation. support for linux and windows
2020-12-05 18:47:09 +01:00
Flyinghead
08e191d7cc
extra depth scale for Samurai Shodown 6 dc port
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Issue #136
disable vmem for PBA bowling and WebTV
2020-12-05 18:29:09 +01:00
Flyinghead
579db85b3b
modem: fix various picotcp tcp issues (re-xmit timers, segment split)
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modem: delay receiving initial ppp handshake until after sending data
(WinCE)
reduce char receive delay to 143 us
make sure picosocket buffer is empty before shutting down socket
use 536-byte segment for tcp sockets
increase linger delay to 10 sec (avoid sending RST when waiting for FIN)
picotcp: disable window scaling option
dupe ack reception in full window mode should enter dupack mode
pick the correct segment to re-xmit in recover mode
both partial frames should be enqueued when splitting segment
fix wrong size when splitting segment and crash if splitting first one
make sure re-xmit timer is correct in tcp output
2020-12-04 11:23:15 +01:00
Flyinghead
6154cc08db
serial: fix maxspeed hang at boot reading from console
2020-12-02 14:44:16 +01:00
Flyinghead
adeacd89f4
input: implement reload. remap some naomi games input
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implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00