Commit Graph

46 Commits

Author SHA1 Message Date
Cameron Bates e1fa2b9831 [iOS] GCMouse support (#353) 2021-09-14 11:51:44 +02:00
Flyinghead 5121b0df93 maple: mutually exclusive btns per controller. better D2A axes
Handle mutually exclusive buttons (U/D, L/R) in each controller.
Track digital X/Y axes state to allow for proper handling of U+D and
L+R. Issue #334
SDL: Ignore key repeat events
2021-09-07 10:54:00 +02:00
Flyinghead de060d66ab don't save flash if no game started. libretro: fix notifications
compilation warnings, non-functional changes
2021-07-20 19:21:11 +02:00
Flyinghead 4f11ff76a5 input: don't toggle fastforward when game isn't running
it resets the vulkan swapchain and causes random crashes
2021-07-19 12:10:14 +02:00
Flyinghead b40328e621 input: don't change mapper if file not found. sdl: fix default bindings 2021-07-05 09:59:46 +02:00
flyinghead 7cd832e914 input: use default mapping if no mapping file is found 2021-07-04 23:27:29 +02:00
flyinghead c5ce475359 Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/input/gamepad_device.cpp
2021-07-04 17:53:49 +02:00
Enrique Santos 46e3258629
Controller Mapping: System Profiles & Unmap Button (#269)
* add unmap button
* separate controller profiles for dc & arcade games
* loads current system mapping on menu exit
* simplify, use default filename for dc controls
* create blank mapping file for sdl controllers if not found
2021-06-27 12:49:47 +02:00
flyinghead 5f5d31730c sdl: hide mouse in fullscreen. fix & refactor mouse devices
support rawinput mouse wheel
simplify mapping load
2021-05-19 18:13:52 +02:00
Flyinghead 1abfa19636 set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
scribam fe17d79e8d clang-tidy: run performance-unnecessary-value-param 2021-03-13 17:28:33 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
Flyinghead adeacd89f4 input: implement reload. remap some naomi games input
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead 4cb361bf9f input: allow binding controller buttons/axes to more than 1 player
Issue #68
2020-11-21 17:57:23 +01:00
Adam Pooley bd35dfbce3 DeadZone float saving/loading to input mapping cfg files. 2020-07-08 12:55:23 +01:00
Flyinghead c9d8222889 input: don't exit when mapping the exit key 2020-04-26 11:27:45 +02:00
Flyinghead 17a2c3644f ui: add loading screen with cancel button. don't freeze ui on load 2020-04-20 18:52:02 +02:00
Flyinghead c364d6379b input: per controller instance mapping file. Hide DPad U/D/L/R
Try to load a per-controller instance mapping file first, then fallback
to the per device type file.
Hide DPad U/D/L/R and DPad2 U/D/L/R in analog axes mapping to avoid
confusion.
2020-04-17 17:55:43 +02:00
tokuio f5887d64c2 Add ability to map analogue triggers to digital buttons 2020-04-07 01:33:05 +01:00
Flyinghead 553447ed76 allow buttons to be mapped to left analog stick
Issue #55
2020-04-04 18:18:36 +02:00
Flyinghead d1b29a59d2 vulkan: re-enable vulkan 1.1 on Android. Fix TEST_AUTOMATION
disable vmem32 for Heroes of Might and Magic III
support no vmem in _vmem.cpp
2020-04-03 16:32:53 +02:00
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00
Flyinghead 0c2e95185c support for right analog stick. Fix gunsur2 inputs 2020-03-20 16:57:50 +01:00
Flyinghead 4e73af0f94 Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead aaaf093af7 Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
Flyinghead 3b83a4e4d5 minor changes 2020-01-16 22:19:07 +01:00
Flyinghead ae4f378747 Add fast-forward mode
Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
scribam 49b7e0682b Cleanup 2019-09-07 20:36:13 +02:00
Flyinghead ed858c029a reios: test automation needs to account for lack of boot swirl 2019-08-14 22:35:07 +02:00
Flyinghead ad4218d617 audio: use new logging
other logging changes
2019-07-01 17:17:08 +02:00
Flyinghead 112e272075 renderer: support non-integer v-scaling factor
Fixes missing half-screen in Wacky Races (PAL), Buzz Lightyear of Star Command (PAL),
Tom Clancy's Rainbow Six - Rogue Spear + Mission Pack - Urban Operations (PAL), Sega Worldwide Soccer 2000 (PAL)

Input record and replay support for test automation
2019-06-23 12:17:24 +02:00
Flyinghead 0b7024f6a0 Avoid opposite dpad buttons being both down. Ignore android key repeats 2019-04-05 14:48:59 +02:00
Flyinghead daf4980fc8 input: save assigned maple port of each gamepad 2019-03-29 17:19:18 +01:00
Flyinghead 8751e55213 input: wait for 200ms before detecting button/axis input when remapping 2019-03-28 18:28:29 +01:00
Flyinghead 9178206c95 add 10% dead zone to analog sticks 2019-03-08 19:56:17 +01:00
Flyinghead 492e771272 Content browser (WIP)
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
Flyinghead a39503dd56 rumble support for xinput and evdev 2019-02-22 19:23:03 +01:00
Flyinghead 3561b3479d win32: invert Y axes of sticks
implement inverted axis in base gamepad device
2019-02-22 11:35:41 +01:00
flyinghead 94f346a1e0 win32: use new input system 2019-02-21 17:57:51 +01:00
Flyinghead 4ae11053ce use smart pointers to avoid crash when a gamepad is disconnected 2019-02-21 14:49:27 +01:00
Flyinghead 8e4e2c67f2 evdev: use new input system. detect hot-plugged devices with udev 2019-02-21 12:46:00 +01:00
Flyinghead b15b8de12b android: disconnect the mouse gamepad by default. Don't swallow all
keydowns events
2019-02-17 18:34:22 +01:00
Flyinghead 3320669bd4 android: use new input system
support for gamepads and mice on android
2019-02-13 20:29:49 +01:00
Flyinghead 85b428c2e1 SDL: gamepad hot-plugging 2019-02-12 15:56:44 +01:00
Flyinghead 8b5c2a3fac New input handling/mapping system, SDL only for now. Gui wip 2019-02-12 11:30:24 +01:00